; RUN: llc < %s | FileCheck -check-prefix=ENABLED %s ; RUN: llc -disable-nvptx-load-store-vectorizer < %s | FileCheck -check-prefix=DISABLED %s target triple = "nvptx64-nvidia-cuda" ; Check that the load-store vectorizer is enabled by default for nvptx, and ; that it's disabled by the appropriate flag. ; ENABLED: ld.v2.{{.}}32 ; DISABLED: ld.{{.}}32 ; DISABLED: ld.{{.}}32 define i32 @f(i32* %p) { %p.1 = getelementptr i32, i32* %p, i32 1 %v0 = load i32, i32* %p, align 8 %v1 = load i32, i32* %p.1, align 4 %sum = add i32 %v0, %v1 ret i32 %sum } define half @fh(half* %p) { %p.1 = getelementptr half, half* %p, i32 1 %p.2 = getelementptr half, half* %p, i32 2 %p.3 = getelementptr half, half* %p, i32 3 %p.4 = getelementptr half, half* %p, i32 4 %v0 = load half, half* %p, align 64 %v1 = load half, half* %p.1, align 4 %v2 = load half, half* %p.2, align 4 %v3 = load half, half* %p.3, align 4 %v4 = load half, half* %p.4, align 4 %sum1 = fadd half %v0, %v1 %sum2 = fadd half %v2, %v3 %sum3 = fadd half %sum1, %sum2 %sum = fadd half %sum3, %v4 ret half %sum } define float @ff(float* %p) { %p.1 = getelementptr float, float* %p, i32 1 %p.2 = getelementptr float, float* %p, i32 2 %p.3 = getelementptr float, float* %p, i32 3 %p.4 = getelementptr float, float* %p, i32 4 %v0 = load float, float* %p, align 64 %v1 = load float, float* %p.1, align 4 %v2 = load float, float* %p.2, align 4 %v3 = load float, float* %p.3, align 4 %v4 = load float, float* %p.4, align 4 %sum1 = fadd float %v0, %v1 %sum2 = fadd float %v2, %v3 %sum3 = fadd float %sum1, %sum2 %sum = fadd float %sum3, %v4 ret float %sum }