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path: root/libgo/go/runtime/mbitmap.go
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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// Garbage collector: type and heap bitmaps.
//
// Stack, data, and bss bitmaps
//
// Stack frames and global variables in the data and bss sections are described
// by 1-bit bitmaps in which 0 means uninteresting and 1 means live pointer
// to be visited during GC. The bits in each byte are consumed starting with
// the low bit: 1<<0, 1<<1, and so on.
//
// Heap bitmap
//
// The heap bitmap comprises 2 bits for each pointer-sized word in the heap,
// stored in the heapArena metadata backing each heap arena.
// That is, if ha is the heapArena for the arena starting a start,
// then ha.bitmap[0] holds the 2-bit entries for the four words start
// through start+3*ptrSize, ha.bitmap[1] holds the entries for
// start+4*ptrSize through start+7*ptrSize, and so on.
//
// In each 2-bit entry, the lower bit holds the same information as in the 1-bit
// bitmaps: 0 means uninteresting and 1 means live pointer to be visited during GC.
// The meaning of the high bit depends on the position of the word being described
// in its allocated object. In all words *except* the second word, the
// high bit indicates that the object is still being described. In
// these words, if a bit pair with a high bit 0 is encountered, the
// low bit can also be assumed to be 0, and the object description is
// over. This 00 is called the ``dead'' encoding: it signals that the
// rest of the words in the object are uninteresting to the garbage
// collector.
//
// In the second word, the high bit is the GC ``checkmarked'' bit (see below).
//
// The 2-bit entries are split when written into the byte, so that the top half
// of the byte contains 4 high bits and the bottom half contains 4 low (pointer)
// bits.
// This form allows a copy from the 1-bit to the 4-bit form to keep the
// pointer bits contiguous, instead of having to space them out.
//
// The code makes use of the fact that the zero value for a heap bitmap
// has no live pointer bit set and is (depending on position), not used,
// not checkmarked, and is the dead encoding.
// These properties must be preserved when modifying the encoding.
//
// The bitmap for noscan spans is not maintained. Code must ensure
// that an object is scannable before consulting its bitmap by
// checking either the noscan bit in the span or by consulting its
// type's information.
//
// Checkmarks
//
// In a concurrent garbage collector, one worries about failing to mark
// a live object due to mutations without write barriers or bugs in the
// collector implementation. As a sanity check, the GC has a 'checkmark'
// mode that retraverses the object graph with the world stopped, to make
// sure that everything that should be marked is marked.
// In checkmark mode, in the heap bitmap, the high bit of the 2-bit entry
// for the second word of the object holds the checkmark bit.
// When not in checkmark mode, this bit is set to 1.
//
// The smallest possible allocation is 8 bytes. On a 32-bit machine, that
// means every allocated object has two words, so there is room for the
// checkmark bit. On a 64-bit machine, however, the 8-byte allocation is
// just one word, so the second bit pair is not available for encoding the
// checkmark. However, because non-pointer allocations are combined
// into larger 16-byte (maxTinySize) allocations, a plain 8-byte allocation
// must be a pointer, so the type bit in the first word is not actually needed.
// It is still used in general, except in checkmark the type bit is repurposed
// as the checkmark bit and then reinitialized (to 1) as the type bit when
// finished.
//

package runtime

import (
	"runtime/internal/atomic"
	"runtime/internal/sys"
	"unsafe"
)

const (
	bitPointer = 1 << 0
	bitScan    = 1 << 4

	heapBitsShift      = 1     // shift offset between successive bitPointer or bitScan entries
	wordsPerBitmapByte = 8 / 2 // heap words described by one bitmap byte

	// all scan/pointer bits in a byte
	bitScanAll    = bitScan | bitScan<<heapBitsShift | bitScan<<(2*heapBitsShift) | bitScan<<(3*heapBitsShift)
	bitPointerAll = bitPointer | bitPointer<<heapBitsShift | bitPointer<<(2*heapBitsShift) | bitPointer<<(3*heapBitsShift)
)

// addb returns the byte pointer p+n.
//go:nowritebarrier
//go:nosplit
func addb(p *byte, n uintptr) *byte {
	// Note: wrote out full expression instead of calling add(p, n)
	// to reduce the number of temporaries generated by the
	// compiler for this trivial expression during inlining.
	return (*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) + n))
}

// subtractb returns the byte pointer p-n.
//go:nowritebarrier
//go:nosplit
func subtractb(p *byte, n uintptr) *byte {
	// Note: wrote out full expression instead of calling add(p, -n)
	// to reduce the number of temporaries generated by the
	// compiler for this trivial expression during inlining.
	return (*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) - n))
}

// add1 returns the byte pointer p+1.
//go:nowritebarrier
//go:nosplit
func add1(p *byte) *byte {
	// Note: wrote out full expression instead of calling addb(p, 1)
	// to reduce the number of temporaries generated by the
	// compiler for this trivial expression during inlining.
	return (*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) + 1))
}

// subtract1 returns the byte pointer p-1.
//go:nowritebarrier
//
// nosplit because it is used during write barriers and must not be preempted.
//go:nosplit
func subtract1(p *byte) *byte {
	// Note: wrote out full expression instead of calling subtractb(p, 1)
	// to reduce the number of temporaries generated by the
	// compiler for this trivial expression during inlining.
	return (*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) - 1))
}

// heapBits provides access to the bitmap bits for a single heap word.
// The methods on heapBits take value receivers so that the compiler
// can more easily inline calls to those methods and registerize the
// struct fields independently.
type heapBits struct {
	bitp  *uint8
	shift uint32
	arena uint32 // Index of heap arena containing bitp
	last  *uint8 // Last byte arena's bitmap
}

// Make the compiler check that heapBits.arena is large enough to hold
// the maximum arena frame number.
var _ = heapBits{arena: (1<<heapAddrBits)/heapArenaBytes - 1}

// markBits provides access to the mark bit for an object in the heap.
// bytep points to the byte holding the mark bit.
// mask is a byte with a single bit set that can be &ed with *bytep
// to see if the bit has been set.
// *m.byte&m.mask != 0 indicates the mark bit is set.
// index can be used along with span information to generate
// the address of the object in the heap.
// We maintain one set of mark bits for allocation and one for
// marking purposes.
type markBits struct {
	bytep *uint8
	mask  uint8
	index uintptr
}

//go:nosplit
func (s *mspan) allocBitsForIndex(allocBitIndex uintptr) markBits {
	bytep, mask := s.allocBits.bitp(allocBitIndex)
	return markBits{bytep, mask, allocBitIndex}
}

// refillAllocCache takes 8 bytes s.allocBits starting at whichByte
// and negates them so that ctz (count trailing zeros) instructions
// can be used. It then places these 8 bytes into the cached 64 bit
// s.allocCache.
func (s *mspan) refillAllocCache(whichByte uintptr) {
	bytes := (*[8]uint8)(unsafe.Pointer(s.allocBits.bytep(whichByte)))
	aCache := uint64(0)
	aCache |= uint64(bytes[0])
	aCache |= uint64(bytes[1]) << (1 * 8)
	aCache |= uint64(bytes[2]) << (2 * 8)
	aCache |= uint64(bytes[3]) << (3 * 8)
	aCache |= uint64(bytes[4]) << (4 * 8)
	aCache |= uint64(bytes[5]) << (5 * 8)
	aCache |= uint64(bytes[6]) << (6 * 8)
	aCache |= uint64(bytes[7]) << (7 * 8)
	s.allocCache = ^aCache
}

// nextFreeIndex returns the index of the next free object in s at
// or after s.freeindex.
// There are hardware instructions that can be used to make this
// faster if profiling warrants it.
func (s *mspan) nextFreeIndex() uintptr {
	sfreeindex := s.freeindex
	snelems := s.nelems
	if sfreeindex == snelems {
		return sfreeindex
	}
	if sfreeindex > snelems {
		throw("s.freeindex > s.nelems")
	}

	aCache := s.allocCache

	bitIndex := sys.Ctz64(aCache)
	for bitIndex == 64 {
		// Move index to start of next cached bits.
		sfreeindex = (sfreeindex + 64) &^ (64 - 1)
		if sfreeindex >= snelems {
			s.freeindex = snelems
			return snelems
		}
		whichByte := sfreeindex / 8
		// Refill s.allocCache with the next 64 alloc bits.
		s.refillAllocCache(whichByte)
		aCache = s.allocCache
		bitIndex = sys.Ctz64(aCache)
		// nothing available in cached bits
		// grab the next 8 bytes and try again.
	}
	result := sfreeindex + uintptr(bitIndex)
	if result >= snelems {
		s.freeindex = snelems
		return snelems
	}

	s.allocCache >>= uint(bitIndex + 1)
	sfreeindex = result + 1

	if sfreeindex%64 == 0 && sfreeindex != snelems {
		// We just incremented s.freeindex so it isn't 0.
		// As each 1 in s.allocCache was encountered and used for allocation
		// it was shifted away. At this point s.allocCache contains all 0s.
		// Refill s.allocCache so that it corresponds
		// to the bits at s.allocBits starting at s.freeindex.
		whichByte := sfreeindex / 8
		s.refillAllocCache(whichByte)
	}
	s.freeindex = sfreeindex
	return result
}

