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-rw-r--r--ChangeLog5
-rw-r--r--manual/message.texi8
2 files changed, 9 insertions, 4 deletions
diff --git a/ChangeLog b/ChangeLog
index 540cb213ac..9d87fbca2a 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,8 @@
+2013-05-07 Carlos O'Donell <carlos@redhat.com>
+
+ * manual/message.texi (Message Translation): Talk about users.
+ Message to key mapping impacts design.
+
2013-05-06 Roland McGrath <roland@hack.frob.com>
* sysdeps/unix/sysv/linux/wordsize-64/glob64.c: New file.
diff --git a/manual/message.texi b/manual/message.texi
index ea5e1a1326..bb5b11bc6f 100644
--- a/manual/message.texi
+++ b/manual/message.texi
@@ -2,9 +2,9 @@
@c %MENU% How to make the program speak the user's language
@chapter Message Translation
-The program's interface with the human should be designed in a way to
-ease the human the task. One of the possibilities is to use messages in
-whatever language the user prefers.
+The program's interface with the user should be designed to ease the user's
+task. One way to ease the user's task is to use messages in whatever
+language the user prefers.
Printing messages in different languages can be implemented in different
ways. One could add all the different languages in the source code and
@@ -40,7 +40,7 @@ map a given key to the translated message
@end itemize
The two approaches mainly differ in the implementation of this last
-step. The design decisions made for this influences the whole rest.
+step. Decisions made in the last step influence the rest of the design.
@menu
* Message catalogs a la X/Open:: The @code{catgets} family of functions.