//==- SIMachineFunctionInfo.h - SIMachineFunctionInfo interface --*- C++ -*-==// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // /// \file // //===----------------------------------------------------------------------===// #ifndef LLVM_LIB_TARGET_AMDGPU_SIMACHINEFUNCTIONINFO_H #define LLVM_LIB_TARGET_AMDGPU_SIMACHINEFUNCTIONINFO_H #include "AMDGPUArgumentUsageInfo.h" #include "AMDGPUMachineFunction.h" #include "SIInstrInfo.h" #include "SIRegisterInfo.h" #include "MCTargetDesc/AMDGPUMCTargetDesc.h" #include "llvm/ADT/ArrayRef.h" #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/Optional.h" #include "llvm/ADT/SmallVector.h" #include "llvm/CodeGen/PseudoSourceValue.h" #include "llvm/CodeGen/TargetInstrInfo.h" #include "llvm/MC/MCRegisterInfo.h" #include "llvm/Support/ErrorHandling.h" #include #include #include #include namespace llvm { class MachineFrameInfo; class MachineFunction; class TargetRegisterClass; class AMDGPUImagePseudoSourceValue : public PseudoSourceValue { public: // TODO: Is the img rsrc useful? explicit AMDGPUImagePseudoSourceValue(const TargetInstrInfo &TII) : PseudoSourceValue(PseudoSourceValue::TargetCustom, TII) {} bool isConstant(const MachineFrameInfo *) const override { // This should probably be true for most images, but we will start by being // conservative. return false; } bool isAliased(const MachineFrameInfo *) const override { return true; } bool mayAlias(const MachineFrameInfo *) const override { return true; } }; class AMDGPUBufferPseudoSourceValue : public PseudoSourceValue { public: explicit AMDGPUBufferPseudoSourceValue(const TargetInstrInfo &TII) : PseudoSourceValue(PseudoSourceValue::TargetCustom, TII) { } bool isConstant(const MachineFrameInfo *) const override { // This should probably be true for most images, but we will start by being // conservative. return false; } bool isAliased(const MachineFrameInfo *) const override { return true; } bool mayAlias(const MachineFrameInfo *) const override { return true; } }; /// This class keeps track of the SPI_SP_INPUT_ADDR config register, which /// tells the hardware which interpolation parameters to load. class SIMachineFunctionInfo final : public AMDGPUMachineFunction { unsigned TIDReg = AMDGPU::NoRegister; // Registers that may be reserved for spilling purposes. These may be the same // as the input registers. unsigned ScratchRSrcReg = AMDGPU::PRIVATE_RSRC_REG; unsigned ScratchWaveOffsetReg = AMDGPU::SCRATCH_WAVE_OFFSET_REG; // This is the current function's incremented size from the kernel's scratch // wave offset register. For an entry function, this is exactly the same as // the ScratchWaveOffsetReg. unsigned FrameOffsetReg = AMDGPU::FP_REG; // Top of the stack SGPR offset derived from the ScratchWaveOffsetReg. unsigned StackPtrOffsetReg = AMDGPU::SP_REG; AMDGPUFunctionArgInfo ArgInfo; // Graphics info. unsigned PSInputAddr = 0; unsigned PSInputEnable = 0; /// Number of bytes of arguments this function has on the stack. If the callee /// is expected to restore the argument stack this should be a multiple of 16, /// all usable during a tail call. /// /// The alternative would forbid tail call optimisation in some cases: if we /// want to transfer control from