summaryrefslogtreecommitdiff
path: root/test/CodeGen/X86/vec_extract-avx.ll
blob: 3a9d8348ad5469433c72e59adf6d4e65ad2af091 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc < %s -mtriple=i686-unknown-unknown -mattr=+avx | FileCheck %s --check-prefix=CHECK --check-prefix=X32
; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=+avx | FileCheck %s --check-prefix=CHECK --check-prefix=X64

; When extracting multiple consecutive elements from a larger
; vector into a smaller one, do it efficiently. We should use
; an EXTRACT_SUBVECTOR node internally rather than a bunch of
; single element extractions.

; Extracting the low elements only requires using the right kind of store.
define void @low_v8f32_to_v4f32(<8 x float> %v, <4 x float>* %ptr) {
; X32-LABEL: low_v8f32_to_v4f32:
; X32:       # %bb.0:
; X32-NEXT:    movl {{[0-9]+}}(%esp), %eax
; X32-NEXT:    vmovaps %xmm0, (%eax)
; X32-NEXT:    vzeroupper
; X32-NEXT:    retl
;
; X64-LABEL: low_v8f32_to_v4f32:
; X64:       # %bb.0:
; X64-NEXT:    vmovaps %xmm0, (%rdi)
; X64-NEXT:    vzeroupper
; X64-NEXT:    retq
  %ext0 = extractelement <8 x float> %v, i32 0
  %ext1 = extractelement <8 x float> %v, i32 1
  %ext2 = extractelement <8 x float> %v, i32 2
  %ext3 = extractelement <8 x float> %v, i32 3
  %ins0 = insertelement <4 x float> undef, float %ext0, i32 0
  %ins1 = insertelement <4 x float> %ins0, float %ext1, i32 1
  %ins2 = insertelement <4 x float> %ins1, float %ext2, i32 2
  %ins3 = insertelement <4 x float> %ins2, float %ext3, i32 3
  store <4 x float> %ins3, <4 x float>* %ptr, align 16
  ret void
}

; Extracting the high elements requires just one AVX instruction.
define void @high_v8f32_to_v4f32(<8 x float> %v, <4 x float>* %ptr) {
; X32-LABEL: high_v8f32_to_v4f32:
; X32:       # %bb.0:
; X32-NEXT:    movl {{[0-9]+}}(%esp), %eax
; X32-NEXT:    vextractf128 $1, %ymm0, (%eax)
; X32-NEXT:    vzeroupper
; X32-NEXT:    retl
;
; X64-LABEL: high_v8f32_to_v4f32:
; X64:       # %bb.0:
; X64-NEXT:    vextractf128 $1, %ymm0, (%rdi)
; X64-NEXT:    vzeroupper
; X64-NEXT:    retq
  %ext0 = extractelement <8 x float> %v, i32 4
  %ext1 = extractelement <8 x float> %v, i32 5
  %ext2 = extractelement <8 x float> %v, i32 6
  %ext3 = extractelement <8 x float> %v, i32 7
  %ins0 = insertelement <4 x float> undef, float %ext0, i32 0
  %ins1 = insertelement <4 x float> %ins0, float %ext1, i32 1
  %ins2 = insertelement <4 x float> %ins1, float %ext2, i32 2
  %ins3 = insertelement <4 x float> %ins2, float %ext3, i32 3
  store <4 x float> %ins3, <4 x float>* %ptr, align 16
  ret void
}

; Make sure element type doesn't alter the codegen. Note that
; if we were actually using the vector in this function and
; have AVX2, we should generate vextracti128 (the int version).
define void @high_v8i32_to_v4i32(<8 x i32> %v, <4 x i32>* %ptr) {
; X32-LABEL: high_v8i32_to_v4i32:
; X32:       # %bb.0:
; X32-NEXT:    movl {{[0-9]+}}(%esp), %eax
; X32-NEXT:    vextractf128 $1, %ymm0, (%eax)
; X32-NEXT:    vzeroupper
; X32-NEXT:    retl
;
; X64-LABEL: high_v8i32_to_v4i32:
; X64:       # %bb.0:
; X64-NEXT:    vextractf128 $1, %ymm0, (%rdi)
; X64-NEXT:    vzeroupper
; X64-NEXT:    retq
  %ext0 = extractelement <8 x i32> %v, i32 4
  %ext1 = extractelement <8 x i32> %v, i32 5
  %ext2 = extractelement <8 x i32> %v, i32 6
  %ext3 = extractelement <8 x i32> %v, i32 7
  %ins0 = insertelement <4 x i32> undef, i32 %ext0, i32 0
  %ins1 = insertelement <4 x i32> %ins0, i32 %ext1, i32 1
  %ins2 = insertelement <4 x i32> %ins1, i32 %ext2, i32 2
  %ins3 = insertelement <4 x i32> %ins2, i32 %ext3, i32 3
  store <4 x i32> %ins3, <4 x i32>* %ptr, align 16
  ret void
}

