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authorJiri Slaby <jslaby@suse.cz>2012-11-15 09:49:56 +0100
committerGreg Kroah-Hartman <gregkh@linuxfoundation.org>2012-11-15 17:20:58 -0800
commit191c5f10275cfbb36802edadbdb10c73537327b4 (patch)
tree93e6f0d57cb1295fb7c461dbe5ecefafeb4ad15a /drivers/tty/cyclades.c
parentd0f59141ca40159c9d142c0f62e9aea61f846539 (diff)
TTY: call tty_port_destroy in the rest of drivers
After commit "TTY: move tty buffers to tty_port", the tty buffers are not freed in some drivers. This is because tty_port_destructor is not called whenever a tty_port is freed. This was an assumption I counted with but was unfortunately untrue. So fix the drivers to fulfil this assumption. To be sure, the TTY buffers (and later some stuff) are gone along with the tty_port, we have to call tty_port_destroy at tear-down places. This is mostly where the structure containing a tty_port is freed. This patch does exactly that -- put tty_port_destroy at those places. Signed-off-by: Jiri Slaby <jslaby@suse.cz> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Diffstat (limited to 'drivers/tty/cyclades.c')
-rw-r--r--drivers/tty/cyclades.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/drivers/tty/cyclades.c b/drivers/tty/cyclades.c
index 0a6a0bc1b598..de25774b5ec6 100644
--- a/drivers/tty/cyclades.c
+++ b/drivers/tty/cyclades.c
@@ -3934,7 +3934,7 @@ err:
static void __devexit cy_pci_remove(struct pci_dev *pdev)
{
struct cyclades_card *cinfo = pci_get_drvdata(pdev);
- unsigned int i;
+ unsigned int i, channel;
/* non-Z with old PLX */
if (!cy_is_Z(cinfo) && (readb(cinfo->base_addr + CyPLX_VER) & 0x0f) ==
@@ -3960,9 +3960,11 @@ static void __devexit cy_pci_remove(struct pci_dev *pdev)
pci_release_regions(pdev);
cinfo->base_addr = NULL;
- for (i = cinfo->first_line; i < cinfo->first_line +
- cinfo->nports; i++)
+ for (channel = 0, i = cinfo->first_line; i < cinfo->first_line +
+ cinfo->nports; i++, channel++) {
tty_unregister_device(cy_serial_driver, i);
+ tty_port_destroy(&cinfo->ports[channel].port);
+ }
cinfo->nports = 0;
kfree(cinfo->ports);
}