a function with 8-bytes of stack-argument /// space to a function with 16-bytes then misalignment of this value would /// make a stack adjustment necessary, which could not be undone by the /// callee. unsigned BytesInStackArgArea = 0; bool ReturnsVoid = true; // A pair of default/requested minimum/maximum flat work group sizes. // Minimum - first, maximum - second. std::pair FlatWorkGroupSizes = {0, 0}; // A pair of default/requested minimum/maximum number of waves per execution // unit. Minimum - first, maximum - second. std::pair WavesPerEU = {0, 0}; // Stack object indices for work group IDs. std::array DebuggerWorkGroupIDStackObjectIndices = {{0, 0, 0}}; // Stack object indices for work item IDs. std::array DebuggerWorkItemIDStackObjectIndices = {{0, 0, 0}}; DenseMap> BufferPSVs; DenseMap> ImagePSVs; private: unsigned LDSWaveSpillSize = 0; unsigned NumUserSGPRs = 0; unsigned NumSystemSGPRs = 0; bool HasSpilledSGPRs = false; bool HasSpilledVGPRs = false; bool HasNonSpillStackObjects = false; bool IsStackRealigned = false; unsigned NumSpilledSGPRs = 0; unsigned NumSpilledVGPRs = 0; // Feature bits required for inputs passed in user SGPRs. bool PrivateSegmentBuffer : 1; bool DispatchPtr : 1; bool QueuePtr : 1; bool KernargSegmentPtr : 1; bool DispatchID : 1; bool FlatScratchInit : 1; // Feature bits required for inputs passed in system SGPRs. bool WorkGroupIDX : 1; // Always initialized. bool WorkGroupIDY : 1; bool WorkGroupIDZ : 1; bool WorkGroupInfo : 1; bool PrivateSegmentWaveByteOffset : 1; bool WorkItemIDX : 1; // Always initialized. bool WorkItemIDY : 1; bool WorkItemIDZ : 1; // Private memory buffer // Compute directly in sgpr[0:1] // Other shaders indirect 64-bits at sgpr[0:1] bool ImplicitBufferPtr : 1; // Pointer to where the ABI inserts special kernel arguments separate from the // user arguments. This is an offset from the KernargSegmentPtr. bool ImplicitArgPtr : 1; // The hard-wired high half of the address of the global information table // for AMDPAL OS type. 0xffffffff represents no hard-wired high half, since // current hardware only allows a 16 bit value. unsigned GITPtrHigh; unsigned HighBitsOf32BitAddress; // Current recorded maximum possible occupancy. unsigned Occupancy; MCPhysReg getNextUserSGPR() const; MCPhysReg getNextSystemSGPR() const; public: struct SpilledReg { unsigned VGPR = 0; int Lane = -1; SpilledReg() = default; SpilledReg(unsigned R, int L) : VGPR (R), Lane (L) {} bool hasLane() { return Lane != -1;} bool hasReg() { return VGPR != 0;} }; struct SGPRSpillVGPRCSR { // VGPR used for SGPR spills unsigned VGPR; // If the VGPR is a CSR, the stack slot used to save/restore it in the // prolog/epilog. Optional FI; SGPRSpillVGPRCSR(unsigned V, Optional F) : VGPR(V), FI(F) {} }; private: // SGPR->VGPR spilling support. using SpillRegMask = std::pair; // Track VGPR + wave index for each subregister of the SGPR spilled to // frameindex key. DenseMap> SGPRToVGPRSpills; unsigned NumVGPRSpillLanes = 0; SmallVector SpillVGPRs; public: SIMachineFunctionInfo(const MachineFunction &MF); ArrayRef getSGPRToVGPRSpills(int FrameIndex) const { auto I = SGPRToVGPRSpills.find(FrameIndex); return (I == SGPRToVGPRSpills.end()) ? ArrayRef() : makeArrayRef(I->second); } ArrayRef