/**************************************************************************** * * SciTech OS Portability Manager Library * * ======================================================================== * * The contents of this file are subject to the SciTech MGL Public * License Version 1.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.scitechsoft.com/mgl-license.txt * * Software distributed under the License is distributed on an * "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is Copyright (C) 1991-1998 SciTech Software, Inc. * * The Initial Developer of the Original Code is SciTech Software, Inc. * All Rights Reserved. * * ======================================================================== * * Language: ANSI C * Environment: *** TODO: ADD YOUR OS ENVIRONMENT NAME HERE *** * * Description: Implementation for the OS Portability Manager Library, which * contains functions to implement OS specific services in a * generic, cross platform API. Porting the OS Portability * Manager library is the first step to porting any SciTech * products to a new platform. * ****************************************************************************/ #include "pmapi.h" #include "drvlib/os/os.h" #include #include #include // TODO: Include any OS specific headers here! /*--------------------------- Global variables ----------------------------*/ // TODO: If you support access to the BIOS, the following VESABuf globals // keep track of a single VESA transfer buffer. If you don't support // access to the BIOS, remove these variables. static uint VESABuf_len = 1024; /* Length of the VESABuf buffer */ static void *VESABuf_ptr = NULL; /* Near pointer to VESABuf */ static uint VESABuf_rseg; /* Real mode segment of VESABuf */ static uint VESABuf_roff; /* Real mode offset of VESABuf */ static void (PMAPIP fatalErrorCleanup)(void) = NULL; /*----------------------------- Implementation ----------------------------*/ /**************************************************************************** REMARKS: Initialise the PM library. ****************************************************************************/ void PMAPI PM_init(void) { // TODO: Do any initialisation in here. This includes getting IOPL // access for the process calling PM_init. This will get called // more than once. // TODO: If you support the supplied MTRR register stuff (you need to // be at ring 0 for this!), you should initialise it in here. /* MTRR_init(); */ } /**************************************************************************** REMARKS: Return the operating system type identifier. ****************************************************************************/ long PMAPI PM_getOSType(void) { // TODO: Change this to return the define for your OS from drvlib/os.h return _OS_MYOS; } /**************************************************************************** REMARKS: Return the runtime type identifier (always PM_386 for protected mode) ****************************************************************************/ int PMAPI PM_getModeType(void) { return PM_386; } /**************************************************************************** REMARKS: Add a file directory separator to the end of the filename. ****************************************************************************/ void PMAPI PM_backslash( char *s) { uint pos = strlen(s); if (s[pos-1] != '/') { s[pos] = '/'; s[pos+1] = '\0'; } } /**************************************************************************** REMARKS: Add a user defined PM_fatalError cleanup function. ****************************************************************************/ void PMAPI PM_setFatalErrorCleanup( void (PMAPIP cleanup)(void)) { fatalErrorCleanup = cleanup; } /**************************************************************************** REMARKS: Report a fatal error condition and halt the program. ****************************************************************************/ void PMAPI PM_fatalError( const char *msg) { // TODO: If you are running in a GUI environment without a console, // this needs to be changed to bring up a fatal error message // box and terminate the program. if (fatalErrorCleanup) fatalErrorCleanup(); fprintf(stderr,"%s\n", msg); exit(1); } /**************************************************************************** REMARKS: Exit handler to kill the VESA transfer buffer. ****************************************************************************/ static void ExitVBEBuf(void) { // TODO: If you do not have BIOS access, remove this function. if (VESABuf_ptr) PM_freeRealSeg(VESABuf_ptr); VESABuf_ptr = 0; } /**************************************************************************** REMARKS: Allocate the real mode VESA transfer buffer for communicating with the BIOS. ****************************************************************************/ void * PMAPI PM_getVESABuf( uint *len, uint *rseg, uint *roff) { // TODO: If you do not have BIOS access, simply delete the guts of // this function and return NULL. if (!VESABuf_ptr) { /* Allocate a global buffer for communicating with the VESA VBE */ if ((VESABuf_ptr = PM_allocRealSeg(VESABuf_len, &VESABuf_rseg, &VESABuf_roff)) == NULL) return NULL; atexit(ExitVBEBuf); } *len = VESABuf_len; *rseg = VESABuf_rseg; *roff = VESABuf_roff; return VESABuf_ptr; } /**************************************************************************** REMARKS: