/**************************************************************************** * * SciTech OS Portability Manager Library * * ======================================================================== * * The contents of this file are subject to the SciTech MGL Public * License Version 1.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.scitechsoft.com/mgl-license.txt * * Software distributed under the License is distributed on an * "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is Copyright (C) 1991-1998 SciTech Software, Inc. * * The Initial Developer of the Original Code is SciTech Software, Inc. * All Rights Reserved. * * ======================================================================== * * Language: ANSI C * Environment: *** TODO: ADD YOUR OS ENVIRONMENT NAME HERE *** * * Description: Implementation for the OS Portability Manager Library, which * contains functions to implement OS specific services in a * generic, cross platform API. Porting the OS Portability * Manager library is the first step to porting any SciTech * products to a new platform. * ****************************************************************************/ #include "pmapi.h" #include "drvlib/os/os.h" #include #include #include /* TODO: Include any OS specific headers here! */ /*--------------------------- Global variables ----------------------------*/ /* TODO: If you support access to the BIOS, the following VESABuf globals */ /* keep track of a single VESA transfer buffer. If you don't support */ /* access to the BIOS, remove these variables. */ static uint VESABuf_len = 1024; /* Length of the VESABuf buffer */ static void *VESABuf_ptr = NULL; /* Near pointer to VESABuf */ static uint VESABuf_rseg; /* Real mode segment of VESABuf */ static uint VESABuf_roff; /* Real mode offset of VESABuf */ static void (PMAPIP fatalErrorCleanup)(void) = NULL; /*----------------------------- Implementation ----------------------------*/ /**************************************************************************** REMARKS: Initialise the PM library. ****************************************************************************/ void PMAPI PM_init(void) { /* TODO: Do any initialisation in here. This includes getting IOPL */ /* access for the process calling PM_init. This will get called */ /* more than once. */ /* TODO: If you support the supplied MTRR register stuff (you need to */ /* be at ring 0 for this!), you should initialise it in here. */ /* MTRR_init(); */ } /**************************************************************************** REMARKS: Return the operating system type identifier. ****************************************************************************/ long PMAPI PM_getOSType(void) { /* TODO: Change this to return the define for your OS from drvlib/os.h */ return _OS_MYOS; } /**************************************************************************** REMARKS: Return the runtime type identifier (always PM_386 for protected mode) ****************************************************************************/ int PMAPI PM_getModeType(void) { return PM_386; } /**************************************************************************** REMARKS: Add a file directory separator to the end of the filename. ****************************************************************************/ void PMAPI PM_backslash( char *s) { uint pos = strlen(s); if (s[pos-1] != '/') { s[pos] = '/'; s[pos+1] = '\0'; } } /**************************************************************************** REMARKS: Add a user defined PM_fatalError cleanup function. ****************************************************************************/ void PMAPI PM_setFatalErrorCleanup( void (PMAPIP cleanup)(void)) { fatalErrorCleanup = cleanup; } /**************************************************************************** REMARKS: Report a fatal error condition and halt the program. ****************************************************************************/ void PMAPI PM_fatalError( const char *msg) { /* TODO: If you are running in a GUI environment without a console, */ /* this needs to be changed to bring up a fatal error message */ /* box and terminate the program. */ if (fatalErrorCleanup) fatalErrorCleanup(); fprintf(stderr,"%s\n", msg); exit(1); } /**************************************************************************** REMARKS: Exit handler to kill the VESA transfer buffer. ****************************************************************************/ static void ExitVBEBuf(void) { /* TODO: If you do not have BIOS access, remove this function. */ if (VESABuf_ptr) PM_freeRealSeg(VESABuf_ptr); VESABuf_ptr = 0; } /**************************************************************************** REMARKS: Allocate the real mode VESA transfer buffer for communicating with the BIOS. ****************************************************************************/ void * PMAPI PM_getVESABuf( uint *len, uint *rseg, uint *roff) { /* TODO: If you do not have BIOS access, simply delete the guts of */ /* this function and return NULL. */ if (!VESABuf_ptr) { /* Allocate a global buffer for communicating with the VESA VBE */ if ((VESABuf_ptr = PM_allocRealSeg(VESABuf_len, &VESABuf_rseg, &VESABuf_roff)) == NULL) return NULL; atexit(ExitVBEBuf); } *len = VESABuf_len; *rseg = VESABuf_rseg; *roff = VESABuf_roff; return VESABuf_ptr; } /**************************************************************************** REMARKS: Check if a key has been