#!/usr/bin/python # # Copyright (C) 2016 Google, Inc # Written by Simon Glass # # SPDX-License-Identifier: GPL-2.0+ # import struct import sys import fdt_util # This deals with a device tree, presenting it as an assortment of Node and # Prop objects, representing nodes and properties, respectively. This file # contains the base classes and defines the high-level API. Most of the # implementation is in the FdtFallback and FdtNormal subclasses. See # fdt_select.py for how to create an Fdt object. # A list of types we support (TYPE_BYTE, TYPE_INT, TYPE_STRING, TYPE_BOOL) = range(4) def CheckErr(errnum, msg): if errnum: raise ValueError('Error %d: %s: %s' % (errnum, libfdt.fdt_strerror(errnum), msg)) class PropBase: """A device tree property Properties: name: Property name (as per the device tree) value: Property value as a string of bytes, or a list of strings of bytes type: Value type """ def __init__(self, node, offset, name): self._node = node self._offset = offset self.name = name self.value = None def GetPhandle(self): """Get a (single) phandle value from a property Gets the phandle valuie from a property and returns it as an integer """ return fdt_util.fdt32_to_cpu(self.value[:4]) def Widen(self, newprop): """Figure out which property type is more general Given a current property and a new property, this function returns the one that is less specific as to type. The less specific property will be ble to represent the data in the more specific property. This is used for things like: node1 { compatible = "fred"; value = <1>; }; node1 { compatible = "fred"; value = <1 2>; }; He we want to use an int array for 'value'. The first property suggests that a single int is enough, but the second one shows that it is not. Calling this function with these two propertes would update the current property to be like the second, since it is less specific. """ if newprop.type < self.type: self.type = newprop.type if type(newprop.value) == list and type(self.value) != list: self.value = [self.value] if type(self.value) == list and len(newprop.value) > len(self.value): val = self.GetEmpty(self.type) while len(self.value) < len(newprop.value): self.value.append(val) def BytesToValue(self, bytes): """Converts a string of bytes into a type and value Args: A string containing bytes Return: A tuple: Type of data Data, either a single element or a list of elements. Each element is one of: TYPE_STRING: string value from the property TYPE_INT: a byte-swapped integer stored as a 4-byte string TYPE_BYTE: a byte stored as a single-byte string """ size = len(bytes) strings = bytes.split('\0') is_string = True count = len(strings) - 1 if count > 0 and not strings[-1]: for string in strings[:-1]: if not string: is_string = False break for ch in string: if ch < ' ' or ch > '~': is_string = False break else: is_string = False if is_string: if count == 1: return TYPE_STRING, strings[0] else: return TYPE_STRING, strings[:-1] if size % 4: if size == 1: return TYPE_BYTE, bytes[0] else: return TYPE_BYTE, list(bytes) val = [] for i in range(0, size, 4): val.append(bytes[i:i + 4]) if size == 4: return TYPE_INT, val[0] else: return TYPE_INT, val def GetEmpty(self, type): """Get an empty / zero value of the given type Returns: A single value of the given type """ if type == TYPE_BYTE: return chr(0) elif type == TYPE_INT: return struct.pack('