Check if a key has been pressed. ****************************************************************************/ int PMAPI PM_kbhit(void) { // TODO: This function checks if a key is available to be read. This // should be implemented, but is mostly used by the test programs // these days. return true; } /**************************************************************************** REMARKS: Wait for and return the next keypress. ****************************************************************************/ int PMAPI PM_getch(void) { // TODO: This returns the ASCII code of the key pressed. This // should be implemented, but is mostly used by the test programs // these days. return 0xD; } /**************************************************************************** REMARKS: Open a fullscreen console mode for output. ****************************************************************************/ int PMAPI PM_openConsole(void) { // TODO: Opens up a fullscreen console for graphics output. If your // console does not have graphics/text modes, this can be left // empty. The main purpose of this is to disable console switching // when in graphics modes if you can switch away from fullscreen // consoles (if you want to allow switching, this can be done // elsewhere with a full save/restore state of the graphics mode). return 0; } /**************************************************************************** REMARKS: Return the size of the state buffer used to save the console state. ****************************************************************************/ int PMAPI PM_getConsoleStateSize(void) { // TODO: Returns the size of the console state buffer used to save the // state of the console before going into graphics mode. This is // used to restore the console back to normal when we are done. return 1; } /**************************************************************************** REMARKS: Save the state of the console into the state buffer. ****************************************************************************/ void PMAPI PM_saveConsoleState( void *stateBuf, int console_id) { // TODO: Saves the state of the console into the state buffer. This is // used to restore the console back to normal when we are done. // We will always restore 80x25 text mode after being in graphics // mode, so if restoring text mode is all you need to do this can // be left empty. } /**************************************************************************** REMARKS: Restore the state of the console from the state buffer. ****************************************************************************/ void PMAPI PM_restoreConsoleState( const void *stateBuf, int console_id) { // TODO: Restore the state of the console from the state buffer. This is // used to restore the console back to normal when we are done. // We will always restore 80x25 text mode after being in graphics // mode, so if restoring text mode is all you need to do this can // be left empty. } /**************************************************************************** REMARKS: Close the console and return to non-fullscreen console mode. ****************************************************************************/ void PMAPI PM_closeConsole( int console_id) { // TODO: Close the console when we are done, going back to text mode. } /**************************************************************************** REMARKS: Set the location of the OS console cursor. ****************************************************************************/ void PM_setOSCursorLocation( int x, int y) { // TODO: Set the OS console cursor location to the new value. This is // generally used for new OS ports (used mostly for DOS). } /**************************************************************************** REMARKS: Set the width of the OS console. ****************************************************************************/ void PM_setOSScreenWidth( int width, int height) { // TODO: Set the OS console screen width. This is generally unused for // new OS ports. } /**************************************************************************** REMARKS: Set the real time clock handler (used for software stereo modes). ****************************************************************************/ ibool PMAPI PM_setRealTimeClockHandler( PM_intHandler ih, int frequency) { // TODO: Install a real time clock interrupt handler. Normally this // will not be supported from most OS'es in user land, so an // alternative mechanism is needed to enable software stereo. // Hence leave this unimplemented unless you have a high priority // mechanism to call the 32-bit callback when the real time clock // interrupt fires. return false; } /**************************************************************************** REMARKS: Set the real time clock frequency (for stereo modes). ****************************************************************************/ void PMAPI PM_setRealTimeClockFrequency( int frequency) { // TODO: Set the real time clock interrupt frequency. Used for stereo // LC shutter glasses when doing software stereo. Usually sets // the frequency to around 2048 Hz. } /**************************************************************************** REMARKS: Restore the original real time clock handler. ****************************************************************************/ void PMAPI