// isFree reports whether the index'th object in s is unallocated.
//
// The caller must ensure s.state is mSpanInUse, and there must have
// been no preemption points since ensuring this (which could allow a
// GC transition, which would allow the state to change).
func (s *mspan) isFree(index uintptr) bool {
	if index < s.freeindex {
		return false
	}
	bytep, mask := s.allocBits.bitp(index)
	return *bytep&mask == 0
}

func (s *mspan) objIndex(p uintptr) uintptr {
	byteOffset := p - s.base()
	if byteOffset == 0 {
		return 0
	}
	if s.baseMask != 0 {
		// s.baseMask is non-0, elemsize is a power of two, so shift by s.divShift
		return byteOffset >> s.divShift
	}
	return uintptr(((uint64(byteOffset) >> s.divShift) * uint64(s.divMul)) >> s.divShift2)
}

func markBitsForAddr(p uintptr) markBits {
	s := spanOf(p)
	objIndex := s.objIndex(p)
	return s.markBitsForIndex(objIndex)
}

func (s *mspan) markBitsForIndex(objIndex uintptr) markBits {
	bytep, mask := s.gcmarkBits.bitp(objIndex)
	return markBits{bytep, mask, objIndex}
}

func (s *mspan) markBitsForBase() markBits {
	return markBits{(*uint8)(s.gcmarkBits), uint8(1), 0}
}

// isMarked reports whether mark bit m is set.
func (m markBits) isMarked() bool {
	return *m.bytep&m.mask != 0
}

// setMarked sets the marked bit in the markbits, atomically.
func (m markBits) setMarked() {
	// Might be racing with other updates, so use atomic update always.
	// We used to be clever here and use a non-atomic update in certain
	// cases, but it's not worth the risk.
	atomic.Or8(m.bytep, m.mask)
}

// setMarkedNonAtomic sets the marked bit in the markbits, non-atomically.
func (m markBits) setMarkedNonAtomic() {
	*m.bytep |= m.mask
}

// clearMarked clears the marked bit in the markbits, atomically.
func (m markBits) clearMarked() {
	// Might be racing with other updates, so use atomic update always.
	// We used to be clever here and use a non-atomic update in certain
	// cases, but it's not worth the risk.
	atomic.And8(m.bytep, ^m.mask)
}

// markBitsForSpan returns the markBits for the span base address base.
func markBitsForSpan(base uintptr) (mbits markBits) {
	mbits = markBitsForAddr(base)
	if mbits.mask != 1 {
		throw("markBitsForSpan: unaligned start")
	}
	return mbits
}

// advance advances the markBits to the next object in the span.
func (m *markBits) advance() {
	if m.mask == 1<<7 {
		m.bytep = (*uint8)(unsafe.Pointer(uintptr(unsafe.Pointer(m.bytep)) + 1))
		m.mask = 1
	} else {
		m.mask = m.mask << 1
	}
	m.index++
}

// heapBitsForAddr returns the heapBits for the address addr.
// The caller must ensure addr is in an allocated span.
// In particular, be careful not to point past the end of an object.
//
// nosplit because it is used during write barriers and must not be preempted.
//go:nosplit
func heapBitsForAddr(addr uintptr) (h heapBits) {
	// 2 bits per word, 4 pairs per byte, and a mask is hard coded.
	arena := arenaIndex(addr)
	ha := mheap_.arenas[arena.l1()][arena.l2()]
	// The compiler uses a load for nil checking ha, but in this
	// case we'll almost never hit that cache line again, so it
	// makes more sense to do a value check.
	if ha == nil {
		// addr is not in the heap. Return nil heapBits, which
		// we expect to crash in the caller.
		return
	}
	h.bitp = &ha.bitmap[(addr/(sys.PtrSize*4))%heapArenaBitmapBytes]
	h.shift = uint32((addr / sys.PtrSize) & 3)
	h.arena = uint32(arena)
	h.last = &ha.bitmap[len(ha.bitmap)-1]
	return
}

// badPointer throws bad pointer in heap panic.
func badPointer(s *mspan, p, refBase, refOff uintptr) {
	// Typically this indicates an incorrect use
	// of unsafe or cgo to store a bad pointer in
	// the Go heap. It may also indicate a runtime
	// bug.
	//
	// TODO(austin): We could be more aggressive
	// and detect pointers to unallocated objects
	// in allocated spans.
	printlock()
	print("runtime: pointer ", hex(p))
	state := s.state.get()
	if state != mSpanInUse {
		print(" to unallocated span")
	} else {
		print(" to unused region of span")
	}
	print(" span.base()=", hex(s.base()), " span.limit=", hex(s.limit), " span.state=", state, "\n")
	if refBase != 0 {
		print("runtime: found in object at *(", hex(refBase), "+", hex(refOff), ")\n")
		gcDumpObject("object", refBase, refOff)
	}
	getg().m.traceback = 2
	throw("found bad pointer in Go heap (incorrect use of unsafe or cgo?)")
}

// findObject returns the base address for the heap object containing
// the address p, the object's span, and the index of the object in s.
// If p does not point into a heap object, it returns base == 0.
//
// If p points is an invalid heap pointer and debug.invalidptr != 0,
// findObject panics.
//
// For gccgo, the forStack parameter is true if the value came from the stack.
// The stack is collected conservatively and may contain invalid pointers.
//
// refBase and refOff optionally give the base address of the object
// in which the pointer p was found and the byte offset at which it
// was found. These are used for error reporting.
//
// It is nosplit so it is safe for p to be a pointer to the current goroutine's stack.
// Since p is a uintptr, it would not be adjusted if the stack were to move.
//go:nosplit
func findObject(p, refBase, refOff uintptr, forStack bool) (base uintptr, s *mspan, objIndex uintptr) {
	s = spanOf(p)
	// If s is nil, the virtual address has never been part of the heap.
	// This pointer may be to some mmap'd region, so we allow it.
	if s == nil {
		return
	}
	// If p is a bad pointer, it may not be in s's bounds.
	//
	// Check s.state to synchronize with span initialization
	// before checking other fields. See also spanOfHeap.
	if state := s.state.get(); state != mSpanInUse || p < s.base() || p >= s.limit {
		// Pointers into stacks are also ok, the runtime manages these explicitly.
		if state == mSpanManual || forStack {
			return
		}
		// The following ensures that we are rigorous about what data
		// structures hold valid pointers.
		if debug.invalidptr != 0 {
			badPointer(s, p, refBase, refOff)
		}
		return
	}

	if forStack {
		// A span can be entered in mheap_.spans, and be set
		// to mSpanInUse, before it is fully initialized.
		// All we need in practice is allocBits and gcmarkBits,
		// so make sure they are set.
		if s.allocBits == nil || s.gcmarkBits == nil {
			return
		}
	}

	// If this span holds object of a power of 2 size, just mask off the bits to
	// the interior of the object. Otherwise use the size to get the base.
	if s.baseMask != 0 {
		// optimize for power of 2 sized objects.
		base = s.base()
		base = base + (p-base)&uintptr(s.baseMask)
		objIndex = (base - s.base()) >> s.divShift
		// base = p & s.baseMask is faster for small spans,
		// but doesn't work for large spans.
		// Overall, it's faster to use the more general computation above.
	} else {
		base = s.base()
		if p-base >= s.elemsize {
			// n := (p - base) / s.elemsize, using division by multiplication
			objIndex = uintptr(p-base) >> s.divShift * uintptr(s.divMul) >> s.divShift2
			base += objIndex * s.elemsize
		}
	}
	return
}

// next returns the heapBits describing the next pointer-sized word in memory.
// That is, if h describes address p, h.next() describes p+ptrSize.
// Note that next does not modify h. The caller must record the result.
//
// nosplit because it is used during write barriers and must not be preempted.
//go:nosplit
func (h heapBits) next() heapBits {
	if h.shift < 3*heapBitsShift {
		h.shift += heapBitsShift
	} else if h.bitp != h.last {
		h.bitp, h.shift = add1(h.bitp), 0
	} else {
		// Move to the next arena.
		return h.nextArena()
	}
	return h
}

// nextArena advances h to the beginning of the next heap arena.
//
// This is a slow-path helper to next. gc's inliner knows that
// heapBits.next can be inlined even though it calls this. This is
// marked noinline so it doesn't get inlined into next and cause next
// to be too big to inline.
//
//go:nosplit
//go:noinline
func (h heapBits) nextArena() heapBits {
	h.arena++
	ai := arenaIdx(h.arena)
	l2 := mheap_.arenas[ai.l1()]
	if l2 == nil {
		// We just passed the end of the object, which
		// was also the end of the heap. Poison h. It
		// should never be dereferenced at this point.
		return heapBits{}
	}
	ha := l2[ai.l2()]
	if ha == nil {
		return heapBits{}
	}
	h.bitp, h.shift = &ha.bitmap[0], 0
	h.last = &ha.bitmap[len(ha.bitmap)-1]
	return h
}

// forward returns the heapBits describing n pointer-sized words ahead of h in memory.
// That is, if h describes address p, h.forward(n) describes p+n*ptrSize.
// h.forward(1) is equivalent to h.next(), just slower.
// Note that forward does not modify h. The caller must record the result.
// bits returns the heap bits for the current word.
//go:nosplit
func (h heapBits) forward(n uintptr) heapBits {
	n += uintptr(h.shift) / heapBitsShift
	nbitp := uintptr(unsafe.Pointer(h.bitp)) + n/4
	h.shift = uint32(n%4) * heapBitsShift
	if nbitp <= uintptr(unsafe.Pointer(h.last)) {
		h.bitp = (*uint8)(unsafe.Pointer(nbitp))
		return h
	}

	// We're in a new heap arena.
	past := nbitp - (uintptr(unsafe.Pointer(h.last)) + 1)
	h.arena += 1 + uint32(past/heapArenaBitmapBytes)
	ai := arenaIdx(h.arena)
	if l2 := mheap_.arenas[ai.l1()]; l2 != nil && l2[ai.l2()] != nil {
		a := l2[ai.l2()]
		h.bitp = &a.bitmap[past%heapArenaBitmapBytes]
		h.last = &a.bitmap[len(a.bitmap)-1]
	} else {
		h.bitp, h.last = nil, nil
	}
	return h
}