; Make sure that element size doesn't alter the codegen.
define void @high_v4f64_to_v2f64(<4 x double> %v, <2 x double>* %ptr) {
; X32-LABEL: high_v4f64_to_v2f64:
; X32:       # %bb.0:
; X32-NEXT:    movl {{[0-9]+}}(%esp), %eax
; X32-NEXT:    vextractf128 $1, %ymm0, (%eax)
; X32-NEXT:    vzeroupper
; X32-NEXT:    retl
;
; X64-LABEL: high_v4f64_to_v2f64:
; X64:       # %bb.0:
; X64-NEXT:    vextractf128 $1, %ymm0, (%rdi)
; X64-NEXT:    vzeroupper
; X64-NEXT:    retq
  %ext0 = extractelement <4 x double> %v, i32 2
  %ext1 = extractelement <4 x double> %v, i32 3
  %ins0 = insertelement <2 x double> undef, double %ext0, i32 0
  %ins1 = insertelement <2 x double> %ins0, double %ext1, i32 1
  store <2 x double> %ins1, <2 x double>* %ptr, align 16
  ret void
}

; PR25320 Make sure that a widened (possibly legalized) vector correctly zero-extends upper elements.
; FIXME - Ideally these should just call VMOVD/VMOVQ/VMOVSS/VMOVSD

define void @legal_vzmovl_2i32_8i32(<2 x i32>* %in, <8 x i32>* %out) {
; X32-LABEL: legal_vzmovl_2i32_8i32:
; X32:       # %bb.0:
; X32-NEXT:    movl {{[0-9]+}}(%esp), %eax
; X32-NEXT:    movl {{[0-9]+}}(%esp), %ecx
; X32-NEXT:    vmovsd {{.*#+}} xmm0 = mem[0],zero
; X32-NEXT:    vxorps %xmm1, %xmm1, %xmm1
; X32-NEXT:    vblendps {{.*#+}} ymm0 = ymm0[0],ymm1[1,2,3,4,5,6,7]
; X32-NEXT:    vmovaps %ymm0, (%eax)
; X32-NEXT:    vzeroupper
; X32-NEXT:    retl
;
; X64-LABEL: legal_vzmovl_2i32_8i32:
; X64:       # %bb.0:
; X64-NEXT:    vmovsd {{.*#+}} xmm0 = mem[0],zero
; X64-NEXT:    vxorps %xmm1, %xmm1, %xmm1
; X64-NEXT:    vblendps {{.*#+}} ymm0 = ymm0[0],ymm1[1,2,3,4,5,6,7]
; X64-NEXT:    vmovaps %ymm0, (%rsi)
; X64-NEXT:    vzeroupper
; X64-NEXT:    retq
  %ld = load <2 x i32>, <2 x i32>* %in, align 8
  %ext = extractelement <2 x i32> %ld, i64 0
  %ins = insertelement <8 x i32> <i32 undef, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0>, i32 %ext, i64 0
  store <8 x i32> %ins, <8 x i32>* %out, align 32
  ret void
}

