//===----------------------- SIFrameLowering.cpp --------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //==-----------------------------------------------------------------------===// #include "SIFrameLowering.h" #include "AMDGPUSubtarget.h" #include "SIInstrInfo.h" #include "SIMachineFunctionInfo.h" #include "SIRegisterInfo.h" #include "MCTargetDesc/AMDGPUMCTargetDesc.h" #include "llvm/CodeGen/LivePhysRegs.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineInstrBuilder.h" #include "llvm/CodeGen/RegisterScavenging.h" using namespace llvm; static ArrayRef getAllSGPR128(const GCNSubtarget &ST, const MachineFunction &MF) { return makeArrayRef(AMDGPU::SGPR_128RegClass.begin(), ST.getMaxNumSGPRs(MF) / 4); } static ArrayRef getAllSGPRs(const GCNSubtarget &ST, const MachineFunction &MF) { return makeArrayRef(AMDGPU::SGPR_32RegClass.begin(), ST.getMaxNumSGPRs(MF)); } void SIFrameLowering::emitFlatScratchInit(const GCNSubtarget &ST, MachineFunction &MF, MachineBasicBlock &MBB) const { const SIInstrInfo *TII = ST.getInstrInfo(); const SIRegisterInfo* TRI = &TII->getRegisterInfo(); const SIMachineFunctionInfo *MFI = MF.getInfo(); // We don't need this if we only have spills since there is no user facing // scratch. // TODO: If we know we don't have flat instructions earlier, we can omit // this from the input registers. // // TODO: We only need to know if we access scratch space through a flat // pointer. Because we only detect if flat instructions are used at all, // this will be used more often than necessary on VI. // Debug location must be unknown since the first debug location is used to // determine the end of the prologue. DebugLoc DL; MachineBasicBlock::iterator I = MBB.begin(); unsigned FlatScratchInitReg = MFI->getPreloadedReg(AMDGPUFunctionArgInfo::FLAT_SCRATCH_INIT); MachineRegisterInfo &MRI = MF.getRegInfo(); MRI.addLiveIn(FlatScratchInitReg); MBB.addLiveIn(FlatScratchInitReg); unsigned FlatScrInitLo = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub0); unsigned FlatScrInitHi = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub1); unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg(); // Do a 64-bit pointer add. if (ST.flatScratchIsPointer()) { BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), AMDGPU::FLAT_SCR_LO) .addReg(FlatScrInitLo) .addReg(ScratchWaveOffsetReg); BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32), AMDGPU::FLAT_SCR_HI) .addReg(FlatScrInitHi) .addImm(0); return; } // Copy the size in bytes. BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), AMDGPU::FLAT_SCR_LO) .addReg(FlatScrInitHi, RegState::Kill); // Add wave offset in bytes to private base offset. // See comment in AMDKernelCodeT.h for enable_sgpr_flat_scratch_init. BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), FlatScrInitLo) .addReg(FlatScrInitLo) .addReg(ScratchWaveOffsetReg); // Convert offset to 256-byte units. BuildMI(MBB, I, DL, TII->get(AMDGPU::S_LSHR_B32), AMDGPU::FLAT_SCR_HI) .addReg(FlatScrInitLo, RegState::Kill) .addImm(8); } unsigned SIFrameLowering::getReservedPrivateSegmentBufferReg( const GCNSubtarget &ST, const SIInstrInfo *TII, const SIRegisterInfo *TRI, SIMachineFunctionInfo *MFI, MachineFunction &MF) const { MachineRegisterInfo &MRI = MF.getRegInfo(); // We need to insert initialization