// forwardOrBoundary is like forward, but stops at boundaries between
// contiguous sections of the bitmap. It returns the number of words
// advanced over, which will be <= n.
func (h heapBits) forwardOrBoundary(n uintptr) (heapBits, uintptr) {
	maxn := 4 * ((uintptr(unsafe.Pointer(h.last)) + 1) - uintptr(unsafe.Pointer(h.bitp)))
	if n > maxn {
		n = maxn
	}
	return h.forward(n), n
}

// The caller can test morePointers and isPointer by &-ing with bitScan and bitPointer.
// The result includes in its higher bits the bits for subsequent words
// described by the same bitmap byte.
//
// nosplit because it is used during write barriers and must not be preempted.
//go:nosplit
func (h heapBits) bits() uint32 {
	// The (shift & 31) eliminates a test and conditional branch
	// from the generated code.
	return uint32(*h.bitp) >> (h.shift & 31)
}

// morePointers reports whether this word and all remaining words in this object
// are scalars.
// h must not describe the second word of the object.
func (h heapBits) morePointers() bool {
	return h.bits()&bitScan != 0
}

// isPointer reports whether the heap bits describe a pointer word.
//
// nosplit because it is used during write barriers and must not be preempted.
//go:nosplit
func (h heapBits) isPointer() bool {
	return h.bits()&bitPointer != 0
}

// isCheckmarked reports whether the heap bits have the checkmarked bit set.
// It must be told how large the object at h is, because the encoding of the
// checkmark bit varies by size.
// h must describe the initial word of the object.
func (h heapBits) isCheckmarked(size uintptr) bool {
	if size == sys.PtrSize {
		return (*h.bitp>>h.shift)&bitPointer != 0
	}
	// All multiword objects are 2-word aligned,
	// so we know that the initial word's 2-bit pair
	// and the second word's 2-bit pair are in the
	// same heap bitmap byte, *h.bitp.
	return (*h.bitp>>(heapBitsShift+h.shift))&bitScan != 0
}

// setCheckmarked sets the checkmarked bit.
// It must be told how large the object at h is, because the encoding of the
// checkmark bit varies by size.
// h must describe the initial word of the object.
func (h heapBits) setCheckmarked(size uintptr) {
	if size == sys.PtrSize {
		atomic.Or8(h.bitp, bitPointer<<h.shift)
		return
	}
	atomic.Or8(h.bitp, bitScan<<(heapBitsShift+h.shift))
}

// bulkBarrierPreWrite executes a write barrier
// for every pointer slot in the memory range [src, src+size),
// using pointer/scalar information from [dst, dst+size).
// This executes the write barriers necessary before a memmove.
// src, dst, and size must be pointer-aligned.
// The range [dst, dst+size) must lie within a single object.
// It does not perform the actual writes.
//
// As a special case, src == 0 indicates that this is being used for a
// memclr. bulkBarrierPreWrite will pass 0 for the src of each write
// barrier.
//
// Callers should call bulkBarrierPreWrite immediately before
// calling memmove(dst, src, size). This function is marked nosplit
// to avoid being preempted; the GC must not stop the goroutine
// between the memmove and the execution of the barriers.
// The caller is also responsible for cgo pointer checks if this
// may be writing Go pointers into non-Go memory.
//
// The pointer bitmap is not maintained for allocations containing
// no pointers at all; any caller of bulkBarrierPreWrite must first
// make sure the underlying allocation contains pointers, usually
// by checking typ.ptrdata.
//
// Callers must perform cgo checks if writeBarrier.cgo.
//
//go:nosplit
func bulkBarrierPreWrite(dst, src, size uintptr) {
	if (dst|src|size)&(sys.PtrSize-1) != 0 {
		throw("bulkBarrierPreWrite: unaligned arguments")
	}
	if !writeBarrier.needed {
		return
	}
	if s := spanOf(dst); s == nil {
		// If dst is a global, use the data or BSS bitmaps to
		// execute write barriers.
		lo := 0
		hi := len(gcRootsIndex)
		for lo < hi {
			m := lo + (hi-lo)/2
			pr := gcRootsIndex[m]
			addr := uintptr(pr.decl)
			if addr <= dst && dst < addr+pr.size {
				if dst < addr+pr.ptrdata {
					bulkBarrierBitmap(dst, src, size, dst-addr, pr.gcdata)
				}
				return
			}
			if dst < addr {
				hi = m
			} else {
				lo = m + 1
			}
		}
		return
	} else if s.state.get() != mSpanInUse || dst < s.base() || s.limit <= dst {
		// dst was heap memory at some point, but isn't now.
		// It can't be a global. It must be either our stack,
		// or in the case of direct channel sends, it could be
		// another stack. Either way, no need for barriers.
		// This will also catch if dst is in a freed span,
		// though that should never have.
		return
	}

	buf := &getg().m.p.ptr().wbBuf
	h := heapBitsForAddr(dst)
	if src == 0 {
		for i := uintptr(0); i < size; i += sys.PtrSize {
			if h.isPointer() {
				dstx := (*uintptr)(unsafe.Pointer(dst + i))
				if !buf.putFast(*dstx, 0) {
					wbBufFlush(nil, 0)
				}
			}
			h = h.next()
		}
	} else {
		for i := uintptr(0); i < size; i += sys.PtrSize {
			if h.isPointer() {
				dstx := (*uintptr)(unsafe.Pointer(dst + i))
				srcx := (*uintptr)(unsafe.Pointer(src + i))
				if !buf.putFast(*dstx, *srcx) {
					wbBufFlush(nil, 0)
				}
			}
			h = h.next()
		}
	}
}

// bulkBarrierPreWriteSrcOnly is like bulkBarrierPreWrite but
// does not execute write barriers for [dst, dst+size).
//
// In addition to the requirements of bulkBarrierPreWrite
// callers need to ensure [dst, dst+size) is zeroed.
//
// This is used for special cases where e.g. dst was just
// created and zeroed with malloc.
//go:nosplit
func bulkBarrierPreWriteSrcOnly(dst, src, size uintptr) {
	if (dst|src|size)&(sys.PtrSize-1) != 0 {
		throw("bulkBarrierPreWrite: unaligned arguments")
	}
	if !writeBarrier.needed {
		return
	}
	buf := &getg().m.p.ptr().wbBuf
	h := heapBitsForAddr(dst)
	for i := uintptr(0); i < size; i += sys.PtrSize {
		if h.isPointer() {
			srcx := (*uintptr)(unsafe.Pointer(src + i))
			if !buf.putFast(0, *srcx) {
				wbBufFlush(nil, 0)
			}
		}
		h = h.next()
	}
}

// bulkBarrierBitmap executes write barriers for copying from [src,
// src+size) to [dst, dst+size) using a 1-bit pointer bitmap. src is
// assumed to start maskOffset bytes into the data covered by the
// bitmap in bits (which may not be a multiple of 8).
//
// This is used by bulkBarrierPreWrite for writes to data and BSS.
//
//go:nosplit
func bulkBarrierBitmap(dst, src, size, maskOffset uintptr, bits *uint8) {
	word := maskOffset / sys.PtrSize
	bits = addb(bits, word/8)
	mask := uint8(1) << (word % 8)

	buf := &getg().m.p.ptr().wbBuf
	for i := uintptr(0); i < size; i += sys.PtrSize {
		if mask == 0 {
			bits = addb(bits, 1)
			if *bits == 0 {
				// Skip 8 words.
				i += 7 * sys.PtrSize
				continue
			}
			mask = 1
		}
		if *bits&mask != 0 {
			dstx := (*uintptr)(unsafe.Pointer(dst + i))
			if src == 0 {
				if !buf.putFast(*dstx, 0) {
					wbBufFlush(nil, 0)
				}
			} else {
				srcx := (*uintptr)(unsafe.Pointer(src + i))
				if !buf.putFast(*dstx, *srcx) {
					wbBufFlush(nil, 0)
				}
			}
		}
		mask <<= 1
	}
}

// typeBitsBulkBarrier executes a write barrier for every
// pointer that would be copied from [src, src+size) to [dst,
// dst+size) by a memmove using the type bitmap to locate those
// pointer slots.
//
// The type typ must correspond exactly to [src, src+size) and [dst, dst+size).
// dst, src, and size must be pointer-aligned.
// The type typ must have a plain bitmap, not a GC program.
// The only use of this function is in channel sends, and the
// 64 kB channel element limit takes care of this for us.
//
// Must not be preempted because it typically runs right before memmove,
// and the GC must observe them as an atomic action.
//
// Callers must perform cgo checks if writeBarrier.cgo.
//
//go:nosplit
func typeBitsBulkBarrier(typ *_type, dst, src, size uintptr) {
	if typ == nil {
		throw("runtime: typeBitsBulkBarrier without type")
	}
	if typ.size != size {
		println("runtime: typeBitsBulkBarrier with type ", typ.string(), " of size ", typ.size, " but memory size", size)
		throw("runtime: invalid typeBitsBulkBarrier")
	}
	if typ.kind&kindGCProg != 0 {
		println("runtime: typeBitsBulkBarrier with type ", typ.string(), " with GC prog")
		throw("runtime: invalid typeBitsBulkBarrier")
	}
	if !writeBarrier.needed {
		return
	}
	ptrmask := typ.gcdata
	buf := &getg().m.p.ptr().wbBuf
	var bits uint32
	for i := uintptr(0); i < typ.ptrdata; i += sys.PtrSize {
		if i&(sys.PtrSize*8-1) == 0 {
			bits = uint32(*ptrmask)
			ptrmask = addb(ptrmask, 1)
		} else {
			bits = bits >> 1
		}
		if bits&1 != 0 {
			dstx := (*uintptr)(unsafe.Pointer(dst + i))
			srcx := (*uintptr)(unsafe.Pointer(src + i))
			if !buf.putFast(*dstx, *srcx) {
				wbBufFlush(nil, 0)
			}
		}
	}
}

// The methods operating on spans all require that h has been returned
// by heapBitsForSpan and that size, n, total are the span layout description
// returned by the mspan's layout method.
// If total > size*n, it means that there is extra leftover memory in the span,
// usually due to rounding.
//
// TODO(rsc): Perhaps introduce a different heapBitsSpan type.

