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path: root/drivers/gpu/drm/vc4/vc4_irq.c
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Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_irq.c')
-rw-r--r--drivers/gpu/drm/vc4/vc4_irq.c58
1 files changed, 49 insertions, 9 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c
index 78a21357fb2d..b0104a346a74 100644
--- a/drivers/gpu/drm/vc4/vc4_irq.c
+++ b/drivers/gpu/drm/vc4/vc4_irq.c
@@ -30,6 +30,10 @@
* disables that specific interrupt, and 0s written are ignored
* (reading either one returns the set of enabled interrupts).
*
+ * When we take a binning flush done interrupt, we need to submit the
+ * next frame for binning and move the finished frame to the render
+ * thread.
+ *
* When we take a render frame interrupt, we need to wake the
* processes waiting for some frame to be done, and get the next frame
* submitted ASAP (so the hardware doesn't sit idle when there's work
@@ -44,6 +48,7 @@
#include "vc4_regs.h"
#define V3D_DRIVER_IRQS (V3D_INT_OUTOMEM | \
+ V3D_INT_FLDONE | \
V3D_INT_FRDONE)
DECLARE_WAIT_QUEUE_HEAD(render_wait);
@@ -77,7 +82,7 @@ vc4_overflow_mem_work(struct work_struct *work)
unsigned long irqflags;
spin_lock_irqsave(&vc4->job_lock, irqflags);
- current_exec = vc4_first_job(vc4);
+ current_exec = vc4_first_bin_job(vc4);
if (current_exec) {
vc4->overflow_mem->seqno = vc4->finished_seqno + 1;
list_add_tail(&vc4->overflow_mem->unref_head,
@@ -98,17 +103,43 @@ vc4_overflow_mem_work(struct work_struct *work)
}
static void
-vc4_irq_finish_job(struct drm_device *dev)
+vc4_irq_finish_bin_job(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_exec_info *exec = vc4_first_bin_job(vc4);
+
+ if (!exec)
+ return;
+
+ vc4_move_job_to_render(dev, exec);
+ vc4_submit_next_bin_job(dev);
+}
+
+static void
+vc4_cancel_bin_job(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_exec_info *exec = vc4_first_bin_job(vc4);
+
+ if (!exec)
+ return;
+
+ list_move_tail(&exec->head, &vc4->bin_job_list);
+ vc4_submit_next_bin_job(dev);
+}
+
+static void
+vc4_irq_finish_render_job(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
- struct vc4_exec_info *exec = vc4_first_job(vc4);
+ struct vc4_exec_info *exec = vc4_first_render_job(vc4);
if (!exec)
return;
vc4->finished_seqno++;
list_move_tail(&exec->head, &vc4->job_done_list);
- vc4_submit_next_job(dev);
+ vc4_submit_next_render_job(dev);
wake_up_all(&vc4->job_wait_queue);
schedule_work(&vc4->job_done_work);
@@ -125,9 +156,10 @@ vc4_irq(int irq, void *arg)
barrier();
intctl = V3D_READ(V3D_INTCTL);
- /* Acknowledge the interrupts we're handling here. The render
- * frame done interrupt will be cleared, while OUTOMEM will
- * stay high until the underlying cause is cleared.
+ /* Acknowledge the interrupts we're handling here. The binner
+ * last flush / render frame done interrupt will be cleared,
+ * while OUTOMEM will stay high until the underlying cause is
+ * cleared.
*/
V3D_WRITE(V3D_INTCTL, intctl);
@@ -138,9 +170,16 @@ vc4_irq(int irq, void *arg)
status = IRQ_HANDLED;
}
+ if (intctl & V3D_INT_FLDONE) {
+ spin_lock(&vc4->job_lock);
+ vc4_irq_finish_bin_job(dev);
+ spin_unlock(&vc4->job_lock);
+ status = IRQ_HANDLED;
+ }
+
if (intctl & V3D_INT_FRDONE) {
spin_lock(&vc4->job_lock);
- vc4_irq_finish_job(dev);
+ vc4_irq_finish_render_job(dev);
spin_unlock(&vc4->job_lock);
status = IRQ_HANDLED;
}
@@ -205,6 +244,7 @@ void vc4_irq_reset(struct drm_device *dev)
V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
spin_lock_irqsave(&vc4->job_lock, irqflags);
- vc4_irq_finish_job(dev);
+ vc4_cancel_bin_job(dev);
+ vc4_irq_finish_render_job(dev);
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
}