getSGPRSpillVGPRs() const { return SpillVGPRs; } bool allocateSGPRSpillToVGPR(MachineFunction &MF, int FI); void removeSGPRToVGPRFrameIndices(MachineFrameInfo &MFI); bool hasCalculatedTID() const { return TIDReg != 0; }; unsigned getTIDReg() const { return TIDReg; }; void setTIDReg(unsigned Reg) { TIDReg = Reg; } unsigned getBytesInStackArgArea() const { return BytesInStackArgArea; } void setBytesInStackArgArea(unsigned Bytes) { BytesInStackArgArea = Bytes; } // Add user SGPRs. unsigned addPrivateSegmentBuffer(const SIRegisterInfo &TRI); unsigned addDispatchPtr(const SIRegisterInfo &TRI); unsigned addQueuePtr(const SIRegisterInfo &TRI); unsigned addKernargSegmentPtr(const SIRegisterInfo &TRI); unsigned addDispatchID(const SIRegisterInfo &TRI); unsigned addFlatScratchInit(const SIRegisterInfo &TRI); unsigned addImplicitBufferPtr(const SIRegisterInfo &TRI); // Add system SGPRs. unsigned addWorkGroupIDX() { ArgInfo.WorkGroupIDX = ArgDescriptor::createRegister(getNextSystemSGPR()); NumSystemSGPRs += 1; return ArgInfo.WorkGroupIDX.getRegister(); } unsigned addWorkGroupIDY() { ArgInfo.WorkGroupIDY = ArgDescriptor::createRegister(getNextSystemSGPR()); NumSystemSGPRs += 1; return ArgInfo.WorkGroupIDY.getRegister(); } unsigned addWorkGroupIDZ() { ArgInfo.WorkGroupIDZ = ArgDescriptor::createRegister(getNextSystemSGPR()); NumSystemSGPRs += 1; return ArgInfo.WorkGroupIDZ.getRegister(); } unsigned addWorkGroupInfo() { ArgInfo.WorkGroupInfo = ArgDescriptor::createRegister(getNextSystemSGPR()); NumSystemSGPRs += 1; return ArgInfo.WorkGroupInfo.getRegister(); } // Add special VGPR inputs void setWorkItemIDX(ArgDescriptor Arg) { ArgInfo.WorkItemIDX = Arg; } void setWorkItemIDY(ArgDescriptor Arg) { ArgInfo.WorkItemIDY = Arg; } void setWorkItemIDZ(ArgDescriptor Arg) { ArgInfo.WorkItemIDZ = Arg; } unsigned addPrivateSegmentWaveByteOffset() { ArgInfo.PrivateSegmentWaveByteOffset = ArgDescriptor::createRegister(getNextSystemSGPR()); NumSystemSGPRs += 1; return ArgInfo.PrivateSegmentWaveByteOffset.getRegister(); } void setPrivateSegmentWaveByteOffset(unsigned Reg) { ArgInfo.PrivateSegmentWaveByteOffset = ArgDescriptor::createRegister(Reg); } bool hasPrivateSegmentBuffer() const { return PrivateSegmentBuffer; } bool hasDispatchPtr() const { return DispatchPtr; } bool hasQueuePtr() const { return QueuePtr; } bool hasKernargSegmentPtr() const { return KernargSegmentPtr; } bool hasDispatchID() const { return DispatchID; } bool hasFlatScratchInit() const { return FlatScratchInit; } bool hasWorkGroupIDX() const { return WorkGroupIDX; } bool hasWorkGroupIDY() const { return WorkGroupIDY; } bool hasWorkGroupIDZ() const { return WorkGroupIDZ; } bool hasWorkGroupInfo() const { return WorkGroupInfo; } bool hasPrivateSegmentWaveByteOffset() const { return PrivateSegmentWaveByteOffset; } bool hasWorkItemIDX() const { return WorkItemIDX; } bool hasWorkItemIDY() const { return WorkItemIDY; } bool hasWorkItemIDZ() const { return WorkItemIDZ; } bool hasImplicitArgPtr() const { return ImplicitArgPtr; } bool hasImplicitBufferPtr() const { return ImplicitBufferPtr; } AMDGPUFunctionArgInfo &getArgInfo() { return ArgInfo; } const AMDGPUFunctionArgInfo &getArgInfo() const { return ArgInfo; } std::pair getPreloadedValue(AMDGPUFunctionArgInfo::PreloadedValue Value) const { return ArgInfo.getPreloadedValue(Value); } unsigned getPreloadedReg(AMDGPUFunctionArgInfo::PreloadedValue Value) const { return ArgInfo.getPreloadedValue(Value).first->getRegister(); } unsigned getGITPtrHigh() const { return GITPtrHigh; } unsigned get32BitAddressHighBits() const { return HighBitsOf32BitAddress; } unsigned getNumUserSGPRs() const { return NumUserSGPRs; } unsigned getNumPreloadedSGPRs() const { return NumUserSGPRs + NumSystemSGPRs; } unsigned getPrivateSegmentWaveByteOffsetSystemSGPR() const { return ArgInfo.PrivateSegmentWaveByteOffset.getRegister(); } /// Returns the physical register reserved for use as the resource /// descriptor for scratch accesses. unsigned getScratchRSrcReg() const { return ScratchRSrcReg; } void setScratchRSrcReg(unsigned Reg) { assert(Reg != 0 && "Should never be unset"); ScratchRSrcReg = Reg; } unsigned getScratchWaveOffsetReg() const { return ScratchWaveOffsetReg; } unsigned getFrameOffsetReg() const { return FrameOffsetReg; } void setStackPtrOffsetReg(unsigned Reg) { assert(Reg != 0 && "Should never be unset"); StackPtrOffsetReg = Reg; } // Note the unset value for this is AMDGPU::SP_REG rather than // NoRegister. This is mostly a workaround for MIR tests where state that // can't be directly computed from the function is not preserved in serialized // MIR. unsigned getStackPtrOffsetReg() const { return StackPtrOffsetReg; } void setScratchWaveOffsetReg(unsigned Reg) { assert(Reg != 0 && "Should never be unset"); ScratchWaveOffsetReg = Reg; if (isEntryFunction()) FrameOffsetReg = ScratchWaveOffsetReg; } unsigned getQueuePtrUserSGPR() const { return ArgInfo.QueuePtr.getRegister(); } unsigned getImplicitBufferPtrUserSGPR() const { return ArgInfo.ImplicitBufferPtr.getRegister(); } bool hasSpilledSGPRs() const { return HasSpilledSGPRs; } void setHasSpilledSGPRs(bool Spill = true) { HasSpilledSGPRs = Spill; } bool hasSpilledVGPRs() const { return HasSpilledVGPRs; } void setHasSpilledVGPRs(bool Spill = true) { HasSpilledVGPRs = Spill; } bool hasNonSpillStackObjects() const { return HasNonSpillStackObjects; } void setHasNonSpillStackObjects(bool StackObject = true) { HasNonSpillStackObjects = StackObject; } bool isStackRealigned() const { return IsStackRealigned; } void setIsStackRealigned(bool Realigned = true) { IsStackRealigned = Realigned; } unsigned getNumSpilledSGPRs() const { return NumSpilledSGPRs; } unsigned getNumSpilledVGPRs() const { return NumSpilledVGPRs; } void addToSpilledSGPRs(unsigned num) { NumSpilledSGPRs += num; } void addToSpilledVGPRs(unsigned num) { NumSpilledVGPRs += num; } unsigned getPSInputAddr() const { return PSInputAddr; } unsigned getPSInputEnable() const { return PSInputEnable; } bool isPSInputAllocated(unsigned Index) const { return PSInputAddr & (1 << Index); } void markPSInputAllocated(unsigned Index) { PSInputAddr |= 1 << Index; } void markPSInputEnabled(unsigned Index) { PSInputEnable |= 1 << Index; } bool returnsVoid() const { return ReturnsVoid; } void setIfReturnsVoid(bool Value) { ReturnsVoid = Value; } /// \returns A pair of default/requested minimum/maximum flat work group