// initSpan initializes the heap bitmap for a span.
// It clears all checkmark bits.
// If this is a span of pointer-sized objects, it initializes all
// words to pointer/scan.
// Otherwise, it initializes all words to scalar/dead.
func (h heapBits) initSpan(s *mspan) {
	// Clear bits corresponding to objects.
	nw := (s.npages << _PageShift) / sys.PtrSize
	if nw%wordsPerBitmapByte != 0 {
		throw("initSpan: unaligned length")
	}
	if h.shift != 0 {
		throw("initSpan: unaligned base")
	}
	isPtrs := sys.PtrSize == 8 && s.elemsize == sys.PtrSize
	for nw > 0 {
		hNext, anw := h.forwardOrBoundary(nw)
		nbyte := anw / wordsPerBitmapByte
		if isPtrs {
			bitp := h.bitp
			for i := uintptr(0); i < nbyte; i++ {
				*bitp = bitPointerAll | bitScanAll
				bitp = add1(bitp)
			}
		} else {
			memclrNoHeapPointers(unsafe.Pointer(h.bitp), nbyte)
		}
		h = hNext
		nw -= anw
	}
}

// initCheckmarkSpan initializes a span for being checkmarked.
// It clears the checkmark bits, which are set to 1 in normal operation.
func (h heapBits) initCheckmarkSpan(size, n, total uintptr) {
	// The ptrSize == 8 is a compile-time constant false on 32-bit and eliminates this code entirely.
	if sys.PtrSize == 8 && size == sys.PtrSize {
		// Checkmark bit is type bit, bottom bit of every 2-bit entry.
		// Only possible on 64-bit system, since minimum size is 8.
		// Must clear type bit (checkmark bit) of every word.
		// The type bit is the lower of every two-bit pair.
		for i := uintptr(0); i < n; i += wordsPerBitmapByte {
			*h.bitp &^= bitPointerAll
			h = h.forward(wordsPerBitmapByte)
		}
		return
	}
	for i := uintptr(0); i < n; i++ {
		*h.bitp &^= bitScan << (heapBitsShift + h.shift)
		h = h.forward(size / sys.PtrSize)
	}
}

// clearCheckmarkSpan undoes all the checkmarking in a span.
// The actual checkmark bits are ignored, so the only work to do
// is to fix the pointer bits. (Pointer bits are ignored by scanobject
// but consulted by typedmemmove.)
func (h heapBits) clearCheckmarkSpan(size, n, total uintptr) {
	// The ptrSize == 8 is a compile-time constant false on 32-bit and eliminates this code entirely.
	if sys.PtrSize == 8 && size == sys.PtrSize {
		// Checkmark bit is type bit, bottom bit of every 2-bit entry.
		// Only possible on 64-bit system, since minimum size is 8.
		// Must clear type bit (checkmark bit) of every word.
		// The type bit is the lower of every two-bit pair.
		for i := uintptr(0); i < n; i += wordsPerBitmapByte {
			*h.bitp |= bitPointerAll
			h = h.forward(wordsPerBitmapByte)
		}
	}
}

// oneBitCount is indexed by byte and produces the
// number of 1 bits in that byte. For example 128 has 1 bit set
// and oneBitCount[128] will holds 1.
var oneBitCount = [256]uint8{
	0, 1, 1, 2, 1, 2, 2, 3,
	1, 2, 2, 3, 2, 3, 3, 4,
	1, 2, 2, 3, 2, 3, 3, 4,
	2, 3, 3, 4, 3, 4, 4, 5,
	1, 2, 2, 3, 2, 3, 3, 4,
	2, 3, 3, 4, 3, 4, 4, 5,
	2, 3, 3, 4, 3, 4, 4, 5,
	3, 4, 4, 5, 4, 5, 5, 6,
	1, 2, 2, 3, 2, 3, 3, 4,
	2, 3, 3, 4, 3, 4, 4, 5,
	2, 3, 3, 4, 3, 4, 4, 5,
	3, 4, 4, 5, 4, 5, 5, 6,
	2, 3, 3, 4, 3, 4, 4, 5,
	3, 4, 4, 5, 4, 5, 5, 6,
	3, 4, 4, 5, 4, 5, 5, 6,
	4, 5, 5, 6, 5, 6, 6, 7,
	1, 2, 2, 3, 2, 3, 3, 4,
	2, 3, 3, 4, 3, 4, 4, 5,
	2, 3, 3, 4, 3, 4, 4, 5,
	3, 4, 4, 5, 4, 5, 5, 6,
	2, 3, 3, 4, 3, 4, 4, 5,
	3, 4, 4, 5, 4, 5, 5, 6,
	3, 4, 4, 5, 4, 5, 5, 6,
	4, 5, 5, 6, 5, 6, 6, 7,
	2, 3, 3, 4, 3, 4, 4, 5,
	3, 4, 4, 5, 4, 5, 5, 6,
	3, 4, 4, 5, 4, 5, 5, 6,
	4, 5, 5, 6, 5, 6, 6, 7,
	3, 4, 4, 5, 4, 5, 5, 6,
	4, 5, 5, 6, 5, 6, 6, 7,
	4, 5, 5, 6, 5, 6, 6, 7,
	5, 6, 6, 7, 6, 7, 7, 8}

// countAlloc returns the number of objects allocated in span s by
// scanning the allocation bitmap.
// TODO:(rlh) Use popcount intrinsic.
func (s *mspan) countAlloc() int {
	count := 0
	maxIndex := s.nelems / 8
	for i := uintptr(0); i < maxIndex; i++ {
		mrkBits := *s.gcmarkBits.bytep(i)
		count += int(oneBitCount[mrkBits])
	}
	if bitsInLastByte := s.nelems % 8; bitsInLastByte != 0 {
		mrkBits := *s.gcmarkBits.bytep(maxIndex)
		mask := uint8((1 << bitsInLastByte) - 1)
		bits := mrkBits & mask
		count += int(oneBitCount[bits])
	}
	return count
}

// heapBitsSetType records that the new allocation [x, x+size)
// holds in [x, x+dataSize) one or more values of type typ.
// (The number of values is given by dataSize / typ.size.)
// If dataSize < size, the fragment [x+dataSize, x+size) is
// recorded as non-pointer data.
// It is known that the type has pointers somewhere;
// malloc does not call heapBitsSetType when there are no pointers,
// because all free objects are marked as noscan during
// heapBitsSweepSpan.
//
// There can only be one allocation from a given span active at a time,
// and the bitmap for a span always falls on byte boundaries,
// so there are no write-write races for access to the heap bitmap.
// Hence, heapBitsSetType can access the bitmap without atomics.
//
// There can be read-write races between heapBitsSetType and things
// that read the heap bitmap like scanobject. However, since
// heapBitsSetType is only used for objects that have not yet been
// made reachable, readers will ignore bits being modified by this
// function. This does mean this function cannot transiently modify
// bits that belong to neighboring objects. Also, on weakly-ordered
// machines, callers must execute a store/store (publication) barrier
// between calling this function and making the object reachable.
func heapBitsSetType(x, size, dataSize uintptr, typ *_type) {
	const doubleCheck = false // slow but helpful; enable to test modifications to this code

	// dataSize is always size rounded up to the next malloc size class,
	// except in the case of allocating a defer block, in which case
	// size is sizeof(_defer{}) (at least 6 words) and dataSize may be
	// arbitrarily larger.
	//
	// The checks for size == sys.PtrSize and size == 2*sys.PtrSize can therefore
	// assume that dataSize == size without checking it explicitly.

	if sys.PtrSize == 8 && size == sys.PtrSize {
		// It's one word and it has pointers, it must be a pointer.
		// Since all allocated one-word objects are pointers
		// (non-pointers are aggregated into tinySize allocations),
		// initSpan sets the pointer bits for us. Nothing to do here.
		if doubleCheck {
			h := heapBitsForAddr(x)
			if !h.isPointer() {
				throw("heapBitsSetType: pointer bit missing")
			}
			if !h.morePointers() {
				throw("heapBitsSetType: scan bit missing")
			}
		}
		return
	}

	h := heapBitsForAddr(x)
	ptrmask := typ.gcdata // start of 1-bit pointer mask (or GC program, handled below)