of the scratch resource descriptor. unsigned ScratchRsrcReg = MFI->getScratchRSrcReg(); if (ScratchRsrcReg == AMDGPU::NoRegister || !MRI.isPhysRegUsed(ScratchRsrcReg)) return AMDGPU::NoRegister; if (ST.hasSGPRInitBug() || ScratchRsrcReg != TRI->reservedPrivateSegmentBufferReg(MF)) return ScratchRsrcReg; // We reserved the last registers for this. Shift it down to the end of those // which were actually used. // // FIXME: It might be safer to use a pseudoregister before replacement. // FIXME: We should be able to eliminate unused input registers. We only // cannot do this for the resources required for scratch access. For now we // skip over user SGPRs and may leave unused holes. // We find the resource first because it has an alignment requirement. unsigned NumPreloaded = (MFI->getNumPreloadedSGPRs() + 3) / 4; ArrayRef AllSGPR128s = getAllSGPR128(ST, MF); AllSGPR128s = AllSGPR128s.slice(std::min(static_cast(AllSGPR128s.size()), NumPreloaded)); // Skip the last N reserved elements because they should have already been // reserved for VCC etc. for (MCPhysReg Reg : AllSGPR128s) { // Pick the first unallocated one. Make sure we don't clobber the other // reserved input we needed. if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) { MRI.replaceRegWith(ScratchRsrcReg, Reg); MFI->setScratchRSrcReg(Reg); return Reg; } } return ScratchRsrcReg; } // Shift down registers reserved for the scratch wave offset and stack pointer // SGPRs. std::pair SIFrameLowering::getReservedPrivateSegmentWaveByteOffsetReg( const GCNSubtarget &ST, const SIInstrInfo *TII, const SIRegisterInfo *TRI, SIMachineFunctionInfo *MFI, MachineFunction &MF) const { MachineRegisterInfo &MRI = MF.getRegInfo(); unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg(); // No replacement necessary. if (ScratchWaveOffsetReg == AMDGPU::NoRegister || !MRI.isPhysRegUsed(ScratchWaveOffsetReg)) { assert(MFI->getStackPtrOffsetReg() == AMDGPU::SP_REG); return std::make_pair(AMDGPU::NoRegister, AMDGPU::NoRegister); } unsigned SPReg = MFI->getStackPtrOffsetReg(); if (ST.hasSGPRInitBug()) return std::make_pair(ScratchWaveOffsetReg, SPReg); unsigned NumPreloaded = MFI->getNumPreloadedSGPRs(); ArrayRef AllSGPRs = getAllSGPRs(ST, MF); if (NumPreloaded > AllSGPRs.size()) return std::make_pair(ScratchWaveOffsetReg, SPReg); AllSGPRs = AllSGPRs.slice(NumPreloaded); // We need to drop register from the end of the list that we cannot use // for the scratch wave offset. // + 2 s102 and s103 do not exist on VI. // + 2 for vcc // + 2 for xnack_mask // + 2 for flat_scratch // + 4 for registers reserved for scratch resource register // + 1 for register reserved for scratch wave offset. (By exluding this // register from the list to consider, it means that when this // register is being used for the scratch wave offset and there // are no other free SGPRs, then the value will stay in this register. // + 1 if stack pointer is used. // ---- // 13 (+1) unsigned ReservedRegCount = 13; if (AllSGPRs.size() < ReservedRegCount) return std::make_pair(ScratchWaveOffsetReg, SPReg); bool HandledScratchWaveOffsetReg = ScratchWaveOffsetReg != TRI->reservedPrivateSegmentWaveByteOffsetReg(MF); for (MCPhysReg Reg : AllSGPRs.drop_back(ReservedRegCount)) { // Pick the first unallocated SGPR. Be careful not to pick an alias