PM_restoreRealTimeClockHandler(void) { // TODO: Restores the real time clock handler. } /**************************************************************************** REMARKS: Return the current operating system path or working directory. ****************************************************************************/ char * PMAPI PM_getCurrentPath( char *path, int maxLen) { return getcwd(path,maxLen); } /**************************************************************************** REMARKS: Return the drive letter for the boot drive. ****************************************************************************/ char PMAPI PM_getBootDrive(void) { // TODO: Return the boot drive letter for the OS. Normally this is 'c' // for DOS based OS'es and '/' for Unices. return '/'; } /**************************************************************************** REMARKS: Return the path to the VBE/AF driver files (legacy and not used). ****************************************************************************/ const char * PMAPI PM_getVBEAFPath(void) { return PM_getNucleusConfigPath(); } /**************************************************************************** REMARKS: Return the path to the Nucleus driver files. ****************************************************************************/ const char * PMAPI PM_getNucleusPath(void) { // TODO: Change this to the default path to Nucleus driver files. The // following is the default for Unices. char *env = getenv("NUCLEUS_PATH"); return env ? env : "/usr/lib/nucleus"; } /**************************************************************************** REMARKS: Return the path to the Nucleus configuration files. ****************************************************************************/ const char * PMAPI PM_getNucleusConfigPath(void) { static char path[256]; strcpy(path,PM_getNucleusPath()); PM_backslash(path); strcat(path,"config"); return path; } /**************************************************************************** REMARKS: Return a unique identifier for the machine if possible. ****************************************************************************/ const char * PMAPI PM_getUniqueID(void) { // TODO: Return a unique ID for the machine. If a unique ID is not // available, return the machine name. static char buf[128]; gethostname(buf, 128); return buf; } /**************************************************************************** REMARKS: Get the name of the machine on the network. ****************************************************************************/ const char * PMAPI PM_getMachineName(void) { // TODO: Return the network machine name for the machine. static char buf[128]; gethostname(buf, 128); return buf; } /**************************************************************************** REMARKS: Return a pointer to the real mode BIOS data area. ****************************************************************************/ void * PMAPI PM_getBIOSPointer(void) { // TODO: This returns a pointer to the real mode BIOS data area. If you // do not support BIOS access, you can simply return NULL here. if (!zeroPtr) zeroPtr = PM_mapPhysicalAddr(0,0xFFFFF,true); return (void*)(zeroPtr + 0x400); } /**************************************************************************** REMARKS: Return a pointer to 0xA0000 physical VGA graphics framebuffer. ****************************************************************************/ void * PMAPI PM_getA0000Pointer(void) { static void *bankPtr; if (!bankPtr) bankPtr = PM_mapPhysicalAddr(0xA0000,0xFFFF,true); return bankPtr; } /**************************************************************************** REMARKS: Map a physical address to a linear address in the callers process. ****************************************************************************/ void * PMAPI PM_mapPhysicalAddr( ulong base, ulong limit, ibool isCached) { // TODO: This function maps a physical memory address to a linear // address in the address space of the calling process. // NOTE: This function *must* be able to handle any phsyical base // address, and hence you will have to handle rounding of // the physical base address to a page boundary (ie: 4Kb on // x86 CPU's) to be able to properly map in the memory // region. // NOTE: If possible the isCached bit should be used to ensure that // the PCD (Page Cache Disable) and PWT (Page Write Through) // bits are set to disable caching for a memory mapping used // for MMIO register access. We also disable caching using // the MTRR registers for Pentium Pro and later chipsets so if // MTRR support is enabled for your OS then you can safely ignore // the isCached flag and always enable caching in the page // tables. return NULL; } /**************************************************************************** REMARKS: Free a physical address mapping allocated by PM_mapPhysicalAddr. ****************************************************************************/ void PMAPI PM_freePhysicalAddr( void *ptr, ulong limit) { // TODO: This function will free a physical memory mapping previously // allocated with PM_mapPhysicalAddr() if at all possible. If // you can't free physical memory mappings, simply do nothing. } /**************************************************************************** REMARKS: Find the physical address of a linear memory address in current process. ****************************************************************************/ ulong PMAPI PM_getPhysicalAddr(void *p) { // TODO: This function should find the physical address of a linear // address. return 0xFFFFFFFFUL; } void PMAPI PM_sleep(ulong milliseconds) { // TODO: Put the process to sleep for milliseconds } int PMAPI PM_getCOMPort(int port) { // TODO: Re-code this to determine real values using the Plug and Play // manager for the OS. switch (port) { case 0: return 0x3F8; case 1: return 0x2F8; } return 0; } int PMAPI PM_getLPTPort(int port) { // TODO: Re-code this to determine real values using the Plug and Play // manager for the OS. switch (port) { case 0: return 0x3BC; case 1: return 0x378; case 2: return 0x278; } return 0; } /**************************************************************************** REMARKS: Allocate a block of (unnamed) shared memory. ****************************************************************************/ void * PMAPI PM_mallocShared( long size) { // TODO: This is used to allocate memory that is shared between process // that all access the common Nucleus drivers via a common display // driver DLL. If your OS does not support shared memory (or if // the display driver does not need to allocate shared memory // for each process address space), this should just call PM_malloc. return PM_malloc(size); } /**************************************************************************** REMARKS: Free a block of shared memory. ****************************************************************************/ void PMAPI PM_freeShared( void *ptr) { // TODO: Free the shared memory block. This will be called in the context // of the original calling process that allocated the shared // memory with PM_mallocShared. Simply call PM_free if you do not // need this. PM_free(ptr); } /**************************************************************************** REMARKS: Map a linear memory address to the calling process address space. The address will have been allocated in another process using the PM_mapPhysicalAddr function. ****************************************************************************/ void * PMAPI PM_mapToProcess( void *base, ulong limit) { // TODO: This function is used to map a physical memory mapping // previously allocated with PM_mapPhysicalAddr into the // address space of the calling process. If the memory mapping // allocated by PM_mapPhysicalAddr is global to all processes, // simply return the pointer. // NOTE: This function must also handle rounding to page boundaries, // since this function is used to map in shared memory buffers // allocated with PM_mapPhysicalAddr(). Hence if you aligned // the physical address above, then you also need to do it here. return base; } /**************************************************************************** REMARKS: Map a real mode pointer to a protected mode pointer. ****************************************************************************/ void * PMAPI PM_mapRealPointer( uint r_seg, uint r_off) { // TODO: This function maps a real mode memory pointer into the // calling processes address space as a 32-bit near pointer. If // you do not support BIOS access, simply return NULL here. if (!zeroPtr) zeroPtr = PM_mapPhysicalAddr(0,0xFFFFF); return (void*)(zeroPtr + MK_PHYS(r_seg,r_off)); } /**************************************************************************** REMARKS: Allocate a block of real mode memory ****************************************************************************/ void * PMAPI PM_allocRealSeg( uint size, uint *r_seg, uint *r_off) { // TODO: This function allocates a block of real mode memory for the // calling process used to communicate with real mode BIOS // functions. If you do not support BIOS access, simply return // NULL here. return NULL; } /**************************************************************************** REMARKS: Free a block of real mode memory. ****************************************************************************/ void PMAPI PM_freeRealSeg( void *mem) { // TODO: Frees a previously allocated real mode memory block. If you // do not support BIOS access, this function should be empty. } /**************************************************************************** REMARKS: Issue a real mode interrupt (parameters in DPMI compatible structure) ****************************************************************************/ void PMAPI DPMI_int86( int intno, DPMI_regs *regs) { // TODO: This function calls the real mode BIOS using the passed in // register structure. If you do not support real mode BIOS // access, this function should be empty. } /**************************************************************************** REMARKS: Issue a real mode interrupt. ****************************************************************************/ int PMAPI PM_int86( int intno, RMREGS *in, RMREGS *out) { // TODO: This function calls the real mode BIOS using the passed in // register structure. If you do not support real mode BIOS // access, this function should return 0. return 0; } /**************************************************************************** REMARKS: Issue a real mode interrupt. ****************************************************************************/ int PMAPI PM_int86x( int intno, RMREGS *in, RMREGS *out, RMSREGS *sregs) { // TODO: This function calls the real mode BIOS using the passed in // register structure. If