/**************************************************************************** * * SciTech OS Portability Manager Library * * ======================================================================== * * The contents of this file are subject to the SciTech MGL Public * License Version 1.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.scitechsoft.com/mgl-license.txt * * Software distributed under the License is distributed on an * "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is Copyright (C) 1991-1998 SciTech Software, Inc. * * The Initial Developer of the Original Code is SciTech Software, Inc. * All Rights Reserved. * * ======================================================================== * * Portions copyright (C) Josh Vanderhoof * * Language: ANSI C * Environment: Any * * Description: Functions to save and restore the VGA hardware state. * ****************************************************************************/ #include "pmapi.h" #if defined(__WIN32_VXD__) || defined(__NT_DRIVER__) #include "sdd/sddhelp.h" #else #include #endif /*--------------------------- Global variables ----------------------------*/ /* VGA index register ports */ #define CRT_I 0x3D4 /* CRT Controller Index */ #define ATT_IW 0x3C0 /* Attribute Controller Index & Data */ #define GRA_I 0x3CE /* Graphics Controller Index */ #define SEQ_I 0x3C4 /* Sequencer Index */ /* VGA data register ports */ #define CRT_D 0x3D5 /* CRT Controller Data Register */ #define ATT_R 0x3C1 /* Attribute Controller Data Read Register */ #define GRA_D 0x3CF /* Graphics Controller Data Register */ #define SEQ_D 0x3C5 /* Sequencer Data Register */ #define MIS_R 0x3CC /* Misc Output Read Register */ #define MIS_W 0x3C2 /* Misc Output Write Register */ #define IS1_R 0x3DA /* Input Status Register 1 */ #define PEL_IW 0x3C8 /* PEL Write Index */ #define PEL_IR 0x3C7 /* PEL Read Index */ #define PEL_D 0x3C9 /* PEL Data Register */ /* standard VGA indexes max counts */ #define CRT_C 24 /* 24 CRT Controller Registers */ #define ATT_C 21 /* 21 Attribute Controller Registers */ #define GRA_C 9 /* 9 Graphics Controller Registers */ #define SEQ_C 5 /* 5 Sequencer Registers */ #define MIS_C 1 /* 1 Misc Output Register */ #define PAL_C 768 /* 768 Palette Registers */ #define FONT_C 8192 /* Total size of character generator RAM */ /* VGA registers saving indexes */ #define CRT 0 /* CRT Controller Registers start */ #define ATT (CRT+CRT_C) /* Attribute Controller Registers start */ #define GRA (ATT+ATT_C) /* Graphics Controller Registers start */ #define SEQ (GRA+GRA_C) /* Sequencer Registers */ #define MIS (SEQ+SEQ_C) /* General Registers */ #define PAL (MIS+MIS_C) /* VGA Palette Registers */ #define FONT (PAL+PAL_C) /* VGA font data */ /* Macros for port I/O with arguments reversed */ #define _port_out(v,p) PM_outpb(p,(uchar)(v)) #define _port_in(p) PM_inpb(p) /*----------------------------- Implementation ----------------------------*/ /**************************************************************************** REMARKS: Returns the size of the VGA state buffer. ****************************************************************************/ int PMAPI PM_getVGAStateSize(void) { return CRT_C + ATT_C + GRA_C + SEQ_C + MIS_C + PAL_C + FONT_C; } /**************************************************************************** REMARKS: Delay for a short period of time. ****************************************************************************/ static void vga_delay(void) { int i; /* For the loop here we program the POST register. The length of this * delay is dependant only on ISA bus speed, but it is enough for * what we need. */ for (i = 0; i <= 10; i++) PM_outpb(0x80, 0); } /**************************************************************************** PARAMETERS: port - I/O port to read value from index - Port index to read RETURNS: Byte read from 'port' register 'index'. ****************************************************************************/ static ushort vga_rdinx( ushort port, ushort index) { PM_outpb(port,(uchar)index); return PM_inpb(port+1); } /**************************************************************************** PARAMETERS: port - I/O port to write to index - Port index to write value - Byte to write to port REMARKS: Writes a byte value to the 'port' register 'index'. ****************************************************************************/ static void vga_wrinx( ushort port, ushort index, ushort value) { PM_outpb(port,(uchar)index); PM_outpb(port+1,(uchar)value); } /**************************************************************************** REMARKS: Save the color palette values ****************************************************************************/ static void vga_savepalette( uchar *pal) { int i; _port_out(0, PEL_IR); for (i = 0; i < 768; i++) { vga_delay(); *pal++ = _port_in(PEL_D); } } /**************************************************************************** REMARKS: Restore the color palette values ****************************************************************************/ static void vga_restorepalette( const uchar *pal) { int i; /* restore saved palette */ _port_out(0, PEL_IW); for (i = 