	// Heap bitmap bits for 2-word object are only 4 bits,
	// so also shared with objects next to it.
	// This is called out as a special case primarily for 32-bit systems,
	// so that on 32-bit systems the code below can assume all objects
	// are 4-word aligned (because they're all 16-byte aligned).
	if size == 2*sys.PtrSize {
		if typ.size == sys.PtrSize {
			// We're allocating a block big enough to hold two pointers.
			// On 64-bit, that means the actual object must be two pointers,
			// or else we'd have used the one-pointer-sized block.
			// On 32-bit, however, this is the 8-byte block, the smallest one.
			// So it could be that we're allocating one pointer and this was
			// just the smallest block available. Distinguish by checking dataSize.
			// (In general the number of instances of typ being allocated is
			// dataSize/typ.size.)
			if sys.PtrSize == 4 && dataSize == sys.PtrSize {
				// 1 pointer object. On 32-bit machines clear the bit for the
				// unused second word.
				*h.bitp &^= (bitPointer | bitScan | ((bitPointer | bitScan) << heapBitsShift)) << h.shift
				*h.bitp |= (bitPointer | bitScan) << h.shift
			} else {
				// 2-element slice of pointer.
				*h.bitp |= (bitPointer | bitScan | bitPointer<<heapBitsShift) << h.shift
			}
			return
		}
		// Otherwise typ.size must be 2*sys.PtrSize,
		// and typ.kind&kindGCProg == 0.
		if doubleCheck {
			if typ.size != 2*sys.PtrSize || typ.kind&kindGCProg != 0 {
				print("runtime: heapBitsSetType size=", size, " but typ.size=", typ.size, " gcprog=", typ.kind&kindGCProg != 0, "\n")
				throw("heapBitsSetType")
			}
		}
		b := uint32(*ptrmask)
		hb := (b & 3) | bitScan
		// bitPointer == 1, bitScan is 1 << 4, heapBitsShift is 1.
		// 110011 is shifted h.shift and complemented.
		// This clears out the bits that are about to be
		// ored into *h.hbitp in the next instructions.
		*h.bitp &^= (bitPointer | bitScan | ((bitPointer | bitScan) << heapBitsShift)) << h.shift
		*h.bitp |= uint8(hb << h.shift)
		return
	}

	// Copy from 1-bit ptrmask into 2-bit bitmap.
	// The basic approach is to use a single uintptr as a bit buffer,
	// alternating between reloading the buffer and writing bitmap bytes.
	// In general, one load can supply two bitmap byte writes.
	// This is a lot of lines of code, but it compiles into relatively few
	// machine instructions.

	outOfPlace := false
	if arenaIndex(x+size-1) != arenaIdx(h.arena) || (doubleCheck && fastrand()%2 == 0) {
		// This object spans heap arenas, so the bitmap may be
		// discontiguous. Unroll it into the object instead
		// and then copy it out.
		//
		// In doubleCheck mode, we randomly do this anyway to
		// stress test the bitmap copying path.
		outOfPlace = true
		h.bitp = (*uint8)(unsafe.Pointer(x))
		h.last = nil
	}

	var (
		// Ptrmask input.
		p     *byte   // last ptrmask byte read
		b     uintptr // ptrmask bits already loaded
		nb    uintptr // number of bits in b at next read
		endp  *byte   // final ptrmask byte to read (then repeat)
		endnb uintptr // number of valid bits in *endp
		pbits uintptr // alternate source of bits

		// Heap bitmap output.
		w     uintptr // words processed
		nw    uintptr // number of words to process
		hbitp *byte   // next heap bitmap byte to write
		hb    uintptr // bits being prepared for *hbitp
	)

	hbitp = h.bitp

	// Handle GC program. Delayed until this part of the code
	// so that we can use the same double-checking mechanism
	// as the 1-bit case. Nothing above could have encountered
	// GC programs: the cases were all too small.
	if typ.kind&kindGCProg != 0 {
		heapBitsSetTypeGCProg(h, typ.ptrdata, typ.size, dataSize, size, addb(typ.gcdata, 4))
		if doubleCheck {
			// Double-check the heap bits written by GC program
			// by running the GC program to create a 1-bit pointer mask
			// and then jumping to the double-check code below.
			// This doesn't catch bugs shared between the 1-bit and 4-bit
			// GC program execution, but it does catch mistakes specific
			// to just one of those and bugs in heapBitsSetTypeGCProg's
			// implementation of arrays.
			lock(&debugPtrmask.lock)
			if debugPtrmask.data == nil {
				debugPtrmask.data = (*byte)(persistentalloc(1<<20, 1, &memstats.other_sys))
			}
			ptrmask = debugPtrmask.data
			runGCProg(addb(typ.gcdata, 4), nil, ptrmask, 1)
		}
		goto Phase4
	}

	// Note about sizes:
	//
	// typ.size is the number of words in the object,
	// and typ.ptrdata is the number of words in the prefix
	// of the object that contains pointers. That is, the final
	// typ.size - typ.ptrdata words contain no pointers.
	// This allows optimization of a common pattern where
	// an object has a small header followed by a large scalar
	// buffer. If we know the pointers are over, we don't have
	// to scan the buffer's heap bitmap at all.
	// The 1-bit ptrmasks are sized to contain only bits for
	// the typ.ptrdata prefix, zero padded out to a full byte
	// of bitmap. This code sets nw (below) so that heap bitmap
	// bits are only written for the typ.ptrdata prefix; if there is
	// more room in the allocated object, the next heap bitmap
	// entry is a 00, indicating that there are no more pointers
	// to scan. So only the ptrmask for the ptrdata bytes is needed.
	//
	// Replicated copies are not as nice: if there is an array of
	// objects with scalar tails, all but the last tail does have to
	// be initialized, because there is no way to say "skip forward".
	// However, because of the possibility of a repeated type with
	// size not a multiple of 4 pointers (one heap bitmap byte),
	// the code already must handle the last ptrmask byte specially
	// by treating it as containing only the bits for endnb pointers,
	// where endnb <= 4. We represent large scalar tails that must
	// be expanded in the replication by setting endnb larger than 4.
	// This will have the effect of reading many bits out of b,
	// but once the real bits are shifted out, b will supply as many
	// zero bits as we try to read, which is exactly what we need.

	p = ptrmask
	if typ.size < dataSize {
		// Filling in bits for an array of typ.
		// Set up for repetition of ptrmask during main loop.
		// Note that ptrmask describes only a prefix of
		const maxBits = sys.PtrSize*8 - 7
		if typ.ptrdata/sys.PtrSize <= maxBits {
			// Entire ptrmask fits in uintptr with room for a byte fragment.
			// Load into pbits and never read from ptrmask again.
			// This is especially important when the ptrmask has
			// fewer than 8 bits in it; otherwise the reload in the middle
			// of the Phase 2 loop would itself need to loop to gather
			// at least 8 bits.

			// Accumulate ptrmask into b.
			// ptrmask is sized to describe only typ.ptrdata, but we record
			// it as describing typ.size bytes, since all the high bits are zero.
			nb = typ.ptrdata / sys.PtrSize
			for i := uintptr(0); i < nb; i += 8 {
				b |= uintptr(*p) << i
				p = add1(p)
			}
			nb = typ.size / sys.PtrSize

			// Replicate ptrmask to fill entire pbits uintptr.
			// Doubling and truncating is fewer steps than
			// iterating by nb each time. (nb could be 1.)
			// Since we loaded typ.ptrdata/sys.PtrSize bits
			// but are pretending to have typ.size/sys.PtrSize,
			// there might be no replication necessary/possible.
			pbits = b
			endnb = nb
			if nb+nb <= maxBits {
				for endnb <= sys.PtrSize*8 {
					pbits |= pbits << endnb
					endnb += endnb
				}
				// Truncate to a multiple of original ptrmask.
				// Because nb+nb <= maxBits, nb fits in a byte.
				// Byte division is cheaper than uintptr division.
				endnb = uintptr(maxBits/byte(nb)) * nb
				pbits &= 1<<endnb - 1
				b = pbits
				nb = endnb
			}

			// Clear p and endp as sentinel for using pbits.
			// Checked during Phase 2 loop.
			p = nil
			endp = nil
		} else {
			// Ptrmask is larger. Read it multiple times.
			n := (typ.ptrdata/sys.PtrSize+7)/8 - 1
			endp = addb(ptrmask, n)
			endnb = typ.size/sys.PtrSize - n*8
		}
	}
	if p != nil {
		b = uintptr(*p)
		p = add1(p)
		nb = 8
	}

	if typ.size == dataSize {
		// Single entry: can stop once we reach the non-pointer data.
		nw = typ.ptrdata / sys.PtrSize
	} else {
		// Repeated instances of typ in an array.
		// Have to process first N-1 entries in full, but can stop
		// once we reach the non-pointer data in the final entry.
		nw = ((dataSize/typ.size-1)*typ.size + typ.ptrdata) / sys.PtrSize
	}
	if nw == 0 {
		// No pointers! Caller was supposed to check.
		println("runtime: invalid type ", typ.string())
		throw("heapBitsSetType: called with non-pointer type")
		return
	}
	if nw < 2 {
		// Must write at least 2 words, because the "no scan"
		// encoding doesn't take effect until the third word.
		nw = 2
	}