define void @legal_vzmovl_2i64_4i64(<2 x i64>* %in, <4 x i64>* %out) {
; X32-LABEL: legal_vzmovl_2i64_4i64:
; X32:       # %bb.0:
; X32-NEXT:    movl {{[0-9]+}}(%esp), %eax
; X32-NEXT:    movl {{[0-9]+}}(%esp), %ecx
; X32-NEXT:    vmovupd (%ecx), %xmm0
; X32-NEXT:    vxorpd %xmm1, %xmm1, %xmm1
; X32-NEXT:    vblendpd {{.*#+}} ymm0 = ymm0[0],ymm1[1,2,3]
; X32-NEXT:    vmovapd %ymm0, (%eax)
; X32-NEXT:    vzeroupper
; X32-NEXT:    retl
;
; X64-LABEL: legal_vzmovl_2i64_4i64:
; X64:       # %bb.0:
; X64-NEXT:    vmovupd (%rdi), %xmm0
; X64-NEXT:    vxorpd %xmm1, %xmm1, %xmm1
; X64-NEXT:    vblendpd {{.*#+}} ymm0 = ymm0[0],ymm1[1,2,3]
; X64-NEXT:    vmovapd %ymm0, (%rsi)
; X64-NEXT:    vzeroupper
; X64-NEXT:    retq
  %ld = load <2 x i64>, <2 x i64>* %in, align 8
  %ext = extractelement <2 x i64> %ld, i64 0
  %ins = insertelement <4 x i64> <i64 undef, i64 0, i64 0, i64 0>, i64 %ext, i64 0
  store <4 x i64> %ins, <4 x i64>* %out, align 32
  ret void
}

define void @legal_vzmovl_2f32_8f32(<2 x float>* %in, <8 x float>* %out) {
; X32-LABEL: legal_vzmovl_2f32_8f32:
; X32:       # %bb.0:
; X32-NEXT:    movl {{[0-9]+}}(%esp), %eax
; X32-NEXT:    movl {{[0-9]+}}(%esp), %ecx
; X32-NEXT:    vmovss {{.*#+}} xmm0 = mem[0],zero,zero,zero
; X32-NEXT:    vmovaps %ymm0, (%eax)
; X32-NEXT:    vzeroupper
; X32-NEXT:    retl
;
; X64-LABEL: legal_vzmovl_2f32_8f32:
; X64:       # %bb.0:
; X64-NEXT:    vmovsd {{.*#+}} xmm0 = mem[0],zero
; X64-NEXT:    vxorps %xmm1, %xmm1, %xmm1
; X64-NEXT:    vblendps {{.*#+}} ymm0 = ymm0[0],ymm1[1,2,3,4,5,6,7]
; X64-NEXT:    vmovaps %ymm0, (%rsi)
; X64-NEXT:    vzeroupper
; X64-NEXT:    retq
  %ld = load <2 x float>, <2 x float>* %in, align 8
  %ext = extractelement <2 x float> %ld, i64 0
  %ins = insertelement <8 x float> <float undef, float 0.0, float 0.0, float 0.0, float 0.0, float 0.0, float 0.0, float 0.0>, float %ext, i64 0
  store <8 x float> %ins, <8 x float>* %out, align 32
  ret void
}

define void @legal_vzmovl_2f64_4f64(<2 x double>* %in, <4 x double>* %out) {
; X32-LABEL: legal_vzmovl_2f64_4f64:
; X32:       # %bb.0:
; X32-NEXT:    movl {{[0-9]+}}(%esp), %eax
; X32-NEXT:    movl {{[0-9]+}}(%esp), %ecx
; X32-NEXT:    vmovupd (%ecx), %xmm0
; X32-NEXT:    vxorpd %xmm1, %xmm1, %xmm1
; X32-NEXT:    vblendpd {{.*#+}} ymm0 = ymm0[0],ymm1[1,2,3]
; X32-NEXT:    vmovapd %ymm0, (%eax)
; X32-NEXT:    vzeroupper
; X32-NEXT:    retl
;
; X64-LABEL: legal_vzmovl_2f64_4f64:
; X64:       # %bb.0:
; X64-NEXT:    vmovupd (%rdi), %xmm0
; X64-NEXT:    vxorpd %xmm1, %xmm1, %xmm1
; X64-NEXT:    vblendpd {{.*#+}} ymm0 = ymm0[0],ymm1[1,2,3]
; X64-NEXT:    vmovapd %ymm0, (%rsi)
; X64-NEXT:    vzeroupper
; X64-NEXT:    retq
  %ld = load <2 x double>, <2 x double>* %in, align 8
  %ext = extractelement <2 x double> %ld, i64 0
  %ins = insertelement <4 x double> <double undef, double 0.0, double 0.0, double 0.0>, double %ext, i64 0
  store <4 x double> %ins, <4 x double>* %out, align 32
  ret void
}