of the // scratch descriptor, since we haven’t added its uses yet. if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) { if (!HandledScratchWaveOffsetReg) { HandledScratchWaveOffsetReg = true; MRI.replaceRegWith(ScratchWaveOffsetReg, Reg); MFI->setScratchWaveOffsetReg(Reg); ScratchWaveOffsetReg = Reg; break; } } } return std::make_pair(ScratchWaveOffsetReg, SPReg); } void SIFrameLowering::emitEntryFunctionPrologue(MachineFunction &MF, MachineBasicBlock &MBB) const { // Emit debugger prologue if "amdgpu-debugger-emit-prologue" attribute was // specified. const GCNSubtarget &ST = MF.getSubtarget(); if (ST.debuggerEmitPrologue()) emitDebuggerPrologue(MF, MBB); assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported"); SIMachineFunctionInfo *MFI = MF.getInfo(); // If we only have SGPR spills, we won't actually be using scratch memory // since these spill to VGPRs. // // FIXME: We should be cleaning up these unused SGPR spill frame indices // somewhere. const SIInstrInfo *TII = ST.getInstrInfo(); const SIRegisterInfo *TRI = &TII->getRegisterInfo(); MachineRegisterInfo &MRI = MF.getRegInfo(); const Function &F = MF.getFunction(); // We need to do the replacement of the private segment buffer and wave offset // register even if there are no stack objects. There could be stores to undef // or a constant without an associated object. // FIXME: We still have implicit uses on SGPR spill instructions in case they // need to spill to vector memory. It's likely that will not happen, but at // this point it appears we need the setup. This part of the prolog should be // emitted after frame indices are eliminated. if (MFI->hasFlatScratchInit()) emitFlatScratchInit(ST, MF, MBB); unsigned SPReg = MFI->getStackPtrOffsetReg(); if (SPReg != AMDGPU::SP_REG) { assert(MRI.isReserved(SPReg) && "SPReg used but not reserved"); DebugLoc DL; const MachineFrameInfo &FrameInfo = MF.getFrameInfo(); int64_t StackSize = FrameInfo.getStackSize(); if (StackSize == 0) { BuildMI(MBB, MBB.begin(), DL, TII->get(AMDGPU::COPY), SPReg) .addReg(MFI->getScratchWaveOffsetReg()); } else { BuildMI(MBB, MBB.begin(), DL, TII->get(AMDGPU::S_ADD_U32), SPReg) .addReg(MFI->getScratchWaveOffsetReg()) .addImm(StackSize * ST.getWavefrontSize()); } } unsigned ScratchRsrcReg = getReservedPrivateSegmentBufferReg(ST, TII, TRI, MFI, MF); unsigned ScratchWaveOffsetReg; std::tie(ScratchWaveOffsetReg, SPReg) = getReservedPrivateSegmentWaveByteOffsetReg(ST, TII, TRI, MFI, MF); // It's possible to have uses of only ScratchWaveOffsetReg without // ScratchRsrcReg if it's only used for the initialization of flat_scratch, // but the inverse is not true. if (ScratchWaveOffsetReg == AMDGPU::NoRegister) { assert(ScratchRsrcReg == AMDGPU::NoRegister); return; } // We need to insert initialization of the scratch resource descriptor. unsigned PreloadedScratchWaveOffsetReg = MFI->getPreloadedReg( AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET); unsigned PreloadedPrivateBufferReg = AMDGPU::NoRegister; if (ST.isAmdCodeObjectV2(F)) { PreloadedPrivateBufferReg = MFI->getPreloadedReg( AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_BUFFER); } bool OffsetRegUsed = MRI.isPhysRegUsed(ScratchWaveOffsetReg); bool ResourceRegUsed = ScratchRsrcReg != AMDGPU::NoRegister && MRI.isPhysRegUsed(ScratchRsrcReg); // We