	// Phase 1: Special case for leading byte (shift==0) or half-byte (shift==2).
	// The leading byte is special because it contains the bits for word 1,
	// which does not have the scan bit set.
	// The leading half-byte is special because it's a half a byte,
	// so we have to be careful with the bits already there.
	switch {
	default:
		throw("heapBitsSetType: unexpected shift")

	case h.shift == 0:
		// Ptrmask and heap bitmap are aligned.
		// Handle first byte of bitmap specially.
		//
		// The first byte we write out covers the first four
		// words of the object. The scan/dead bit on the first
		// word must be set to scan since there are pointers
		// somewhere in the object. The scan/dead bit on the
		// second word is the checkmark, so we don't set it.
		// In all following words, we set the scan/dead
		// appropriately to indicate that the object contains
		// to the next 2-bit entry in the bitmap.
		//
		// TODO: It doesn't matter if we set the checkmark, so
		// maybe this case isn't needed any more.
		hb = b & bitPointerAll
		hb |= bitScan | bitScan<<(2*heapBitsShift) | bitScan<<(3*heapBitsShift)
		if w += 4; w >= nw {
			goto Phase3
		}
		*hbitp = uint8(hb)
		hbitp = add1(hbitp)
		b >>= 4
		nb -= 4

	case sys.PtrSize == 8 && h.shift == 2:
		// Ptrmask and heap bitmap are misaligned.
		// The bits for the first two words are in a byte shared
		// with another object, so we must be careful with the bits
		// already there.
		// We took care of 1-word and 2-word objects above,
		// so this is at least a 6-word object.
		hb = (b & (bitPointer | bitPointer<<heapBitsShift)) << (2 * heapBitsShift)
		// This is not noscan, so set the scan bit in the
		// first word.
		hb |= bitScan << (2 * heapBitsShift)
		b >>= 2
		nb -= 2
		// Note: no bitScan for second word because that's
		// the checkmark.
		*hbitp &^= uint8((bitPointer | bitScan | (bitPointer << heapBitsShift)) << (2 * heapBitsShift))
		*hbitp |= uint8(hb)
		hbitp = add1(hbitp)
		if w += 2; w >= nw {
			// We know that there is more data, because we handled 2-word objects above.
			// This must be at least a 6-word object. If we're out of pointer words,
			// mark no scan in next bitmap byte and finish.
			hb = 0
			w += 4
			goto Phase3
		}
	}

	// Phase 2: Full bytes in bitmap, up to but not including write to last byte (full or partial) in bitmap.
	// The loop computes the bits for that last write but does not execute the write;
	// it leaves the bits in hb for processing by phase 3.
	// To avoid repeated adjustment of nb, we subtract out the 4 bits we're going to
	// use in the first half of the loop right now, and then we only adjust nb explicitly
	// if the 8 bits used by each iteration isn't balanced by 8 bits loaded mid-loop.
	nb -= 4
	for {
		// Emit bitmap byte.
		// b has at least nb+4 bits, with one exception:
		// if w+4 >= nw, then b has only nw-w bits,
		// but we'll stop at the break and then truncate
		// appropriately in Phase 3.
		hb = b & bitPointerAll
		hb |= bitScanAll
		if w += 4; w >= nw {
			break
		}
		*hbitp = uint8(hb)
		hbitp = add1(hbitp)
		b >>= 4

		// Load more bits. b has nb right now.
		if p != endp {
			// Fast path: keep reading from ptrmask.
			// nb unmodified: we just loaded 8 bits,
			// and the next iteration will consume 8 bits,
			// leaving us with the same nb the next time we're here.
			if nb < 8 {
				b |= uintptr(*p) << nb
				p = add1(p)
			} else {
				// Reduce the number of bits in b.
				// This is important if we skipped
				// over a scalar tail, since nb could
				// be larger than the bit width of b.
				nb -= 8
			}
		} else if p == nil {
			// Almost as fast path: track bit count and refill from pbits.
			// For short repetitions.
			if nb < 8 {
				b |= pbits << nb
				nb += endnb
			}
			nb -= 8 // for next iteration
		} else {
			// Slow path: reached end of ptrmask.
			// Process final partial byte and rewind to start.
			b |= uintptr(*p) << nb
			nb += endnb
			if nb < 8 {
				b |= uintptr(*ptrmask) << nb
				p = add1(ptrmask)
			} else {
				nb -= 8
				p = ptrmask
			}
		}

		// Emit bitmap byte.
		hb = b & bitPointerAll
		hb |= bitScanAll
		if w += 4; w >= nw {
			break
		}
		*hbitp = uint8(hb)
		hbitp = add1(hbitp)
		b >>= 4
	}

Phase3:
	// Phase 3: Write last byte or partial byte and zero the rest of the bitmap entries.
	if w > nw {
		// Counting the 4 entries in hb not yet written to memory,
		// there are more entries than possible pointer slots.
		// Discard the excess entries (can't be more than 3).
		mask := uintptr(1)<<(4-(w-nw)) - 1
		hb &= mask | mask<<4 // apply mask to both pointer bits and scan bits
	}

	// Change nw from counting possibly-pointer words to total words in allocation.
	nw = size / sys.PtrSize

	// Write whole bitmap bytes.
	// The first is hb, the rest are zero.
	if w <= nw {
		*hbitp = uint8(hb)
		hbitp = add1(hbitp)
		hb = 0 // for possible final half-byte below
		for w += 4; w <= nw; w += 4 {
			*hbitp = 0
			hbitp = add1(hbitp)
		}
	}

	// Write final partial bitmap byte if any.
	// We know w > nw, or else we'd still be in the loop above.
	// It can be bigger only due to the 4 entries in hb that it counts.
	// If w == nw+4 then there's nothing left to do: we wrote all nw entries
	// and can discard the 4 sitting in hb.
	// But if w == nw+2, we need to write first two in hb.
	// The byte is shared with the next object, so be careful with
	// existing bits.
	if w == nw+2 {
		*hbitp = *hbitp&^(bitPointer|bitScan|(bitPointer|bitScan)<<heapBitsShift) | uint8(hb)
	}

Phase4:
	// Phase 4: Copy unrolled bitmap to per-arena bitmaps, if necessary.
	if outOfPlace {
		// TODO: We could probably make this faster by
		// handling [x+dataSize, x+size) specially.
		h := heapBitsForAddr(x)
		// cnw is the number of heap words, or bit pairs
		// remaining (like nw above).
		cnw := size / sys.PtrSize
		src := (*uint8)(unsafe.Pointer(x))
		// We know the first and last byte of the bitmap are
		// not the same, but it's still possible for small
		// objects span arenas, so it may share bitmap bytes
		// with neighboring objects.
		//
		// Handle the first byte specially if it's shared. See
		// Phase 1 for why this is the only special case we need.
		if doubleCheck {
			if !(h.shift == 0 || (sys.PtrSize == 8 && h.shift == 2)) {
				print("x=", x, " size=", size, " cnw=", h.shift, "\n")
				throw("bad start shift")
			}
		}
		if sys.PtrSize == 8 && h.shift == 2 {
			*h.bitp = *h.bitp&^((bitPointer|bitScan|(bitPointer|bitScan)<<heapBitsShift)<<(2*heapBitsShift)) | *src
			h = h.next().next()
			cnw -= 2
			src = addb(src, 1)
		}
		// We're now byte aligned. Copy out to per-arena
		// bitmaps until the last byte (which may again be
		// partial).
		for cnw >= 4 {
			// This loop processes four words at a time,
			// so round cnw down accordingly.
			hNext, words := h.forwardOrBoundary(cnw / 4 * 4)

			// n is the number of bitmap bytes to copy.
			n := words / 4
			memmove(unsafe.Pointer(h.bitp), unsafe.Pointer(src), n)
			cnw -= words
			h = hNext
			src = addb(src, n)
		}
		if doubleCheck && h.shift != 0 {
			print("cnw=", cnw, " h.shift=", h.shift, "\n")
			throw("bad shift after block copy")
		}
		// Handle the last byte if it's shared.
		if cnw == 2 {
			*h.bitp = *h.bitp&^(bitPointer|bitScan|(bitPointer|bitScan)<<heapBitsShift) | *src
			src = addb(src, 1)
			h = h.next().next()
		}
		if doubleCheck {
			if uintptr(unsafe.Pointer(src)) > x+size {
				throw("copy exceeded object size")
			}
			if !(cnw == 0 || cnw == 2) {
				print("x=", x, " size=", size, " cnw=", cnw, "\n")
				throw("bad number of remaining words")
			}
			// Set up hbitp so doubleCheck code below can check it.
			hbitp = h.bitp
		}
		// Zero the object where we wrote the bitmap.
		memclrNoHeapPointers(unsafe.Pointer(x), uintptr(unsafe.Pointer(src))-x)
	}

	// Double check the whole bitmap.
	if doubleCheck {
		// x+size may not point to the heap, so back up one
		// word and then call next().
		end := heapBitsForAddr(x + size - sys.PtrSize).next()
		endAI := arenaIdx(end.arena)
		if !outOfPlace && (end.bitp == nil || (end.shift == 0 && end.bitp == &mheap_.arenas[endAI.l1()][endAI.l2()].bitmap[0])) {
			// The unrolling code above walks hbitp just
			// past the bitmap without moving to the next
			// arena. Synthesize this for end.bitp.
			end.arena--
			endAI = arenaIdx(end.arena)
			end.bitp = addb(&mheap_.arenas[endAI.l1()][endAI.l2()].bitmap[0], heapArenaBitmapBytes)
			end.last = nil
		}
		if typ.kind&kindGCProg == 0 && (hbitp != end.bitp || (w == nw+2) != (end.shift == 2)) {
			println("ended at wrong bitmap byte for", typ.string(), "x", dataSize/typ.size)
			print("typ.size=", typ.size, " typ.ptrdata=", typ.ptrdata, " dataSize=", dataSize, " size=", size, "\n")
			print("w=", w, " nw=", nw, " b=", hex(b), " nb=", nb, " hb=", hex(hb), "\n")
			h0 := heapBitsForAddr(x)
			print("initial bits h0.bitp=", h0.bitp, " h0.shift=", h0.shift, "\n")
			print("ended at hbitp=", hbitp, " but next starts at bitp=", end.bitp, " shift=", end.shift, "\n")
			throw("bad heapBitsSetType")
		}