0; i < 768; i++) { vga_delay(); _port_out(*pal++, PEL_D); } } /**************************************************************************** REMARKS: Read the font data from the VGA character generator RAM ****************************************************************************/ static void vga_saveFont( uchar *data) { uchar *A0000Ptr = PM_getA0000Pointer(); uchar save[7]; /* Enable access to character generator RAM */ save[0] = (uchar)vga_rdinx(SEQ_I,0x00); save[1] = (uchar)vga_rdinx(SEQ_I,0x02); save[2] = (uchar)vga_rdinx(SEQ_I,0x04); save[3] = (uchar)vga_rdinx(SEQ_I,0x00); save[4] = (uchar)vga_rdinx(GRA_I,0x04); save[5] = (uchar)vga_rdinx(GRA_I,0x05); save[6] = (uchar)vga_rdinx(GRA_I,0x06); vga_wrinx(SEQ_I,0x00,0x01); vga_wrinx(SEQ_I,0x02,0x04); vga_wrinx(SEQ_I,0x04,0x07); vga_wrinx(SEQ_I,0x00,0x03); vga_wrinx(GRA_I,0x04,0x02); vga_wrinx(GRA_I,0x05,0x00); vga_wrinx(GRA_I,0x06,0x00); /* Copy character generator RAM */ memcpy(data,A0000Ptr,FONT_C); /* Restore VGA state */ vga_wrinx(SEQ_I,0x00,save[0]); vga_wrinx(SEQ_I,0x02,save[1]); vga_wrinx(SEQ_I,0x04,save[2]); vga_wrinx(SEQ_I,0x00,save[3]); vga_wrinx(GRA_I,0x04,save[4]); vga_wrinx(GRA_I,0x05,save[5]); vga_wrinx(GRA_I,0x06,save[6]); } /**************************************************************************** REMARKS: Downloads the font data to the VGA character generator RAM ****************************************************************************/ static void vga_restoreFont( const uchar *data) { uchar *A0000Ptr = PM_getA0000Pointer(); /* Enable access to character generator RAM */ vga_wrinx(SEQ_I,0x00,0x01); vga_wrinx(SEQ_I,0x02,0x04); vga_wrinx(SEQ_I,0x04,0x07); vga_wrinx(SEQ_I,0x00,0x03); vga_wrinx(GRA_I,0x04,0x02); vga_wrinx(GRA_I,0x05,0x00); vga_wrinx(GRA_I,0x06,0x00); /* Copy font back to character generator RAM */ memcpy(A0000Ptr,data,FONT_C); } /**************************************************************************** REMARKS: Save the state of all VGA compatible registers ****************************************************************************/ void PMAPI PM_saveVGAState( void *stateBuf) { uchar *regs = stateBuf; int i; /* Save state of VGA registers */ for (i = 0; i < CRT_C; i++) { _port_out(i, CRT_I); regs[CRT + i] = _port_in(CRT_D); } for (i = 0; i < ATT_C; i++) { _port_in(IS1_R); vga_delay(); _port_out(i, ATT_IW); vga_delay(); regs[ATT + i] = _port_in(ATT_R); vga_delay(); } for (i = 0; i < GRA_C; i++) { _port_out(i, GRA_I); regs[GRA + i] = _port_in(GRA_D); } for (i = 0; i < SEQ_C; i++) { _port_out(i, SEQ_I); regs[SEQ + i] = _port_in(SEQ_D); } regs[MIS] = _port_in(MIS_R); /* Save the VGA palette values */ vga_savepalette(®s[PAL]); /* Save the VGA character generator RAM */ vga_saveFont(®s[FONT]); /* Turn the VGA display back on */ PM_vgaUnblankDisplay(); } /**************************************************************************** REMARKS: Retore the state of all VGA compatible registers ****************************************************************************/ void PMAPI PM_restoreVGAState( const void *stateBuf) { const uchar *regs = stateBuf; int i; /* Blank the display before we start the restore */ PM_vgaBlankDisplay(); /* Restore the VGA character generator RAM */ vga_restoreFont(®s[FONT]); /* Restore the VGA palette values */ vga_restorepalette(®s[PAL]); /* Restore the state of the VGA compatible registers */ _port_out(regs[MIS], MIS_W); /* Delay to allow clock change to settle */ for (i = 0; i < 10; i++) vga_delay(); /* Synchronous reset on */ _port_out(0x00,SEQ_I); _port_out(0x01,SEQ_D); /* Write seqeuencer registers */ _port_out(1, SEQ_I); _port_out(regs[SEQ + 1] | 0x20, SEQ_D); for (i = 2; i < SEQ_C; i++) { _port_out(i, SEQ_I); _port_out(regs[SEQ + i], SEQ_D); } /* Synchronous reset off */ _port_out(0x00,SEQ_I); _port_out(0x03,SEQ_D); /* Deprotect CRT registers 0-7 and write CRTC */ _port_out(0x11, CRT_I); _port_out(_port_in(CRT_D) & 0x7F, CRT_D); for (i = 0; i < CRT_C; i++) { _port_out(i, CRT_I); _port_out(regs[CRT + i], CRT_D); } for (i = 0; i < GRA_C; i++) { _port_out(i, GRA_I); _port_out(regs[GRA + i], GRA_D); } for (i = 0; i < ATT_C; i++) { _port_in(IS1_R); /* reset flip-flop */ vga_delay(); _port_out(i, ATT_IW); vga_delay(); _port_out(regs[ATT + i], ATT_IW); vga_delay(); } /* Ensure the VGA screen is turned on */ PM_vgaUnblankDisplay(); } /**************************************************************************** REMARKS: Disables the VGA display for screen output making it blank. ****************************************************************************/ void PMAPI PM_vgaBlankDisplay(void) { /* Turn screen off */ _port_out(0x01, SEQ_I); _port_out(_port_in(SEQ_D) | 0x20, SEQ_D); /* Disable video output */ _port_in(IS1_R); vga_delay(); _port_out(0x00, ATT_IW); } /**************************************************************************** REMARKS: Enables the VGA display for screen output. ****************************************************************************/ void PMAPI PM_vgaUnblankDisplay(void) { /* Turn screen back on */ _port_out(0x01, SEQ_I); _port_out(_port_in(SEQ_D) & 0xDF, SEQ_D); /* Enable video output */ _port_in(IS1_R); vga_delay(); _port_out(0x20, ATT_IW); }