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path: root/drivers/gpu/drm/radeon/radeon_fence.c
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Diffstat (limited to 'drivers/gpu/drm/radeon/radeon_fence.c')
-rw-r--r--drivers/gpu/drm/radeon/radeon_fence.c40
1 files changed, 32 insertions, 8 deletions
diff --git a/drivers/gpu/drm/radeon/radeon_fence.c b/drivers/gpu/drm/radeon/radeon_fence.c
index 05815c47b246..7ef075acde9c 100644
--- a/drivers/gpu/drm/radeon/radeon_fence.c
+++ b/drivers/gpu/drm/radeon/radeon_fence.c
@@ -527,7 +527,7 @@ static long radeon_fence_wait_seq_timeout(struct radeon_device *rdev,
}
/**
- * radeon_fence_wait - wait for a fence to signal
+ * radeon_fence_wait_timeout - wait for a fence to signal with timeout
*
* @fence: radeon fence object
* @intr: use interruptible sleep
@@ -535,12 +535,15 @@ static long radeon_fence_wait_seq_timeout(struct radeon_device *rdev,
* Wait for the requested fence to signal (all asics).
* @intr selects whether to use interruptable (true) or non-interruptable
* (false) sleep when waiting for the fence.
- * Returns 0 if the fence has passed, error for all other cases.
+ * @timeout: maximum time to wait, or MAX_SCHEDULE_TIMEOUT for infinite wait
+ * Returns remaining time if the sequence number has passed, 0 when
+ * the wait timeout, or an error for all other cases.
*/
-int radeon_fence_wait(struct radeon_fence *fence, bool intr)
+long radeon_fence_wait_timeout(struct radeon_fence *fence, bool intr, long timeout)
{
uint64_t seq[RADEON_NUM_RINGS] = {};
long r;
+ int r_sig;
/*
* This function should not be called on !radeon fences.
@@ -552,15 +555,36 @@ int radeon_fence_wait(struct radeon_fence *fence, bool intr)
return fence_wait(&fence->base, intr);
seq[fence->ring] = fence->seq;
- r = radeon_fence_wait_seq_timeout(fence->rdev, seq, intr, MAX_SCHEDULE_TIMEOUT);
- if (r < 0) {
+ r = radeon_fence_wait_seq_timeout(fence->rdev, seq, intr, timeout);
+ if (r <= 0) {
return r;
}
- r = fence_signal(&fence->base);
- if (!r)
+ r_sig = fence_signal(&fence->base);
+ if (!r_sig)
FENCE_TRACE(&fence->base, "signaled from fence_wait\n");
- return 0;
+ return r;
+}
+
+/**
+ * radeon_fence_wait - wait for a fence to signal
+ *
+ * @fence: radeon fence object
+ * @intr: use interruptible sleep
+ *
+ * Wait for the requested fence to signal (all asics).
+ * @intr selects whether to use interruptable (true) or non-interruptable
+ * (false) sleep when waiting for the fence.
+ * Returns 0 if the fence has passed, error for all other cases.
+ */
+int radeon_fence_wait(struct radeon_fence *fence, bool intr)
+{
+ long r = radeon_fence_wait_timeout(fence, intr, MAX_SCHEDULE_TIMEOUT);
+ if (r > 0) {
+ return 0;
+ } else {
+ return r;
+ }
}
/**