summaryrefslogtreecommitdiff
path: root/libstdc++-v3/testsuite/23_containers/vector/modifiers/push_back/strong_guarantee.cc
blob: b7c1a068141f40718f791488c0bb850ffeb00787 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
// Copyright (C) 2015-2016 Free Software Foundation, Inc.
//
// This file is part of the GNU ISO C++ Library.  This library is free
// software; you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the
// Free Software Foundation; either version 3, or (at your option)
// any later version.

// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License along
// with this library; see the file COPYING3.  If not see
// <http://www.gnu.org/licenses/>.

// { dg-options "-std=gnu++11" }

#include <vector>
#include <testsuite_hooks.h>

template<typename T>
void check(const T& t)
{
  for (auto& e : t)
    VERIFY( !e.moved_from);
}

// This type is CopyInsertable into std::vector<Bomb> so push_back should
// have the strong exception-safety guarantee.
struct Bomb
{
  Bomb() = default;

  Bomb(const Bomb& b)
  : armed(b.armed)
  {
    tick();
  }

  Bomb(Bomb&& b) noexcept(false)
  : armed(b.armed)
  {
    tick();
    b.moved_from = true;
  }

  // std::vector in GCC 4.x tries to use this constructor
  template<typename T> Bomb(T&) = delete;

  bool moved_from = false;
  bool armed = true;

private:
  void tick()
  {
    if (armed && ticks++)
      throw 1;
  }

  static int ticks;
};

int Bomb::ticks = 0;

void test01()
{
  std::vector<Bomb> v(2); // fill with armed bombs
  v.resize(v.capacity()); // ensure no unused capacity
  check(v);               // sanity check

  try {
    Bomb defused;
    // don't want any copies/moves of this object to throw
    defused.armed = false;
    // insert new element, existing elements will be relocated and explode
    v.push_back(defused);
    VERIFY(false); // should be unreachable
  } catch (int) {
    check(v);  // make sure no elements have been moved from
  }
}

int main()
{
  test01();
}