pressed. ****************************************************************************/ int PMAPI PM_kbhit(void) { /* TODO: This function checks if a key is available to be read. This */ /* should be implemented, but is mostly used by the test programs */ /* these days. */ return true; } /**************************************************************************** REMARKS: Wait for and return the next keypress. ****************************************************************************/ int PMAPI PM_getch(void) { /* TODO: This returns the ASCII code of the key pressed. This */ /* should be implemented, but is mostly used by the test programs */ /* these days. */ return 0xD; } /**************************************************************************** REMARKS: Open a fullscreen console mode for output. ****************************************************************************/ int PMAPI PM_openConsole(void) { /* TODO: Opens up a fullscreen console for graphics output. If your */ /* console does not have graphics/text modes, this can be left */ /* empty. The main purpose of this is to disable console switching */ /* when in graphics modes if you can switch away from fullscreen */ /* consoles (if you want to allow switching, this can be done */ /* elsewhere with a full save/restore state of the graphics mode). */ return 0; } /**************************************************************************** REMARKS: Return the size of the state buffer used to save the console state. ****************************************************************************/ int PMAPI PM_getConsoleStateSize(void) { /* TODO: Returns the size of the console state buffer used to save the */ /* state of the console before going into graphics mode. This is */ /* used to restore the console back to normal when we are done. */ return 1; } /**************************************************************************** REMARKS: Save the state of the console into the state buffer. ****************************************************************************/ void PMAPI PM_saveConsoleState( void *stateBuf, int console_id) { /* TODO: Saves the state of the console into the state buffer. This is */ /* used to restore the console back to normal when we are done. */ /* We will always restore 80x25 text mode after being in graphics */ /* mode, so if restoring text mode is all you need to do this can */ /* be left empty. */ } /**************************************************************************** REMARKS: Restore the state of the console from the state buffer. ****************************************************************************/ void PMAPI PM_restoreConsoleState( const void *stateBuf, int console_id) { /* TODO: Restore the state of the console from the state buffer. This is */ /* used to restore the console back to normal when we are done. */ /* We will always restore 80x25 text mode after being in graphics */ /* mode, so if restoring text mode is all you need to do this can */ /* be left empty. */ } /**************************************************************************** REMARKS: Close the console and return to non-fullscreen console mode. ****************************************************************************/ void PMAPI PM_closeConsole( int console_id) { /* TODO: Close the console when we are done, going back to text mode. */ } /**************************************************************************** REMARKS: Set the location of the OS console cursor. ****************************************************************************/ void PM_setOSCursorLocation( int x, int y) { /* TODO: Set the OS console cursor location to the new value. This is */ /* generally used for new OS ports (used mostly for DOS). */ } /**************************************************************************** REMARKS: Set the width of the OS console. ****************************************************************************/ void PM_setOSScreenWidth( int width, int height) { /* TODO: Set the OS console screen width. This is generally unused for */ /* new OS ports. */ } /**************************************************************************** REMARKS: Set the real time clock handler (used for software stereo modes). ****************************************************************************/ ibool PMAPI PM_setRealTimeClockHandler( PM_intHandler ih, int frequency) { /* TODO: Install a real time clock interrupt handler. Normally this */ /* will not be supported from most OS'es in user land, so an */ /* alternative mechanism is needed to enable software stereo. */ /* Hence leave this unimplemented unless you have a high priority */ /* mechanism to call the 32-bit callback when the real time clock */ /* interrupt fires. */ return false; } /**************************************************************************** REMARKS: Set the real time clock frequency (for stereo modes). ****************************************************************************/ void PMAPI PM_setRealTimeClockFrequency( int frequency) { /* TODO: Set the real time clock interrupt frequency. Used for stereo */ /* LC shutter glasses when doing software stereo. Usually sets */ /* the frequency to around 2048 Hz. */ } /**************************************************************************** REMARKS: Restore the original real time clock handler. ****************************************************************************/ void PMAPI PM_restoreRealTimeClockHandler(void) { /* TODO: Restores the real time clock handler. */ } /**************************************************************************** REMARKS: Return the current operating system path or working directory. ****************************************************************************/ char * PMAPI PM_getCurrentPath( char *path, int maxLen) { return getcwd(path,maxLen); } /**************************************************************************** REMARKS: Return the drive letter for the boot drive. ****************************************************************************/ char PMAPI PM_getBootDrive(void) { /* TODO: Return the boot drive letter for the OS. Normally this is 'c' */ /* for DOS based OS'es and '/' for Unices. */ return '/'; } /**************************************************************************** REMARKS: Return the path to the VBE/AF driver files (legacy and not used). ****************************************************************************/ const char * PMAPI PM_getVBEAFPath(void) { return PM_getNucleusConfigPath(); } /**************************************************************************** REMARKS: Return the path to the Nucleus driver files. ****************************************************************************/ const char * PMAPI PM_getNucleusPath(void) { /* TODO: Change this to the default path to Nucleus driver files. The */ /* following is the default for Unices. */ char *env = getenv("NUCLEUS_PATH"); return env ? env : "/usr/lib/nucleus"; } /**************************************************************************** REMARKS: Return the path to the Nucleus configuration files. ****************************************************************************/ const char * PMAPI PM_getNucleusConfigPath(void) { static char path[256]; strcpy(path,PM_getNucleusPath()); PM_backslash(path); strcat(path,"config"); return path; } /**************************************************************************** REMARKS: Return a unique identifier for the machine if possible. ****************************************************************************/ const char * PMAPI PM_getUniqueID(void) { /* TODO: Return a unique ID for the machine. If a unique ID is not */ /* available, return the machine name. */ static char buf[128]; gethostname(buf, 128); return buf; } /**************************************************************************** REMARKS: Get the name of the machine on the network. ****************************************************************************/ const char * PMAPI PM_getMachineName(void) { /* TODO: Return the network machine name for the machine. */ static char buf[128]; gethostname(buf, 128); return buf; } /**************************************************************************** REMARKS: Return a pointer to the real mode BIOS data area. ****************************************************************************/ void * PMAPI PM_getBIOSPointer(void) { /* TODO: This returns a pointer to the real mode BIOS data area. If you */ /* do not support BIOS access, you can simply return NULL here. */ if (!zeroPtr) zeroPtr = PM_mapPhysicalAddr(0,0xFFFFF,true); return (void*)(zeroPtr + 0x400); } /**************************************************************************** REMARKS: Return a pointer to 0xA0000 physical VGA graphics framebuffer. ****************************************************************************/ void * PMAPI PM_getA0000Pointer(void) { static void *bankPtr; if (!bankPtr) bankPtr = PM_mapPhysicalAddr(0xA0000,0xFFFF,true); return bankPtr; } /**************************************************************************** REMARKS: Map a physical address to a linear address in the callers process. ****************************************************************************/ void * PMAPI PM_mapPhysicalAddr( ulong base, ulong limit, ibool isCached) { /* TODO: This function maps a physical memory address to a linear */ /* address in the address space of the calling process. */ /* NOTE: This function *must* be able to handle any phsyical base */ /* address, and hence you will have to handle rounding of */ /* the physical base address to a page boundary (ie: 4Kb on */ /* x86 CPU's) to be able to properly map in the memory */ /* region. */ /* NOTE: If possible the isCached bit should be used to ensure that */ /* the PCD (Page Cache Disable) and PWT (Page Write Through) */ /* bits are set to disable caching for a memory mapping used */ /* for MMIO register access. We also disable caching using */ /* the MTRR registers for Pentium Pro and later chipsets so if */ /* MTRR support is enabled for your OS then you can safely ignore */ /* the isCached flag and always enable caching in the page */ /* tables. */ return NULL; } /**************************************************************************** REMARKS: Free a physical address mapping allocated by PM_mapPhysicalAddr. ****************************************************************************/ void PMAPI PM_freePhysicalAddr( void *ptr, ulong limit) { /* TODO: This function will free a physical memory mapping previously */ /* allocated with PM_mapPhysicalAddr() if at all possible. If */ /* you can't free physical memory mappings, simply do nothing. */ } /**************************************************************************** REMARKS: Find the physical address of a linear memory address in current process. ****************************************************************************/ ulong PMAPI PM_getPhysicalAddr(void *p) { /* TODO: This function should find the physical address of a linear */ /* address. */ return 0xFFFFFFFFUL; } void PMAPI PM_sleep(ulong milliseconds) { /* TODO: Put the process to sleep for milliseconds */ } int PMAPI PM_getCOMPort(int port) { /* TODO: Re-code this to determine real values using the Plug and Play */ /* manager for the OS. */ switch (port) { case 0: return 0x3F8; case 1: return 0x2F8; } return 0; } int PMAPI PM_getLPTPort(int port) { /* TODO: Re-code this to determine real values using the Plug and Play */ /* manager for the OS. */ switch (port) { case 0: return 0x3BC; case 1: return 0x378; case 2: return 0x278; } return 0; } /**************************************************************************** REMARKS: Allocate a block of (unnamed) shared memory. ****************************************************************************/ void * PMAPI PM_mallocShared( long size) { /* TODO: This is used to allocate memory that is shared between process */ /* that all access the common Nucleus drivers via a common display */ /* driver DLL. If your OS does not support shared memory (or if */ /* the display driver does not need to allocate shared memory */ /* for each process address space), this should just call PM_malloc. */ return PM_malloc(size); } /**************************************************************************** REMARKS: Free a block of shared memory. ****************************************************************************/ void PMAPI PM_freeShared( void *ptr) { /* TODO: Free the shared memory block. This will be called in the context */ /* of the original calling process that allocated the shared */ /* memory with PM_mallocShared. Simply call PM_free if you do not */ /* need this. */ PM_free(ptr); } /**************************************************************************** REMARKS: Map a linear memory address to the calling process address space. The address will have been allocated in another process using the PM_mapPhysicalAddr function. ****************************************************************************/ void * PMAPI PM_mapToProcess( void *base, ulong limit) { /* TODO: This function is used to map a physical memory mapping */ /* previously allocated with PM_mapPhysicalAddr into the */ /* address space of the calling process. If the memory mapping */ /* allocated by PM_mapPhysicalAddr is global to all processes, */ /* simply return the pointer. */ /* NOTE: This function must also handle rounding to page boundaries, */ /* since this function is used to map in shared memory buffers */ /* allocated with PM_mapPhysicalAddr(). Hence if you aligned */ /* the physical address above, then you also need to do it here. */ return base; } /**************************************************************************** REMARKS: Map a real mode pointer to a protected mode pointer. ****************************************************************************/ void * PMAPI PM_mapRealPointer( uint r_seg, uint r_off) { /* TODO: This function maps a real mode memory pointer into the */ /* calling processes address space as a 32-bit near pointer. If */ /* you do not support BIOS access, simply return NULL here. */ if (!zeroPtr) zeroPtr = PM_mapPhysicalAddr(0,0xFFFFF); return (void*)(zeroPtr + MK_PHYS(r_seg,r_off)); } /**************************************************************************** REMARKS: Allocate a block of real mode memory ****************************************************************************/ void * PMAPI PM_allocRealSeg( uint size, uint *r_seg, uint *r_off) { /* TODO: This function allocates a block of real mode memory for the */ /* calling process used to communicate with real mode BIOS */ /* functions. If you do not support BIOS access, simply return */ /* NULL here. */ return NULL; } /**************************************************************************** REMARKS: Free a block of real mode memory. ****************************************************************************/ void PMAPI PM_freeRealSeg( void *mem) { /* TODO: Frees a previously allocated real mode memory block. If you */ /* do not support BIOS access, this function should be empty. */ } /**************************************************************************** REMARKS: Issue a real mode interrupt (parameters in DPMI compatible structure) ****************************************************************************/ void PMAPI DPMI_int86( int intno, DPMI_regs *regs) { /* TODO: This function calls the real mode BIOS using the passed in */ /* register structure. If you do not support real mode BIOS */ /* access, this function should be empty. */ } /**************************************************************************** REMARKS: Issue a real mode interrupt. ****************************************************************************/ int PMAPI PM_int86( int intno, RMREGS *in, RMREGS *out) { /* TODO: This function calls the real mode BIOS using the passed in */ /* register structure. If you do not support real mode BIOS */ /* access, this function should return 0. */ return 0; } /**************************************************************************** REMARKS: Issue a real mode interrupt. ****************************************************************************/ int PMAPI PM_int86x( int intno, RMREGS *in, RMREGS *out, RMSREGS *sregs) { /* TODO: This function calls the real mode BIOS using the passed in */ /* register structure. If