added live-ins during argument lowering, but since they were not used // they were deleted. We're adding the uses now, so add them back. if (OffsetRegUsed) { assert(PreloadedScratchWaveOffsetReg != AMDGPU::NoRegister && "scratch wave offset input is required"); MRI.addLiveIn(PreloadedScratchWaveOffsetReg); MBB.addLiveIn(PreloadedScratchWaveOffsetReg); } if (ResourceRegUsed && PreloadedPrivateBufferReg != AMDGPU::NoRegister) { assert(ST.isAmdCodeObjectV2(F) || ST.isMesaGfxShader(F)); MRI.addLiveIn(PreloadedPrivateBufferReg); MBB.addLiveIn(PreloadedPrivateBufferReg); } // Make the register selected live throughout the function. for (MachineBasicBlock &OtherBB : MF) { if (&OtherBB == &MBB) continue; if (OffsetRegUsed) OtherBB.addLiveIn(ScratchWaveOffsetReg); if (ResourceRegUsed) OtherBB.addLiveIn(ScratchRsrcReg); } DebugLoc DL; MachineBasicBlock::iterator I = MBB.begin(); // If we reserved the original input registers, we don't need to copy to the // reserved registers. bool CopyBuffer = ResourceRegUsed && PreloadedPrivateBufferReg != AMDGPU::NoRegister && ST.isAmdCodeObjectV2(F) && ScratchRsrcReg != PreloadedPrivateBufferReg; // This needs to be careful of the copying order to avoid overwriting one of // the input registers before it's been copied to it's final // destination. Usually the offset should be copied first. bool CopyBufferFirst = TRI->isSubRegisterEq(PreloadedPrivateBufferReg, ScratchWaveOffsetReg); if (CopyBuffer && CopyBufferFirst) { BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg) .addReg(PreloadedPrivateBufferReg, RegState::Kill); } if (OffsetRegUsed && PreloadedScratchWaveOffsetReg != ScratchWaveOffsetReg) { BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchWaveOffsetReg) .addReg(PreloadedScratchWaveOffsetReg, MRI.isPhysRegUsed(ScratchWaveOffsetReg) ? 0 : RegState::Kill); } if (CopyBuffer && !CopyBufferFirst) { BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg) .addReg(PreloadedPrivateBufferReg, RegState::Kill); } if (ResourceRegUsed) emitEntryFunctionScratchSetup(ST, MF, MBB, MFI, I, PreloadedPrivateBufferReg, ScratchRsrcReg); } // Emit scratch setup code for AMDPAL or Mesa, assuming ResourceRegUsed is set. void SIFrameLowering::emitEntryFunctionScratchSetup(const GCNSubtarget &ST, MachineFunction &MF, MachineBasicBlock &MBB, SIMachineFunctionInfo *MFI, MachineBasicBlock::iterator I, unsigned PreloadedPrivateBufferReg, unsigned ScratchRsrcReg) const { const SIInstrInfo *TII = ST.getInstrInfo(); const SIRegisterInfo *TRI = &TII->getRegisterInfo(); const Function &Fn = MF.getFunction(); DebugLoc DL; if (ST.isAmdPalOS()) { // The pointer to the GIT is formed from the offset passed in and either // the amdgpu-git-ptr-high function attribute or the top part of the PC unsigned RsrcLo = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0); unsigned RsrcHi = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1); unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1); const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32); if (MFI->getGITPtrHigh() != 0xffffffff) { BuildMI(MBB, I, DL, SMovB32, RsrcHi) .addImm(MFI->getGITPtrHigh()) .addReg(ScratchRsrcReg, RegState::ImplicitDefine); } else { const MCInstrDesc &GetPC64 = TII->get(AMDGPU::S_GETPC_B64); BuildMI(MBB, I, DL, GetPC64, Rsrc01); } auto