sizes /// for this function. std::pair getFlatWorkGroupSizes() const { return FlatWorkGroupSizes; } /// \returns Default/requested minimum flat work group size for this function. unsigned getMinFlatWorkGroupSize() const { return FlatWorkGroupSizes.first; } /// \returns Default/requested maximum flat work group size for this function. unsigned getMaxFlatWorkGroupSize() const { return FlatWorkGroupSizes.second; } /// \returns A pair of default/requested minimum/maximum number of waves per /// execution unit. std::pair getWavesPerEU() const { return WavesPerEU; } /// \returns Default/requested minimum number of waves per execution unit. unsigned getMinWavesPerEU() const { return WavesPerEU.first; } /// \returns Default/requested maximum number of waves per execution unit. unsigned getMaxWavesPerEU() const { return WavesPerEU.second; } /// \returns Stack object index for \p Dim's work group ID. int getDebuggerWorkGroupIDStackObjectIndex(unsigned Dim) const { assert(Dim < 3); return DebuggerWorkGroupIDStackObjectIndices[Dim]; } /// Sets stack object index for \p Dim's work group ID to \p ObjectIdx. void setDebuggerWorkGroupIDStackObjectIndex(unsigned Dim, int ObjectIdx) { assert(Dim < 3); DebuggerWorkGroupIDStackObjectIndices[Dim] = ObjectIdx; } /// \returns Stack object index for \p Dim's work item ID. int getDebuggerWorkItemIDStackObjectIndex(unsigned Dim) const { assert(Dim < 3); return DebuggerWorkItemIDStackObjectIndices[Dim]; } /// Sets stack object index for \p Dim's work item ID to \p ObjectIdx. void setDebuggerWorkItemIDStackObjectIndex(unsigned Dim, int ObjectIdx) { assert(Dim < 3); DebuggerWorkItemIDStackObjectIndices[Dim] = ObjectIdx; } /// \returns SGPR used for \p Dim's work group ID. unsigned getWorkGroupIDSGPR(unsigned Dim) const { switch (Dim) { case 0: assert(hasWorkGroupIDX()); return ArgInfo.WorkGroupIDX.getRegister(); case 1: assert(hasWorkGroupIDY()); return ArgInfo.WorkGroupIDY.getRegister(); case 2: assert(hasWorkGroupIDZ()); return ArgInfo.WorkGroupIDZ.getRegister(); } llvm_unreachable("unexpected dimension"); } /// \returns VGPR used for \p Dim' work item ID. unsigned getWorkItemIDVGPR(unsigned Dim) const; unsigned getLDSWaveSpillSize() const { return LDSWaveSpillSize; } const AMDGPUBufferPseudoSourceValue *getBufferPSV(const SIInstrInfo &TII, const Value *BufferRsrc) { assert(BufferRsrc); auto PSV = BufferPSVs.try_emplace( BufferRsrc, llvm::make_unique(TII)); return PSV.first->second.get(); } const AMDGPUImagePseudoSourceValue *getImagePSV(const SIInstrInfo &TII, const Value *ImgRsrc) { assert(ImgRsrc); auto PSV = ImagePSVs.try_emplace( ImgRsrc, llvm::make_unique(TII)); return PSV.first->second.get(); } unsigned getOccupancy() const { return Occupancy; } unsigned getMinAllowedOccupancy() const { if (!isMemoryBound() && !needsWaveLimiter()) return Occupancy; return (Occupancy < 4) ? Occupancy : 4; } void limitOccupancy(const MachineFunction &MF); void limitOccupancy(unsigned Limit) { if (Occupancy > Limit) Occupancy = Limit; } void increaseOccupancy(const MachineFunction &MF, unsigned Limit) { if (Occupancy < Limit) Occupancy = Limit; limitOccupancy(MF); } }; } // end namespace llvm #endif // LLVM_LIB_TARGET_AMDGPU_SIMACHINEFUNCTIONINFO_H