you do not support real mode BIOS */ /* access, this function should return 0. */ return 0; } /**************************************************************************** REMARKS: Call a real mode far function. ****************************************************************************/ void PMAPI PM_callRealMode( uint seg, uint off, RMREGS *in, RMSREGS *sregs) { /* TODO: This function calls a real mode far function with a far call. */ /* If you do not support BIOS access, this function should be */ /* empty. */ } /**************************************************************************** REMARKS: Return the amount of available memory. ****************************************************************************/ void PMAPI PM_availableMemory( ulong *physical, ulong *total) { /* TODO: Report the amount of available memory, both the amount of */ /* physical memory left and the amount of virtual memory left. */ /* If the OS does not provide these services, report 0's. */ *physical = *total = 0; } /**************************************************************************** REMARKS: Allocate a block of locked, physical memory for DMA operations. ****************************************************************************/ void * PMAPI PM_allocLockedMem( uint size, ulong *physAddr, ibool contiguous, ibool below16M) { /* TODO: Allocate a block of locked, physical memory of the specified */ /* size. This is used for bus master operations. If this is not */ /* supported by the OS, return NULL and bus mastering will not */ /* be used. */ return NULL; } /**************************************************************************** REMARKS: Free a block of locked physical memory. ****************************************************************************/ void PMAPI PM_freeLockedMem( void *p, uint size, ibool contiguous) { /* TODO: Free a memory block allocated with PM_allocLockedMem. */ } /**************************************************************************** REMARKS: Call the VBE/Core software interrupt to change display banks. ****************************************************************************/ void PMAPI PM_setBankA( int bank) { RMREGS regs; /* TODO: This does a bank switch function by calling the real mode */ /* VESA BIOS. If you do not support BIOS access, this function should */ /* be empty. */ regs.x.ax = 0x4F05; regs.x.bx = 0x0000; regs.x.dx = bank; PM_int86(0x10,®s,®s); } /**************************************************************************** REMARKS: Call the VBE/Core software interrupt to change display banks. ****************************************************************************/ void PMAPI PM_setBankAB( int bank) { RMREGS regs; /* TODO: This does a bank switch function by calling the real mode */ /* VESA BIOS. If you do not support BIOS access, this function should */ /* be empty. */ regs.x.ax = 0x4F05; regs.x.bx = 0x0000; regs.x.dx = bank; PM_int86(0x10,®s,®s); regs.x.ax = 0x4F05; regs.x.bx = 0x0001; regs.x.dx = bank; PM_int86(0x10,®s,®s); } /**************************************************************************** REMARKS: Call the VBE/Core software interrupt to change display start address. ****************************************************************************/ void PMAPI PM_setCRTStart( int x, int y, int waitVRT) { RMREGS regs; /* TODO: This changes the display start address by calling the real mode */ /* VESA BIOS. If you do not support BIOS access, this function */ /* should be empty. */ regs.x.ax = 0x4F07; regs.x.bx = waitVRT; regs.x.cx = x; regs.x.dx = y; PM_int86(0x10,®s,®s); } /**************************************************************************** REMARKS: Enable write combining for the memory region. ****************************************************************************/ ibool PMAPI PM_enableWriteCombine( ulong base, ulong length, uint type) { /* TODO: This function should enable Pentium Pro and Pentium II MTRR */ /* write combining for the passed in physical memory base address */ /* and length. Normally this is done via calls to an OS specific */ /* device driver as this can only be done at ring 0. */ /* */ /* NOTE: This is a *very* important function to implement! If you do */ /* not implement, graphics performance on the latest Intel chips */ /* will be severly impaired. For sample code that can be used */ /* directly in a ring 0 device driver, see the MSDOS implementation */ /* which includes assembler code to do this directly (if the */ /* program is running at ring 0). */ return false; } /**************************************************************************** REMARKS: Execute the POST on the secondary BIOS for a controller. ****************************************************************************/ ibool PMAPI PM_doBIOSPOST( ushort axVal, ulong BIOSPhysAddr, void *mappedBIOS) { /* TODO: This function is used to run the BIOS POST code on a secondary */ /* controller to initialise it for use. This is not necessary */ /* for multi-controller operation, but it will make it a lot */ /* more convenicent for end users (otherwise they have to boot */ /* the system once with the secondary controller as primary, and */ /* then boot with both controllers installed). */ /* */ /* Even if you don't support full BIOS access, it would be */ /* adviseable to be able to POST the secondary controllers in the */ /* system using this function as a minimum requirement. Some */ /* graphics hardware has registers that contain