GitPtrLo = AMDGPU::SGPR0; // Low GIT address passed in if (ST.hasMergedShaders()) { switch (MF.getFunction().getCallingConv()) { case CallingConv::AMDGPU_HS: case CallingConv::AMDGPU_GS: // Low GIT address is passed in s8 rather than s0 for an LS+HS or // ES+GS merged shader on gfx9+. GitPtrLo = AMDGPU::SGPR8; break; default: break; } } MF.getRegInfo().addLiveIn(GitPtrLo); MF.front().addLiveIn(GitPtrLo); BuildMI(MBB, I, DL, SMovB32, RsrcLo) .addReg(GitPtrLo) .addReg(ScratchRsrcReg, RegState::ImplicitDefine); // We now have the GIT ptr - now get the scratch descriptor from the entry // at offset 0 (or offset 16 for a compute shader). PointerType *PtrTy = PointerType::get(Type::getInt64Ty(MF.getFunction().getContext()), AMDGPUAS::CONSTANT_ADDRESS); MachinePointerInfo PtrInfo(UndefValue::get(PtrTy)); const MCInstrDesc &LoadDwordX4 = TII->get(AMDGPU::S_LOAD_DWORDX4_IMM); auto MMO = MF.getMachineMemOperand(PtrInfo, MachineMemOperand::MOLoad | MachineMemOperand::MOInvariant | MachineMemOperand::MODereferenceable, 0, 0); unsigned Offset = Fn.getCallingConv() == CallingConv::AMDGPU_CS ? 16 : 0; BuildMI(MBB, I, DL, LoadDwordX4, ScratchRsrcReg) .addReg(Rsrc01) .addImm(Offset) // offset .addImm(0) // glc .addReg(ScratchRsrcReg, RegState::ImplicitDefine) .addMemOperand(MMO); return; } if (ST.isMesaGfxShader(Fn) || (PreloadedPrivateBufferReg == AMDGPU::NoRegister)) { assert(!ST.isAmdCodeObjectV2(Fn)); const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32); unsigned Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2); unsigned Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3); // Use relocations to get the pointer, and setup the other bits manually. uint64_t Rsrc23 = TII->getScratchRsrcWords23(); if (MFI->hasImplicitBufferPtr()) { unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1); if (AMDGPU::isCompute(MF.getFunction().getCallingConv())) { const MCInstrDesc &Mov64 = TII->get(AMDGPU::S_MOV_B64); BuildMI(MBB, I, DL, Mov64, Rsrc01) .addReg(MFI->getImplicitBufferPtrUserSGPR()) .addReg(ScratchRsrcReg, RegState::ImplicitDefine); } else { const MCInstrDesc &LoadDwordX2 = TII->get(AMDGPU::S_LOAD_DWORDX2_IMM); PointerType *PtrTy = PointerType::get(Type::getInt64Ty(MF.getFunction().getContext()), AMDGPUAS::CONSTANT_ADDRESS); MachinePointerInfo PtrInfo(UndefValue::get(PtrTy)); auto MMO = MF.getMachineMemOperand(PtrInfo, MachineMemOperand::MOLoad | MachineMemOperand::MOInvariant | MachineMemOperand::MODereferenceable, 0, 0); BuildMI(MBB, I, DL, LoadDwordX2, Rsrc01) .addReg(MFI->getImplicitBufferPtrUserSGPR()) .addImm(0) // offset .addImm(0) // glc .addMemOperand(MMO) .addReg(ScratchRsrcReg, RegState::ImplicitDefine); } } else { unsigned Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0); unsigned Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1); BuildMI(MBB, I, DL, SMovB32, Rsrc0) .addExternalSymbol("SCRATCH_RSRC_DWORD0") .addReg(ScratchRsrcReg, RegState::ImplicitDefine); BuildMI(MBB, I, DL, SMovB32, Rsrc1) .addExternalSymbol("SCRATCH_RSRC_DWORD1") .addReg(ScratchRsrcReg, RegState::ImplicitDefine); } BuildMI(MBB, I, DL, SMovB32, Rsrc2) .addImm(Rsrc23 & 0xffffffff) .addReg(ScratchRsrcReg, RegState::ImplicitDefine); BuildMI(MBB, I, DL, SMovB32, Rsrc3) .addImm(Rsrc23 >> 32) .addReg(ScratchRsrcReg, RegState::ImplicitDefine); } } // Find