; RUN: llc -verify-machineinstrs < %s | FileCheck %s target datalayout = "E-m:e-i64:64-n32:64" target triple = "powerpc64-bgq-linux" ; Function Attrs: norecurse nounwind readonly define <4 x double> @foo(double* nocapture readonly %a) #0 { entry: %0 = load double, double* %a, align 8 %vecinit.i = insertelement <4 x double> undef, double %0, i32 0 %shuffle.i = shufflevector <4 x double> %vecinit.i, <4 x double> undef, <4 x i32> zeroinitializer ret <4 x double> %shuffle.i ; CHECK-LABEL: @foo ; CHECK: lfd 1, 0(3) ; CHECK: blr } define <4 x double> @foox(double* nocapture readonly %a, i64 %idx) #0 { entry: %p = getelementptr double, double* %a, i64 %idx %0 = load double, double* %p, align 8 %vecinit.i = insertelement <4 x double> undef, double %0, i32 0 %shuffle.i = shufflevector <4 x double> %vecinit.i, <4 x double> undef, <4 x i32> zeroinitializer ret <4 x double> %shuffle.i ; CHECK-LABEL: @foox ; CHECK: sldi [[REG1:[0-9]+]], 4, 3 ; CHECK: lfdx 1, 3, [[REG1]] ; CHECK: blr } define <4 x double> @fooxu(double* nocapture readonly %a, i64 %idx, double** %pptr) #0 { entry: %p = getelementptr double, double* %a, i64 %idx %0 = load double, double* %p, align 8 %vecinit.i = insertelement <4 x double> undef, double %0, i32 0 %shuffle.i = shufflevector <4 x double> %vecinit.i, <4 x double> undef, <4 x i32> zeroinitializer store double* %p, double** %pptr, align 8 ret <4 x double> %shuffle.i ; CHECK-LABEL: @foox ; CHECK: sldi [[REG1:[0-9]+]], 4, 3 ; CHECK: lfdux 1, 3, [[REG1]] ; CHECK: std 3, 0(5) ; CHECK: blr } define <4 x float> @foof(float* nocapture readonly %a) #0 { entry: %0 = load float, float* %a, align 4 %vecinit.i = insertelement <4 x float> undef, float %0, i32 0 %shuffle.i = shufflevector <4 x float> %vecinit.i, <4 x float> undef, <4 x i32> zeroinitializer ret <4 x float> %shuffle.i ; CHECK-LABEL: @foof ; CHECK: lfs 1, 0(3) ; CHECK: blr } define <4 x float> @foofx(float* nocapture readonly %a, i64 %idx) #0 { entry: %p = getelementptr float, float* %a, i64 %idx %0 = load float, float* %p, align 4 %vecinit.i = insertelement <4 x float> undef, float %0, i32 0 %shuffle.i = shufflevector <4 x float> %vecinit.i, <4 x float> undef, <4 x i32> zeroinitializer ret <4 x float> %shuffle.i ; CHECK-LABEL: @foofx ; CHECK: sldi [[REG1:[0-9]+]], 4, 2 ; CHECK: lfsx 1, 3, [[REG1]] ; CHECK: blr } attributes #0 = { norecurse nounwind readonly "target-cpu"="a2q" "target-features"="+qpx,-altivec,-bpermd,-crypto,-direct-move,-extdiv,-power8-vector,-vsx" }