you do not support real mode BIOS // access, this function should return 0. return 0; } /**************************************************************************** REMARKS: Call a real mode far function. ****************************************************************************/ void PMAPI PM_callRealMode( uint seg, uint off, RMREGS *in, RMSREGS *sregs) { // TODO: This function calls a real mode far function with a far call. // If you do not support BIOS access, this function should be // empty. } /**************************************************************************** REMARKS: Return the amount of available memory. ****************************************************************************/ void PMAPI PM_availableMemory( ulong *physical, ulong *total) { // TODO: Report the amount of available memory, both the amount of // physical memory left and the amount of virtual memory left. // If the OS does not provide these services, report 0's. *physical = *total = 0; } /**************************************************************************** REMARKS: Allocate a block of locked, physical memory for DMA operations. ****************************************************************************/ void * PMAPI PM_allocLockedMem( uint size, ulong *physAddr, ibool contiguous, ibool below16M) { // TODO: Allocate a block of locked, physical memory of the specified // size. This is used for bus master operations. If this is not // supported by the OS, return NULL and bus mastering will not // be used. return NULL; } /**************************************************************************** REMARKS: Free a block of locked physical memory. ****************************************************************************/ void PMAPI PM_freeLockedMem( void *p, uint size, ibool contiguous) { // TODO: Free a memory block allocated with PM_allocLockedMem. } /**************************************************************************** REMARKS: Call the VBE/Core software interrupt to change display banks. ****************************************************************************/ void PMAPI PM_setBankA( int bank) { RMREGS regs; // TODO: This does a bank switch function by calling the real mode // VESA BIOS. If you do not support BIOS access, this function should // be empty. regs.x.ax = 0x4F05; regs.x.bx = 0x0000; regs.x.dx = bank; PM_int86(0x10,®s,®s); } /**************************************************************************** REMARKS: Call the VBE/Core software interrupt to change display banks. ****************************************************************************/ void PMAPI PM_setBankAB( int bank) { RMREGS regs; // TODO: This does a bank switch function by calling the real mode // VESA BIOS. If you do not support BIOS access, this function should // be empty. regs.x.ax = 0x4F05; regs.x.bx = 0x0000; regs.x.dx = bank; PM_int86(0x10,®s,®s); regs.x.ax = 0x4F05; regs.x.bx = 0x0001; regs.x.dx = bank; PM_int86(0x10,®s,®s); } /**************************************************************************** REMARKS: Call the VBE/Core software interrupt to change display start address. ****************************************************************************/ void PMAPI PM_setCRTStart( int x, int y, int waitVRT) { RMREGS regs; // TODO: This changes the display start address by calling the real mode // VESA BIOS. If you do not support BIOS access, this function // should be empty. regs.x.ax = 0x4F07; regs.x.bx = waitVRT; regs.x.cx = x; regs.x.dx = y; PM_int86(0x10,®s,®s); } /**************************************************************************** REMARKS: Enable write combining for the memory region. ****************************************************************************/ ibool PMAPI PM_enableWriteCombine( ulong base, ulong length, uint type) { // TODO: This function should enable Pentium Pro and Pentium II MTRR // write combining for the passed in physical memory base address // and length. Normally this is done via calls to an OS specific // device driver as this can only be done at ring 0. // // NOTE: This is a *very* important function to implement! If you do // not implement, graphics performance on the latest Intel chips // will be severly impaired. For sample code that can be used // directly in a ring 0 device driver, see the MSDOS implementation // which includes assembler code to do this directly (if the // program is running at ring 0). return false; } /**************************************************************************** REMARKS: Execute the POST on the secondary BIOS for a controller. ****************************************************************************/ ibool PMAPI PM_doBIOSPOST( ushort axVal, ulong BIOSPhysAddr, void *mappedBIOS) { // TODO: This function is used to run the BIOS POST code on a secondary // controller to initialise it for use. This is not necessary // for multi-controller operation, but it will make it a lot // more convenicent for end users (otherwise they have to boot // the system once with the secondary controller as primary, and // then boot with both controllers installed). // // Even if you don't support full BIOS access, it would be // adviseable to be able to POST the secondary controllers in the // system using this function as a minimum requirement. Some // graphics hardware has registers that contain values that only // the BIOS knows