//==- SystemZMachineScheduler.h - SystemZ Scheduler Interface ----*- C++ -*-==// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // -------------------------- Post RA scheduling ---------------------------- // // SystemZPostRASchedStrategy is a scheduling strategy which is plugged into // the MachineScheduler. It has a sorted Available set of SUs and a pickNode() // implementation that looks to optimize decoder grouping and balance the // usage of processor resources. Scheduler states are saved for the end // region of each MBB, so that a successor block can learn from it. //===----------------------------------------------------------------------===// #include "SystemZHazardRecognizer.h" #include "llvm/CodeGen/MachineScheduler.h" #include "llvm/CodeGen/ScheduleDAG.h" #include #ifndef LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZMACHINESCHEDULER_H #define LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZMACHINESCHEDULER_H using namespace llvm; namespace llvm { /// A MachineSchedStrategy implementation for SystemZ post RA scheduling. class SystemZPostRASchedStrategy : public MachineSchedStrategy { const MachineLoopInfo *MLI; const SystemZInstrInfo *TII; // A SchedModel is needed before any DAG is built while advancing past // non-scheduled instructions, so it would not always be possible to call // DAG->getSchedClass(SU). TargetSchedModel SchedModel; /// A candidate during instruction evaluation. struct Candidate { SUnit *SU = nullptr; /// The decoding cost. int GroupingCost = 0; /// The processor resources cost. int ResourcesCost = 0; Candidate() = default; Candidate(SUnit *SU_, SystemZHazardRecognizer &HazardRec); // Compare two candidates. bool operator<(const Candidate &other); // Check if this node is free of cost ("as good as any"). bool noCost() const { return (GroupingCost <= 0 && !ResourcesCost); } }; // A sorter for the Available set that makes sure that SUs are considered // in the best order. struct SUSorter { bool operator() (SUnit *lhs, SUnit *rhs) const { if (lhs->isScheduleHigh && !rhs->isScheduleHigh) return true; if (!lhs->isScheduleHigh && rhs->isScheduleHigh) return false; if (lhs->getHeight() > rhs->getHeight()) return true; else if (lhs->getHeight() < rhs->getHeight()) return false; return (lhs->NodeNum < rhs->NodeNum); } }; // A set of SUs with a sorter and dump method. struct SUSet : std::set { #ifndef NDEBUG void dump(SystemZHazardRecognizer &HazardRec) const; #endif }; /// The set of available SUs to schedule next. SUSet Available; /// Current MBB MachineBasicBlock *MBB; /// Maintain hazard recognizers for all blocks, so that the scheduler state /// can be maintained past BB boundaries when appropariate. typedef std::map MBB2HazRec; MBB2HazRec SchedStates; /// Pointer to the HazardRecognizer that tracks the scheduler state for /// the current region. SystemZHazardRecognizer *HazardRec; /// Update the scheduler state by emitting (non-scheduled) instructions /// up to, but not including, NextBegin. void advanceTo(MachineBasicBlock::iterator NextBegin); public: SystemZPostRASchedStrategy(const MachineSchedContext *C); virtual ~SystemZPostRASchedStrategy(); /// Called for a region before scheduling. void initPolicy(MachineBasicBlock::iterator Begin, MachineBasicBlock::iterator End, unsigned NumRegionInstrs) override; /// PostRA scheduling does not track pressure. bool shouldTrackPressure() const override { return false; } // Process scheduling regions top-down so that scheduler states can be // transferrred over scheduling boundaries. bool doMBBSchedRegionsTopDown() const override { return true; } void initialize(ScheduleDAGMI *dag) override {} /// Tell the strategy that MBB is about to be processed. void enterMBB(MachineBasicBlock *NextMBB) override; /// Tell the strategy that current MBB is done. void leaveMBB() override; /// Pick the next node to schedule, or return NULL. SUnit *pickNode(bool &IsTopNode) override; /// ScheduleDAGMI has scheduled an instruction - tell HazardRec /// about it. void schedNode(SUnit *SU, bool IsTopNode) override; /// SU has had all predecessor dependencies resolved. Put it into /// Available. void releaseTopNode(SUnit *SU) override; /// Currently only scheduling top-down, so this method is empty. void releaseBottomNode(SUnit *SU) override {}; }; } // end namespace llvm #endif // LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZMACHINESCHEDULER_H