		// Double-check that bits to be written were written correctly.
		// Does not check that other bits were not written, unfortunately.
		h := heapBitsForAddr(x)
		nptr := typ.ptrdata / sys.PtrSize
		ndata := typ.size / sys.PtrSize
		count := dataSize / typ.size
		totalptr := ((count-1)*typ.size + typ.ptrdata) / sys.PtrSize
		for i := uintptr(0); i < size/sys.PtrSize; i++ {
			j := i % ndata
			var have, want uint8
			have = (*h.bitp >> h.shift) & (bitPointer | bitScan)
			if i >= totalptr {
				want = 0 // deadmarker
				if typ.kind&kindGCProg != 0 && i < (totalptr+3)/4*4 {
					want = bitScan
				}
			} else {
				if j < nptr && (*addb(ptrmask, j/8)>>(j%8))&1 != 0 {
					want |= bitPointer
				}
				if i != 1 {
					want |= bitScan
				} else {
					have &^= bitScan
				}
			}
			if have != want {
				println("mismatch writing bits for", typ.string(), "x", dataSize/typ.size)
				print("typ.size=", typ.size, " typ.ptrdata=", typ.ptrdata, " dataSize=", dataSize, " size=", size, "\n")
				print("kindGCProg=", typ.kind&kindGCProg != 0, " outOfPlace=", outOfPlace, "\n")
				print("w=", w, " nw=", nw, " b=", hex(b), " nb=", nb, " hb=", hex(hb), "\n")
				h0 := heapBitsForAddr(x)
				print("initial bits h0.bitp=", h0.bitp, " h0.shift=", h0.shift, "\n")
				print("current bits h.bitp=", h.bitp, " h.shift=", h.shift, " *h.bitp=", hex(*h.bitp), "\n")
				print("ptrmask=", ptrmask, " p=", p, " endp=", endp, " endnb=", endnb, " pbits=", hex(pbits), " b=", hex(b), " nb=", nb, "\n")
				println("at word", i, "offset", i*sys.PtrSize, "have", hex(have), "want", hex(want))
				if typ.kind&kindGCProg != 0 {
					println("GC program:")
					dumpGCProg(addb(typ.gcdata, 4))
				}
				throw("bad heapBitsSetType")
			}
			h = h.next()
		}
		if ptrmask == debugPtrmask.data {
			unlock(&debugPtrmask.lock)
		}
	}
}

var debugPtrmask struct {
	lock mutex
	data *byte
}

// heapBitsSetTypeGCProg implements heapBitsSetType using a GC program.
// progSize is the size of the memory described by the program.
// elemSize is the size of the element that the GC program describes (a prefix of).
// dataSize is the total size of the intended data, a multiple of elemSize.
// allocSize is the total size of the allocated memory.
//
// GC programs are only used for large allocations.
// heapBitsSetType requires that allocSize is a multiple of 4 words,
// so that the relevant bitmap bytes are not shared with surrounding
// objects.
func heapBitsSetTypeGCProg(h heapBits, progSize, elemSize, dataSize, allocSize uintptr, prog *byte) {
	if sys.PtrSize == 8 && allocSize%(4*sys.PtrSize) != 0 {
		// Alignment will be wrong.
		throw("heapBitsSetTypeGCProg: small allocation")
	}
	var totalBits uintptr
	if elemSize == dataSize {
		totalBits = runGCProg(prog, nil, h.bitp, 2)
		if totalBits*sys.PtrSize != progSize {
			println("runtime: heapBitsSetTypeGCProg: total bits", totalBits, "but progSize", progSize)
			throw("heapBitsSetTypeGCProg: unexpected bit count")
		}
	} else {
		count := dataSize / elemSize

		// Piece together program trailer to run after prog that does:
		//	literal(0)
		//	repeat(1, elemSize-progSize-1) // zeros to fill element size
		//	repeat(elemSize, count-1) // repeat that element for count
		// This zero-pads the data remaining in the first element and then
		// repeats that first element to fill the array.
		var trailer [40]byte // 3 varints (max 10 each) + some bytes
		i := 0
		if n := elemSize/sys.PtrSize - progSize/sys.PtrSize; n > 0 {
			// literal(0)
			trailer[i] = 0x01
			i++
			trailer[i] = 0
			i++
			if n > 1 {
				// repeat(1, n-1)
				trailer[i] = 0x81
				i++
				n--
				for ; n >= 0x80; n >>= 7 {
					trailer[i] = byte(n | 0x80)
					i++
				}
				trailer[i] = byte(n)
				i++
			}
		}
		// repeat(elemSize/ptrSize, count-1)
		trailer[i] = 0x80
		i++
		n := elemSize / sys.PtrSize
		for ; n >= 0x80; n >>= 7 {
			trailer[i] = byte(n | 0x80)
			i++
		}
		trailer[i] = byte(n)
		i++
		n = count - 1
		for ; n >= 0x80; n >>= 7 {
			trailer[i] = byte(n | 0x80)
			i++
		}
		trailer[i] = byte(n)
		i++
		trailer[i] = 0
		i++

		runGCProg(prog, &trailer[0], h.bitp, 2)

		// Even though we filled in the full array just now,
		// record that we only filled in up to the ptrdata of the
		// last element. This will cause the code below to
		// memclr the dead section of the final array element,
		// so that scanobject can stop early in the final element.
		totalBits = (elemSize*(count-1) + progSize) / sys.PtrSize
	}
	endProg := unsafe.Pointer(addb(h.bitp, (totalBits+3)/4))
	endAlloc := unsafe.Pointer(addb(h.bitp, allocSize/sys.PtrSize/wordsPerBitmapByte))
	memclrNoHeapPointers(endProg, uintptr(endAlloc)-uintptr(endProg))
}

// progToPointerMask returns the 1-bit pointer mask output by the GC program prog.
// size the size of the region described by prog, in bytes.
// The resulting bitvector will have no more than size/sys.PtrSize bits.
func progToPointerMask(prog *byte, size uintptr) bitvector {
	n := (size/sys.PtrSize + 7) / 8
	x := (*[1 << 30]byte)(persistentalloc(n+1, 1, &memstats.buckhash_sys))[:n+1]
	x[len(x)-1] = 0xa1 // overflow check sentinel
	n = runGCProg(prog, nil, &x[0], 1)
	if x[len(x)-1] != 0xa1 {
		throw("progToPointerMask: overflow")
	}
	return bitvector{int32(n), &x[0]}
}

// Packed GC pointer bitmaps, aka GC programs.
//
// For large types containing arrays, the type information has a
// natural repetition that can be encoded to save space in the
// binary and in the memory representation of the type information.
//
// The encoding is a simple Lempel-Ziv style bytecode machine
// with the following instructions:
//
//	00000000: stop
//	0nnnnnnn: emit n bits copied from the next (n+7)/8 bytes
//	10000000 n c: repeat the previous n bits c times; n, c are varints
//	1nnnnnnn c: repeat the previous n bits c times; c is a varint

// runGCProg executes the GC program prog, and then trailer if non-nil,
// writing to dst with entries of the given size.
// If size == 1, dst is a 1-bit pointer mask laid out moving forward from dst.
// If size == 2, dst is the 2-bit heap bitmap, and writes move backward
// starting at dst (because the heap bitmap does). In this case, the caller guarantees
// that only whole bytes in dst need to be written.
//
// runGCProg returns the number of 1- or 2-bit entries written to memory.
func runGCProg(prog, trailer, dst *byte, size int) uintptr {
	dstStart := dst

	// Bits waiting to be written to memory.
	var bits uintptr
	var nbits uintptr

	p := prog
Run:
	for {
		// Flush accumulated full bytes.
		// The rest of the loop assumes that nbits <= 7.
		for ; nbits >= 8; nbits -= 8 {
			if size == 1 {
				*dst = uint8(bits)
				dst = add1(dst)
				bits >>= 8
			} else {
				v := bits&bitPointerAll | bitScanAll
				*dst = uint8(v)
				dst = add1(dst)
				bits >>= 4
				v = bits&bitPointerAll | bitScanAll
				*dst = uint8(v)
				dst = add1(dst)
				bits >>= 4
			}
		}

		// Process one instruction.
		inst := uintptr(*p)
		p = add1(p)
		n := inst & 0x7F
		if inst&0x80 == 0 {
			// Literal bits; n == 0 means end of program.
			if n == 0 {
				// Program is over; continue in trailer if present.
				if trailer != nil {
					p = trailer
					trailer = nil
					continue
				}
				break Run
			}
			nbyte := n / 8
			for i := uintptr(0); i < nbyte; i++ {
				bits |= uintptr(*p) << nbits
				p = add1(p)
				if size == 1 {
					*dst = uint8(bits)
					dst = add1(dst)
					bits >>= 8
				} else {
					v := bits&0xf | bitScanAll
					*dst = uint8(v)
					dst = add1(dst)
					bits >>= 4
					v = bits&0xf | bitScanAll
					*dst = uint8(v)
					dst = add1(dst)
					bits >>= 4
				}
			}
			if n %= 8; n > 0 {
				bits |= uintptr(*p) << nbits
				p = add1(p)
				nbits += n
			}
			continue Run
		}

		// Repeat. If n == 0, it is encoded in a varint in the next bytes.
		if n == 0 {
			for off := uint(0); ; off += 7 {
				x := uintptr(*p)
				p = add1(p)
				n |= (x & 0x7F) << off
				if x&0x80 == 0 {
					break
				}
			}
		}

		// Count is encoded in a varint in the next bytes.
		c := uintptr(0)
		for off := uint(0); ; off += 7 {
			x := uintptr(*p)
			p = add1(p)
			c |= (x & 0x7F) << off
			if x&0x80 == 0 {
				break
			}
		}
		c *= n // now total number of bits to copy

