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authorJuan Castillo <juan.castillo@arm.com>2015-12-10 15:49:17 +0000
committerJuan Castillo <juan.castillo@arm.com>2015-12-14 12:31:16 +0000
commitf59821d51255f14e0ac00eef7bc98ef75c686876 (patch)
tree2a62aec945a1c30ed695ba2a3336c08d94183ab3 /bl2
parent516beb585c23056820a854b12c77a6f62cbc5c8b (diff)
Replace all SCP FW (BL0, BL3-0) references
This patch replaces all references to the SCP Firmware (BL0, BL30, BL3-0, bl30) with the image terminology detailed in the TF wiki (https://github.com/ARM-software/arm-trusted-firmware/wiki): BL0 --> SCP_BL1 BL30, BL3-0 --> SCP_BL2 bl30 --> scp_bl2 This change affects code, documentation, build system, tools and platform ports that load SCP firmware. ARM plaforms have been updated to the new porting API. IMPORTANT: build option to specify the SCP FW image has changed: BL30 --> SCP_BL2 IMPORTANT: This patch breaks compatibility for platforms that use BL2 to load SCP firmware. Affected platforms must be updated as follows: BL30_IMAGE_ID --> SCP_BL2_IMAGE_ID BL30_BASE --> SCP_BL2_BASE bl2_plat_get_bl30_meminfo() --> bl2_plat_get_scp_bl2_meminfo() bl2_plat_handle_bl30() --> bl2_plat_handle_scp_bl2() Change-Id: I24c4c1a4f0e4b9f17c9e4929da815c4069549e58
Diffstat (limited to 'bl2')
-rw-r--r--bl2/bl2_main.c55
1 files changed, 31 insertions, 24 deletions
diff --git a/bl2/bl2_main.c b/bl2/bl2_main.c
index f4756405..d74d4267 100644
--- a/bl2/bl2_main.c
+++ b/bl2/bl2_main.c
@@ -41,45 +41,52 @@
#include <stdint.h>
#include "bl2_private.h"
+/*
+ * Check for platforms that use obsolete image terminology
+ */
+#ifdef BL30_BASE
+# error "BL30_BASE platform define no longer used - please use SCP_BL2_BASE"
+#endif
+
/*******************************************************************************
- * Load the BL3-0 image if there's one.
- * If a platform does not want to attempt to load BL3-0 image it must leave
- * BL30_BASE undefined.
- * Return 0 on success or if there's no BL3-0 image to load, a negative error
+ * Load the SCP_BL2 image if there's one.
+ * If a platform does not want to attempt to load SCP_BL2 image it must leave
+ * SCP_BL2_BASE undefined.
+ * Return 0 on success or if there's no SCP_BL2 image to load, a negative error
* code otherwise.
******************************************************************************/
-static int load_bl30(void)
+static int load_scp_bl2(void)
{
int e = 0;
-#ifdef BL30_BASE
- meminfo_t bl30_mem_info;
- image_info_t bl30_image_info;
+#ifdef SCP_BL2_BASE
+ meminfo_t scp_bl2_mem_info;
+ image_info_t scp_bl2_image_info;
/*
- * It is up to the platform to specify where BL3-0 should be loaded if
+ * It is up to the platform to specify where SCP_BL2 should be loaded if
* it exists. It could create space in the secure sram or point to a
* completely different memory.
*
* The entry point information is not relevant in this case as the AP
- * won't execute the BL3-0 image.
+ * won't execute the SCP_BL2 image.
*/
- INFO("BL2: Loading BL3-0\n");
- bl2_plat_get_bl30_meminfo(&bl30_mem_info);
- bl30_image_info.h.version = VERSION_1;
- e = load_auth_image(&bl30_mem_info,
- BL30_IMAGE_ID,
- BL30_BASE,
- &bl30_image_info,
+ INFO("BL2: Loading SCP_BL2\n");
+ bl2_plat_get_scp_bl2_meminfo(&scp_bl2_mem_info);
+ scp_bl2_image_info.h.version = VERSION_1;
+ e = load_auth_image(&scp_bl2_mem_info,
+ SCP_BL2_IMAGE_ID,
+ SCP_BL2_BASE,
+ &scp_bl2_image_info,
NULL);
if (e == 0) {
- /* The subsequent handling of BL3-0 is platform specific */
- e = bl2_plat_handle_bl30(&bl30_image_info);
+ /* The subsequent handling of SCP_BL2 is platform specific */
+ e = bl2_plat_handle_scp_bl2(&scp_bl2_image_info);
if (e) {
- ERROR("Failure in platform-specific handling of BL3-0 image.\n");
+ ERROR("Failure in platform-specific handling of SCP_BL2 image.\n");
}
}
-#endif /* BL30_BASE */
+#endif /* SCP_BL2_BASE */
return e;
}
@@ -219,13 +226,13 @@ void bl2_main(void)
/*
* Load the subsequent bootloader images
*/
- e = load_bl30();
+ e = load_scp_bl2();
if (e) {
- ERROR("Failed to load BL3-0 (%i)\n", e);
+ ERROR("Failed to load SCP_BL2 (%i)\n", e);
plat_error_handler(e);
}
- /* Perform platform setup in BL2 after loading BL3-0 */
+ /* Perform platform setup in BL2 after loading SCP_BL2 */
bl2_platform_setup();
/*