values that only */ /* the BIOS knows about, which makes bring up a card from cold */ /* reset difficult if the BIOS has not POST'ed it. */ return false; } /**************************************************************************** REMARKS: Load an OS specific shared library or DLL. If the OS does not support shared libraries, simply return NULL. ****************************************************************************/ PM_MODULE PMAPI PM_loadLibrary( const char *szDLLName) { /* TODO: This function should load a native shared library from disk */ /* given the path to the library. */ (void)szDLLName; return NULL; } /**************************************************************************** REMARKS: Get the address of a named procedure from a shared library. ****************************************************************************/ void * PMAPI PM_getProcAddress( PM_MODULE hModule, const char *szProcName) { /* TODO: This function should return the address of a named procedure */ /* from a native shared library. */ (void)hModule; (void)szProcName; return NULL; } /**************************************************************************** REMARKS: Unload a shared library. ****************************************************************************/ void PMAPI PM_freeLibrary( PM_MODULE hModule) { /* TODO: This function free a previously loaded native shared library. */ (void)hModule; } /**************************************************************************** REMARKS: Enable requested I/O privledge level (usually only to set to a value of 3, and then restore it back again). If the OS is protected this function must be implemented in order to enable I/O port access for ring 3 applications. The function should return the IOPL level active before the switch occurred so it can be properly restored. ****************************************************************************/ int PMAPI PM_setIOPL( int level) { /* TODO: This function should enable IOPL for the task (if IOPL is */ /* not always enabled for the app through some other means). */ return level; } /**************************************************************************** REMARKS: Function to find the first file matching a search criteria in a directory. ****************************************************************************/ void *PMAPI PM_findFirstFile( const char *filename, PM_findData *findData) { /* TODO: This function should start a directory enumeration search */ /* given the filename (with wildcards). The data should be */ /* converted and returned in the findData standard form. */ (void)filename; (void)findData; return PM_FILE_INVALID; } /**************************************************************************** REMARKS: Function to find the next file matching a search criteria in a directory. ****************************************************************************/ ibool PMAPI PM_findNextFile( void *handle, PM_findData *findData) { /* TODO: This function should find the next file in directory enumeration */ /* search given the search criteria defined in the call to */ /* PM_findFirstFile. The data should be converted and returned */ /* in the findData standard form. */ (void)handle; (void)findData; return false; } /**************************************************************************** REMARKS: Function to close the find process ****************************************************************************/ void PMAPI PM_findClose( void *handle) { /* TODO: This function should close the find process. This may do */ /* nothing for some OS'es. */ (void)handle; } /**************************************************************************** REMARKS: Function to determine if a drive is a valid drive or not. Under Unix this function will return false for anything except a value of 3 (considered the root drive, and equivalent to C: for non-Unix systems). The drive numbering is: 1 - Drive A: 2 - Drive B: 3 - Drive C: etc ****************************************************************************/ ibool PMAPI PM_driveValid( char drive) { if (drive == 3) return true; return false; } /**************************************************************************** REMARKS: Function to get the current working directory for the specififed drive. Under Unix this will always return the current working directory regardless of what the value of 'drive' is. ****************************************************************************/ void PMAPI PM_getdcwd( int drive, char *dir, int len) { (void)drive; getcwd(dir,len); } /**************************************************************************** REMARKS: Function to change the file attributes for a specific file. ****************************************************************************/ void PMAPI PM_setFileAttr( const char *filename, uint attrib) { /* TODO: Set the file attributes for a file */ (void)filename; (void)attrib; } /**************************************************************************** REMARKS: Function to create a directory. ****************************************************************************/ ibool PMAPI PM_mkdir( const char *filename) { return mkdir(filename) == 0; } /**************************************************************************** REMARKS: Function to remove a directory. ****************************************************************************/ ibool PMAPI PM_rmdir( const char *filename) { return rmdir(filename) == 0; }