config SQUASHFS tristate "SquashFS 4.0 - Squashed file system support" depends on BLOCK help Saying Y here includes support for SquashFS 4.0 (a Compressed Read-Only File System). Squashfs is a highly compressed read-only filesystem for Linux. It uses zlib, lzo or xz compression to compress both files, inodes and directories. Inodes in the system are very small and all blocks are packed to minimise data overhead. Block sizes greater than 4K are supported up to a maximum of 1 Mbytes (default block size 128K). SquashFS 4.0 supports 64 bit filesystems and files (larger than 4GB), full uid/gid information, hard links and timestamps. Squashfs is intended for general read-only filesystem use, for archival use (i.e. in cases where a .tar.gz file may be used), and in embedded systems where low overhead is needed. Further information and tools are available from http://squashfs.sourceforge.net. If you want to compile this as a module ( = code which can be inserted in and removed from the running kernel whenever you want), say M here. The module will be called squashfs. Note that the root file system (the one containing the directory /) cannot be compiled as a module. If unsure, say N. choice prompt "Decompressor parallelisation options" depends on SQUASHFS help Squashfs now supports three parallelisation options for decompression. Each one exhibits various trade-offs between decompression performance and CPU and memory usage. If in doubt, select "Single threaded compression" config SQUASHFS_DECOMP_SINGLE bool "Single threaded compression" help Traditionally Squashfs has used single-threaded decompression. Only one block (data or metadata) can be decompressed at any one time. This limits CPU and memory usage to a minimum. config SQUASHFS_DECOMP_MULTI bool "Use multiple decompressors for parallel I/O" help By default Squashfs uses a single decompressor but it gives poor performance on parallel I/O workloads when using multiple CPU machines due to waiting on decompressor availability. If you have a parallel I/O workload and your system has enough memory, using this option may improve overall I/O performance. This decompressor implementation uses up to two parallel decompressors per core. It dynamically allocates decompressors on a demand basis. config SQUASHFS_DECOMP_MULTI_PERCPU bool "Use percpu multiple decompressors for parallel I/O" help By default Squashfs uses a single decompressor but it gives poor performance on parallel I/O workloads when using multiple CPU machines due to waiting on decompressor availability. This decompressor implementation uses a maximum of one decompressor per core. It uses percpu variables to ensure decompression is load-balanced across the cores. endchoice config SQUASHFS_XATTR bool "Squashfs XATTR support" depends on SQUASHFS help Saying Y here includes support for extended attributes (xattrs). Xattrs are name:value pairs associated with inodes by the kernel or by users (see the attr(5) manual page). If unsure, say N. config SQUASHFS_ZLIB bool "Include support for ZLIB compressed file systems" depends on SQUASHFS select ZLIB_INFLATE default y help ZLIB compression is the standard compression used by Squashfs file systems. It offers a good trade-off between compression achieved and the amount of CPU time and memory necessary to compress and decompress. If unsure, say Y. config SQUASHFS_LZ4 bool "Include support for LZ4 compressed file systems" depends on SQUASHFS select LZ4_DECOMPRESS help Saying Y here includes support for reading Squashfs file systems compressed with LZ4 compression. LZ4 compression is mainly aimed at embedded systems with slower CPUs where the overheads of zlib are too high. LZ4 is not the standard compression used in Squashfs and so most file systems will be readable without selecting this option. If unsure, say N. config SQUASHFS_LZO bool "Include support for LZO compressed file systems" depends on SQUASHFS select LZO_DECOMPRESS help Saying Y here includes support for reading Squashfs file systems compressed with LZO compression. LZO compression is mainly aimed at embedded systems with slower CPUs where the overheads of zlib are too high. LZO is not the standard compression used in Squashfs and so most file systems will be readable without selecting this option. If unsure, say N. config SQUASHFS_XZ bool "Include support for XZ compressed file systems" depends on SQUASHFS select XZ_DEC help Saying Y here includes support for reading Squashfs file systems compressed with XZ compression. XZ gives better compression than the default zlib compression, at the expense of greater CPU and memory overhead. XZ is not the standard compression used in Squashfs and so most file systems will be readable without selecting this option. If unsure, say N. config SQUASHFS_4K_DEVBLK_SIZE bool "Use 4K device block size?" depends on SQUASHFS help By default Squashfs sets the dev block size (sb_min_blocksize) to 1K or the smallest block size supported by the block device (if larger). This, because blocks are packed together and unaligned in Squashfs, should reduce latency. This, however, gives poor performance on MTD NAND devices where the optimal I/O size is 4K (even though the devices can support smaller block sizes). Using a 4K device block size may also improve overall I/O performance for some file access patterns (e.g. sequential accesses of files in filesystem order) on all media. Setting this option will force Squashfs to use a 4K device block size by default. If unsure, say N. config SQUASHFS_EMBEDDED bool "Additional option for memory-constrained systems" depends on SQUASHFS help Saying Y here allows you to specify cache size. If unsure, say N. config SQUASHFS_FRAGMENT_CACHE_SIZE int "Number of fragments cached" if SQUASHFS_EMBEDDED depends on SQUASHFS default "3" help By default SquashFS caches the last 3 fragments read from the filesystem. Increasing this amount may mean SquashFS has to re-read fragments less often from disk, at the expense of extra system memory. Decreasing this amount will mean SquashFS uses less memory at the expense of extra reads from disk. Note there must be at least one cached fragment. Anything much more than three will probably not make much difference.