//===-- WebAssemblyCFGSort.cpp - CFG Sorting ------------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// /// /// \file /// \brief This file implements a CFG sorting pass. /// /// This pass reorders the blocks in a function to put them into topological /// order, ignoring loop backedges, and without any loop being interrupted /// by a block not dominated by the loop header, with special care to keep the /// order as similar as possible to the original order. /// ////===----------------------------------------------------------------------===// #include "MCTargetDesc/WebAssemblyMCTargetDesc.h" #include "WebAssembly.h" #include "WebAssemblySubtarget.h" #include "WebAssemblyUtilities.h" #include "llvm/ADT/PriorityQueue.h" #include "llvm/ADT/SetVector.h" #include "llvm/CodeGen/MachineDominators.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineLoopInfo.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/CodeGen/Passes.h" #include "llvm/Support/Debug.h" #include "llvm/Support/raw_ostream.h" using namespace llvm; #define DEBUG_TYPE "wasm-cfg-sort" namespace { class WebAssemblyCFGSort final : public MachineFunctionPass { StringRef getPassName() const override { return "WebAssembly CFG Sort"; } void getAnalysisUsage(AnalysisUsage &AU) const override { AU.setPreservesCFG(); AU.addRequired(); AU.addPreserved(); AU.addRequired(); AU.addPreserved(); MachineFunctionPass::getAnalysisUsage(AU); } bool runOnMachineFunction(MachineFunction &MF) override; public: static char ID; // Pass identification, replacement for typeid WebAssemblyCFGSort() : MachineFunctionPass(ID) {} }; } // end anonymous namespace char WebAssemblyCFGSort::ID = 0; FunctionPass *llvm::createWebAssemblyCFGSort() { return new WebAssemblyCFGSort(); } static void MaybeUpdateTerminator(MachineBasicBlock *MBB) { #ifndef NDEBUG bool AnyBarrier = false; #endif bool AllAnalyzable = true; for (const MachineInstr &Term : MBB->terminators()) { #ifndef NDEBUG AnyBarrier |= Term.isBarrier(); #endif AllAnalyzable &= Term.isBranch() && !Term.isIndirectBranch(); } assert((AnyBarrier || AllAnalyzable) && "AnalyzeBranch needs to analyze any block with a fallthrough"); if (AllAnalyzable) MBB->updateTerminator(); } namespace { /// Sort blocks by their number. struct CompareBlockNumbers { bool operator()(const MachineBasicBlock *A, const MachineBasicBlock *B) const { return A->getNumber() > B->getNumber(); } }; /// Sort blocks by their number in the opposite order.. struct CompareBlockNumbersBackwards { bool operator()(const MachineBasicBlock *A, const MachineBasicBlock *B) const { return A->getNumber() < B->getNumber(); } }; /// Bookkeeping for a loop to help ensure that we don't mix blocks not dominated /// by the loop header among the loop's blocks. struct Entry { const MachineLoop *Loop; unsigned NumBlocksLeft; /// List of blocks not dominated by Loop's header that are deferred until /// after all of Loop's blocks have been seen. std::vector Deferred; explicit Entry(const MachineLoop *L) : Loop(L), NumBlocksLeft(L->getNumBlocks()) {} }; } // end anonymous namespace /// Sort the blocks, taking special care to make sure that loops are not /// interrupted by blocks not dominated by their header. /// TODO: There are many opportunities for improving the heuristics here. /// Explore them. static void SortBlocks(MachineFunction &MF, const MachineLoopInfo &MLI, const MachineDominatorTree &MDT) { // Prepare for a topological sort: Record the number of predecessors each // block has, ignoring loop backedges. MF.RenumberBlocks(); SmallVector NumPredsLeft(MF.getNumBlockIDs(), 0); for (MachineBasicBlock &MBB : MF) { unsigned N = MBB.pred_size(); if (MachineLoop *L = MLI.getLoopFor(&MBB)) if (L->getHeader() == &MBB) for (const MachineBasicBlock *Pred : MBB.predecessors()) if (L->contains(Pred)) --N; NumPredsLeft[MBB.getNumber()] = N; } // Topological sort the CFG, with additional constraints: // - Between a loop header and the last block in the loop, there can be // no blocks not dominated by the loop header. // - It's desirable to preserve the original block order when possible. // We use two ready lists; Preferred and Ready. Preferred has recently // processed successors, to help preserve block sequences from the original // order. Ready has the remaining ready blocks. PriorityQueue, CompareBlockNumbers> Preferred; PriorityQueue, CompareBlockNumbersBackwards> Ready; SmallVector