about, which makes bring up a card from cold // reset difficult if the BIOS has not POST'ed it. return false; } /**************************************************************************** REMARKS: Load an OS specific shared library or DLL. If the OS does not support shared libraries, simply return NULL. ****************************************************************************/ PM_MODULE PMAPI PM_loadLibrary( const char *szDLLName) { // TODO: This function should load a native shared library from disk // given the path to the library. (void)szDLLName; return NULL; } /**************************************************************************** REMARKS: Get the address of a named procedure from a shared library. ****************************************************************************/ void * PMAPI PM_getProcAddress( PM_MODULE hModule, const char *szProcName) { // TODO: This function should return the address of a named procedure // from a native shared library. (void)hModule; (void)szProcName; return NULL; } /**************************************************************************** REMARKS: Unload a shared library. ****************************************************************************/ void PMAPI PM_freeLibrary( PM_MODULE hModule) { // TODO: This function free a previously loaded native shared library. (void)hModule; } /**************************************************************************** REMARKS: Enable requested I/O privledge level (usually only to set to a value of 3, and then restore it back again). If the OS is protected this function must be implemented in order to enable I/O port access for ring 3 applications. The function should return the IOPL level active before the switch occurred so it can be properly restored. ****************************************************************************/ int PMAPI PM_setIOPL( int level) { // TODO: This function should enable IOPL for the task (if IOPL is // not always enabled for the app through some other means). return level; } /**************************************************************************** REMARKS: Function to find the first file matching a search criteria in a directory. ****************************************************************************/ void *PMAPI PM_findFirstFile( const char *filename, PM_findData *findData) { // TODO: This function should start a directory enumeration search // given the filename (with wildcards). The data should be // converted and returned in the findData standard form. (void)filename; (void)findData; return PM_FILE_INVALID; } /**************************************************************************** REMARKS: Function to find the next file matching a search criteria in a directory. ****************************************************************************/ ibool PMAPI PM_findNextFile( void *handle, PM_findData *findData) { // TODO: This function should find the next file in directory enumeration // search given the search criteria defined in the call to // PM_findFirstFile. The data should be converted and returned // in the findData standard form. (void)handle; (void)findData; return false; } /**************************************************************************** REMARKS: Function to close the find process ****************************************************************************/ void PMAPI PM_findClose( void *handle) { // TODO: This function should close the find process. This may do // nothing for some OS'es. (void)handle; } /**************************************************************************** REMARKS: Function to determine if a drive is a valid drive or not. Under Unix this function will return false for anything except a value of 3 (considered the root drive, and equivalent to C: for non-Unix systems). The drive numbering is: 1 - Drive A: 2 - Drive B: 3 - Drive C: etc ****************************************************************************/ ibool PMAPI PM_driveValid( char drive) { if (drive == 3) return true; return false; } /**************************************************************************** REMARKS: Function to get the current working directory for the specififed drive. Under Unix this will always return the current working directory regardless of what the value of 'drive' is. ****************************************************************************/ void PMAPI PM_getdcwd( int drive, char *dir, int len) { (void)drive; getcwd(dir,len); } /**************************************************************************** REMARKS: Function to change the file attributes for a specific file. ****************************************************************************/ void PMAPI PM_setFileAttr( const char *filename, uint attrib) { // TODO: Set the file attributes for a file (void)filename; (void)attrib; } /**************************************************************************** REMARKS: Function to create a directory. ****************************************************************************/ ibool PMAPI PM_mkdir( const char *filename) { return mkdir(filename) == 0; } /**************************************************************************** REMARKS: Function to remove a directory. ****************************************************************************/ ibool PMAPI PM_rmdir( const char *filename) { return rmdir(filename) == 0; }