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// Copyright (C) 2012-2016 Free Software Foundation, Inc.
//
// This file is part of the GNU ISO C++ Library.  This library is free
// software; you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the
// Free Software Foundation; either version 3, or (at your option)
// any later version.

// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License along
// with this library; see the file COPYING3.  If not see
// <http://www.gnu.org/licenses/>.

// { dg-do compile }
// { dg-options "-std=gnu++11" }

// libstdc++/52591

#include <vector>
#include <memory>
#include <type_traits>

// As an extension we allow move-assignment of std::vector when the element
// type is not MoveAssignable, as long as the allocator type propagates or
// is known to always compare equal.

struct C
{
    C& operator=(C&&) = delete;
};

template<typename T>
struct A1 : std::allocator<T>
{
  template<typename U> struct rebind { typedef A1<U> other; };

  A1() = default;
  template<typename U> A1(const A1<U>&) { }

  using propagate_on_container_move_assignment = std::true_type;
};

void test01()
{
  using test_type = std::vector<C, A1<C>>;
  static_assert(std::is_nothrow_move_assignable<test_type>::value,
      "vector is nothrow move-assignable if allocator propagates");
}

template<typename T>
struct A2 : std::allocator<T>
{
  template<typename U> struct rebind { typedef A1<U> other; };

  A2() = default;
  template<typename U> A2(const A2<U>&) { }

  using propagate_on_container_move_assignment = std::false_type;
  using is_always_equal = std::true_type;
};

void test02()
{
  using test_type = std::vector<C, A2<C>>;
  static_assert(std::is_nothrow_move_assignable<test_type>::value,
      "vector is nothrow move-assignable if allocator is always equal");
}