Loops; for (MachineBasicBlock *MBB = &MF.front();;) { const MachineLoop *L = MLI.getLoopFor(MBB); if (L) { // If MBB is a loop header, add it to the active loop list. We can't put // any blocks that it doesn't dominate until we see the end of the loop. if (L->getHeader() == MBB) Loops.push_back(Entry(L)); // For each active loop the block is in, decrement the count. If MBB is // the last block in an active loop, take it off the list and pick up any // blocks deferred because the header didn't dominate them. for (Entry &E : Loops) if (E.Loop->contains(MBB) && --E.NumBlocksLeft == 0) for (auto DeferredBlock : E.Deferred) Ready.push(DeferredBlock); while (!Loops.empty() && Loops.back().NumBlocksLeft == 0) Loops.pop_back(); } // The main topological sort logic. for (MachineBasicBlock *Succ : MBB->successors()) { // Ignore backedges. if (MachineLoop *SuccL = MLI.getLoopFor(Succ)) if (SuccL->getHeader() == Succ && SuccL->contains(MBB)) continue; // Decrement the predecessor count. If it's now zero, it's ready. if (--NumPredsLeft[Succ->getNumber()] == 0) Preferred.push(Succ); } // Determine the block to follow MBB. First try to find a preferred block, // to preserve the original block order when possible. MachineBasicBlock *Next = nullptr; while (!Preferred.empty()) { Next = Preferred.top(); Preferred.pop(); // If X isn't dominated by the top active loop header, defer it until that // loop is done. if (!Loops.empty() && !MDT.dominates(Loops.back().Loop->getHeader(), Next)) { Loops.back().Deferred.push_back(Next); Next = nullptr; continue; } // If Next was originally ordered before MBB, and it isn't because it was // loop-rotated above the header, it's not preferred. if (Next->getNumber() < MBB->getNumber() && (!L || !L->contains(Next) || L->getHeader()->getNumber() < Next->getNumber())) { Ready.push(Next); Next = nullptr; continue; } break; } // If we didn't find a suitable block in the Preferred list, check the // general Ready list. if (!Next) { // If there are no more blocks to process, we're done. if (Ready.empty()) { MaybeUpdateTerminator(MBB); break; } for (;;) { Next = Ready.top(); Ready.pop(); // If Next isn't dominated by the top active loop header, defer it until // that loop is done. if (!Loops.empty() && !MDT.dominates(Loops.back().Loop->getHeader(), Next)) { Loops.back().Deferred.push_back(Next); continue; } break; } } // Move the next block into place and iterate. Next->moveAfter(MBB); MaybeUpdateTerminator(MBB); MBB = Next; } assert(Loops.empty() && "Active loop list not finished"); MF.RenumberBlocks(); #ifndef NDEBUG SmallSetVector OnStack; // Insert a sentinel representing the degenerate loop that starts at the // function entry block and includes the entire function as a "loop" that // executes once. OnStack.insert(nullptr); for (auto &MBB : MF) { assert(MBB.getNumber() >= 0 && "Renumbered blocks should be non-negative."); MachineLoop *Loop = MLI.getLoopFor(&MBB); if (Loop && &MBB == Loop->getHeader()) { // Loop header. The loop predecessor should be sorted above, and the other // predecessors should be backedges below. for (auto Pred : MBB.predecessors()) assert( (Pred->getNumber() < MBB.getNumber() || Loop->contains(Pred)) && "Loop header predecessors must be loop predecessors or backedges"); assert(OnStack.insert(Loop) && "Loops should be declared at most once."); } else { // Not a loop header. All predecessors should be sorted above. for (auto Pred : MBB.predecessors()) assert(Pred->getNumber() < MBB.getNumber() && "Non-loop-header predecessors should be topologically sorted"); assert(OnStack.count(MLI.getLoopFor(&MBB)) && "Blocks must be nested in their loops"); } while (OnStack.size() > 1 && &MBB == LoopBottom(OnStack.back())) OnStack.pop_back(); } assert(OnStack.pop_back_val() == nullptr && "The function entry block shouldn't actually be a loop header"); assert(OnStack.empty() && "Control flow stack pushes and pops should be balanced."); #endif } bool WebAssemblyCFGSort::runOnMachineFunction(MachineFunction &MF) { DEBUG(dbgs() << "********** CFG Sorting **********\n" "********** Function: " << MF.getName() << '\n'); const auto &MLI = getAnalysis(); auto &MDT = getAnalysis(); // Liveness is not tracked for VALUE_STACK physreg. MF.getRegInfo().invalidateLiveness(); // Sort the blocks, with contiguous loops. SortBlocks(MF, MLI, MDT); return true; }