		// If the number of bits being repeated is small, load them
		// into a register and use that register for the entire loop
		// instead of repeatedly reading from memory.
		// Handling fewer than 8 bits here makes the general loop simpler.
		// The cutoff is sys.PtrSize*8 - 7 to guarantee that when we add
		// the pattern to a bit buffer holding at most 7 bits (a partial byte)
		// it will not overflow.
		src := dst
		const maxBits = sys.PtrSize*8 - 7
		if n <= maxBits {
			// Start with bits in output buffer.
			pattern := bits
			npattern := nbits

			// If we need more bits, fetch them from memory.
			if size == 1 {
				src = subtract1(src)
				for npattern < n {
					pattern <<= 8
					pattern |= uintptr(*src)
					src = subtract1(src)
					npattern += 8
				}
			} else {
				src = subtract1(src)
				for npattern < n {
					pattern <<= 4
					pattern |= uintptr(*src) & 0xf
					src = subtract1(src)
					npattern += 4
				}
			}

			// We started with the whole bit output buffer,
			// and then we loaded bits from whole bytes.
			// Either way, we might now have too many instead of too few.
			// Discard the extra.
			if npattern > n {
				pattern >>= npattern - n
				npattern = n
			}

			// Replicate pattern to at most maxBits.
			if npattern == 1 {
				// One bit being repeated.
				// If the bit is 1, make the pattern all 1s.
				// If the bit is 0, the pattern is already all 0s,
				// but we can claim that the number of bits
				// in the word is equal to the number we need (c),
				// because right shift of bits will zero fill.
				if pattern == 1 {
					pattern = 1<<maxBits - 1
					npattern = maxBits
				} else {
					npattern = c
				}
			} else {
				b := pattern
				nb := npattern
				if nb+nb <= maxBits {
					// Double pattern until the whole uintptr is filled.
					for nb <= sys.PtrSize*8 {
						b |= b << nb
						nb += nb
					}
					// Trim away incomplete copy of original pattern in high bits.
					// TODO(rsc): Replace with table lookup or loop on systems without divide?
					nb = maxBits / npattern * npattern
					b &= 1<<nb - 1
					pattern = b
					npattern = nb
				}
			}

			// Add pattern to bit buffer and flush bit buffer, c/npattern times.
			// Since pattern contains >8 bits, there will be full bytes to flush
			// on each iteration.
			for ; c >= npattern; c -= npattern {
				bits |= pattern << nbits
				nbits += npattern
				if size == 1 {
					for nbits >= 8 {
						*dst = uint8(bits)
						dst = add1(dst)
						bits >>= 8
						nbits -= 8
					}
				} else {
					for nbits >= 4 {
						*dst = uint8(bits&0xf | bitScanAll)
						dst = add1(dst)
						bits >>= 4
						nbits -= 4
					}
				}
			}

			// Add final fragment to bit buffer.
			if c > 0 {
				pattern &= 1<<c - 1
				bits |= pattern << nbits
				nbits += c
			}
			continue Run
		}

		// Repeat; n too large to fit in a register.
		// Since nbits <= 7, we know the first few bytes of repeated data
		// are already written to memory.
		off := n - nbits // n > nbits because n > maxBits and nbits <= 7
		if size == 1 {
			// Leading src fragment.
			src = subtractb(src, (off+7)/8)
			if frag := off & 7; frag != 0 {
				bits |= uintptr(*src) >> (8 - frag) << nbits
				src = add1(src)
				nbits += frag
				c -= frag
			}
			// Main loop: load one byte, write another.
			// The bits are rotating through the bit buffer.
			for i := c / 8; i > 0; i-- {
				bits |= uintptr(*src) << nbits
				src = add1(src)
				*dst = uint8(bits)
				dst = add1(dst)
				bits >>= 8
			}
			// Final src fragment.
			if c %= 8; c > 0 {
				bits |= (uintptr(*src) & (1<<c - 1)) << nbits
				nbits += c
			}
		} else {
			// Leading src fragment.
			src = subtractb(src, (off+3)/4)
			if frag := off & 3; frag != 0 {
				bits |= (uintptr(*src) & 0xf) >> (4 - frag) << nbits
				src = add1(src)
				nbits += frag
				c -= frag
			}
			// Main loop: load one byte, write another.
			// The bits are rotating through the bit buffer.
			for i := c / 4; i > 0; i-- {
				bits |= (uintptr(*src) & 0xf) << nbits
				src = add1(src)
				*dst = uint8(bits&0xf | bitScanAll)
				dst = add1(dst)
				bits >>= 4
			}
			// Final src fragment.
			if c %= 4; c > 0 {
				bits |= (uintptr(*src) & (1<<c - 1)) << nbits
				nbits += c
			}
		}
	}

	// Write any final bits out, using full-byte writes, even for the final byte.
	var totalBits uintptr
	if size == 1 {
		totalBits = (uintptr(unsafe.Pointer(dst))-uintptr(unsafe.Pointer(dstStart)))*8 + nbits
		nbits += -nbits & 7
		for ; nbits > 0; nbits -= 8 {
			*dst = uint8(bits)
			dst = add1(dst)
			bits >>= 8
		}
	} else {
		totalBits = (uintptr(unsafe.Pointer(dst))-uintptr(unsafe.Pointer(dstStart)))*4 + nbits
		nbits += -nbits & 3
		for ; nbits > 0; nbits -= 4 {
			v := bits&0xf | bitScanAll
			*dst = uint8(v)
			dst = add1(dst)
			bits >>= 4
		}
	}
	return totalBits
}

// materializeGCProg allocates space for the (1-bit) pointer bitmask
// for an object of size ptrdata.  Then it fills that space with the
// pointer bitmask specified by the program prog.
// The bitmask starts at s.startAddr.
// The result must be deallocated with dematerializeGCProg.
func materializeGCProg(ptrdata uintptr, prog *byte) *mspan {
	// Each word of ptrdata needs one bit in the bitmap.
	bitmapBytes := divRoundUp(ptrdata, 8*sys.PtrSize)
	// Compute the number of pages needed for bitmapBytes.
	pages := divRoundUp(bitmapBytes, pageSize)
	s := mheap_.allocManual(pages, &memstats.gc_sys)
	runGCProg(addb(prog, 4), nil, (*byte)(unsafe.Pointer(s.startAddr)), 1)
	return s
}
func dematerializeGCProg(s *mspan) {
	mheap_.freeManual(s, &memstats.gc_sys)
}

func dumpGCProg(p *byte) {
	nptr := 0
	for {
		x := *p
		p = add1(p)
		if x == 0 {
			print("\t", nptr, " end\n")
			break
		}
		if x&0x80 == 0 {
			print("\t", nptr, " lit ", x, ":")
			n := int(x+7) / 8
			for i := 0; i < n; i++ {
				print(" ", hex(*p))
				p = add1(p)
			}
			print("\n")
			nptr += int(x)
		} else {
			nbit := int(x &^ 0x80)
			if nbit == 0 {
				for nb := uint(0); ; nb += 7 {
					x := *p
					p = add1(p)
					nbit |= int(x&0x7f) << nb
					if x&0x80 == 0 {
						break
					}
				}
			}
			count := 0
			for nb := uint(0); ; nb += 7 {
				x := *p
				p = add1(p)
				count |= int(x&0x7f) << nb
				if x&0x80 == 0 {
					break
				}
			}
			print("\t", nptr, " repeat ", nbit, " × ", count, "\n")
			nptr += nbit * count
		}
	}
}

// Testing.

// gcbits returns the GC type info for x, for testing.
// The result is the bitmap entries (0 or 1), one entry per byte.
//go:linkname reflect_gcbits reflect.gcbits
func reflect_gcbits(x interface{}) []byte {
	ret := getgcmask(x)
	typ := (*ptrtype)(unsafe.Pointer(efaceOf(&x)._type)).elem
	nptr := typ.ptrdata / sys.PtrSize
	for uintptr(len(ret)) > nptr && ret[len(ret)-1] == 0 {
		ret = ret[:len(ret)-1]
	}
	return ret
}

// Returns GC type info for the pointer stored in ep for testing.
// If ep points to the stack, only static live information will be returned
// (i.e. not for objects which are only dynamically live stack objects).
func getgcmask(ep interface{}) (mask []byte) {
	e := *efaceOf(&ep)
	p := e.data
	t := e._type
	// data or bss
	roots := gcRoots
	for roots != nil {
		for i := 0; i < roots.count; i++ {
			pr := roots.roots[i]
			addr := uintptr(pr.decl)
			if addr <= uintptr(p) && uintptr(p) < addr+pr.size {
				n := (*ptrtype)(unsafe.Pointer(t)).elem.size
				mask = make([]byte, n/sys.PtrSize)
				copy(mask, (*[1 << 29]uint8)(unsafe.Pointer(pr.gcdata))[:pr.ptrdata])
			}
			return
		}
		roots = roots.next
	}

	// heap
	if base, s, _ := findObject(uintptr(p), 0, 0, false); base != 0 {
		hbits := heapBitsForAddr(base)
		n := s.elemsize
		mask = make([]byte, n/sys.PtrSize)
		for i := uintptr(0); i < n; i += sys.PtrSize {
			if hbits.isPointer() {
				mask[i/sys.PtrSize] = 1
			}
			if i != 1*sys.PtrSize && !hbits.morePointers() {
				mask = mask[:i/sys.PtrSize]
				break
			}
			hbits = hbits.next()
		}
		return
	}

	// otherwise, not something the GC knows about.
	// possibly read-only data, like malloc(0).
	// must not have pointers
	// For gccgo, may live on the stack, which is collected conservatively.
	return
}