a scratch register that we can use at the start of the prologue to // re-align the stack pointer. We avoid using callee-save registers since they // may appear to be free when this is called from canUseAsPrologue (during // shrink wrapping), but then no longer be free when this is called from // emitPrologue. // // FIXME: This is a bit conservative, since in the above case we could use one // of the callee-save registers as a scratch temp to re-align the stack pointer, // but we would then have to make sure that we were in fact saving at least one // callee-save register in the prologue, which is additional complexity that // doesn't seem worth the benefit. static unsigned findScratchNonCalleeSaveRegister(MachineBasicBlock &MBB) { MachineFunction *MF = MBB.getParent(); const GCNSubtarget &Subtarget = MF->getSubtarget(); const SIRegisterInfo &TRI = *Subtarget.getRegisterInfo(); LivePhysRegs LiveRegs(TRI); LiveRegs.addLiveIns(MBB); // Mark callee saved registers as used so we will not choose them. const MCPhysReg *CSRegs = TRI.getCalleeSavedRegs(MF); for (unsigned i = 0; CSRegs[i]; ++i) LiveRegs.addReg(CSRegs[i]); MachineRegisterInfo &MRI = MF->getRegInfo(); for (unsigned Reg : AMDGPU::SReg_32_XM0RegClass) { if (LiveRegs.available(MRI, Reg)) return Reg; } return AMDGPU::NoRegister; } void SIFrameLowering::emitPrologue(MachineFunction &MF, MachineBasicBlock &MBB) const { SIMachineFunctionInfo *FuncInfo = MF.getInfo(); if (FuncInfo->isEntryFunction()) { emitEntryFunctionPrologue(MF, MBB); return; } const MachineFrameInfo &MFI = MF.getFrameInfo(); const GCNSubtarget &ST = MF.getSubtarget(); const SIInstrInfo *TII = ST.getInstrInfo(); const SIRegisterInfo &TRI = TII->getRegisterInfo(); unsigned StackPtrReg = FuncInfo->getStackPtrOffsetReg(); unsigned FramePtrReg = FuncInfo->getFrameOffsetReg(); MachineBasicBlock::iterator MBBI = MBB.begin(); DebugLoc DL; // XXX - Is this the right predicate? bool NeedFP = hasFP(MF); uint32_t NumBytes = MFI.getStackSize(); uint32_t RoundedSize = NumBytes; const bool NeedsRealignment = TRI.needsStackRealignment(MF); if (NeedsRealignment) { assert(NeedFP); const unsigned Alignment = MFI.getMaxAlignment(); RoundedSize += Alignment; unsigned ScratchSPReg = findScratchNonCalleeSaveRegister(MBB); assert(ScratchSPReg != AMDGPU::NoRegister); // s_add_u32 tmp_reg, s32, NumBytes // s_and_b32 s32, tmp_reg, 0b111...0000 BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_U32), ScratchSPReg) .addReg(StackPtrReg) .addImm((Alignment - 1) * ST.getWavefrontSize()) .setMIFlag(MachineInstr::FrameSetup); BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_AND_B32), FramePtrReg) .addReg(ScratchSPReg, RegState::Kill) .addImm(-Alignment * ST.getWavefrontSize()) .setMIFlag(MachineInstr::FrameSetup); FuncInfo->setIsStackRealigned(true); } else if (NeedFP) { // If we need a base pointer, set it up here. It's whatever the value of // the stack pointer is at this point. Any variable size objects will be // allocated after this, so we can still use the base pointer to reference // locals. BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), FramePtrReg) .addReg(StackPtrReg) .setMIFlag(MachineInstr::FrameSetup); } if (RoundedSize != 0 && hasSP(MF)) { BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_U32), StackPtrReg) .addReg(StackPtrReg) .addImm(RoundedSize * ST.getWavefrontSize()) .setMIFlag(MachineInstr::FrameSetup); } for (const SIMachineFunctionInfo::SGPRSpillVGPRCSR &Reg : FuncInfo->getSGPRSpillVGPRs()) { if (!Reg.FI.hasValue()) continue; TII->storeRegToStackSlot(MBB, MBBI, Reg.VGPR, true, Reg.FI.getValue(), &AMDGPU::VGPR_32RegClass, &TII->getRegisterInfo()); } } void SIFrameLowering::emitEpilogue(MachineFunction &MF, MachineBasicBlock &MBB) const { const SIMachineFunctionInfo *FuncInfo = MF.getInfo(); if (FuncInfo->isEntryFunction()) return; const GCNSubtarget &ST = MF.getSubtarget(); const SIInstrInfo *TII = ST.getInstrInfo(); MachineBasicBlock::iterator MBBI = MBB.getFirstTerminator(); for (const SIMachineFunctionInfo::SGPRSpillVGPRCSR &Reg : FuncInfo->getSGPRSpillVGPRs()) { if (!Reg.FI.hasValue()) continue; TII->loadRegFromStackSlot(MBB, MBBI, Reg.VGPR, Reg.FI.getValue(), &AMDGPU::VGPR_32RegClass, &TII->getRegisterInfo()); } unsigned StackPtrReg = FuncInfo->getStackPtrOffsetReg(); if (StackPtrReg == AMDGPU::NoRegister) return; const MachineFrameInfo &MFI = MF.getFrameInfo(); uint32_t NumBytes = MFI.getStackSize(); DebugLoc DL; // FIXME: Clarify distinction between no set SP and SP. For callee functions, // it's really whether we need SP to be accurate or not. if (NumBytes != 0 && hasSP(MF)) { uint32_t RoundedSize = FuncInfo->isStackRealigned() ? NumBytes + MFI.getMaxAlignment() : NumBytes; BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_SUB_U32), StackPtrReg) .addReg(StackPtrReg) .addImm(RoundedSize * ST.getWavefrontSize()); } } static bool allStackObjectsAreDead(const MachineFrameInfo &MFI) { for (int I = MFI.getObjectIndexBegin(), E = MFI.getObjectIndexEnd(); I != E; ++I) { if (!MFI.isDeadObjectIndex(I)) return false; } return true; } int SIFrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI, unsigned &FrameReg) const { const SIRegisterInfo *RI = MF.getSubtarget().getRegisterInfo(); FrameReg = RI->getFrameRegister(MF); return MF.getFrameInfo().getObjectOffset(FI); } void SIFrameLowering::processFunctionBeforeFrameFinalized( MachineFunction &MF, RegScavenger *RS) const { MachineFrameInfo &MFI = MF.getFrameInfo(); if (!MFI.hasStackObjects()) return; const GCNSubtarget &ST = MF.getSubtarget(); const SIInstrInfo *TII = ST.getInstrInfo(); const SIRegisterInfo &TRI = TII->getRegisterInfo(); SIMachineFunctionInfo *FuncInfo = MF.getInfo(); bool AllSGPRSpilledToVGPRs = false; if (TRI.spillSGPRToVGPR() && FuncInfo->hasSpilledSGPRs()) { AllSGPRSpilledToVGPRs = true; // Process all SGPR spills before frame offsets are finalized. Ideally SGPRs // are spilled to VGPRs, in which case we can eliminate the stack usage. // // XXX - This operates under the assumption that only other SGPR spills are // users of the frame index. I'm not 100% sure this is correct. The // StackColoring pass has a comment saying a future improvement would be to // merging of allocas with spill slots, but for now according to // MachineFrameInfo isSpillSlot can't alias any other object. for (MachineBasicBlock &MBB : MF) { MachineBasicBlock::iterator Next; for (auto I = MBB.begin(), E = MBB.end(); I != E; I = Next) { MachineInstr &MI = *I; Next = std::next(I); if (TII->isSGPRSpill(MI)) { int FI = TII->getNamedOperand(MI, AMDGPU::OpName::addr)->getIndex(); assert(MFI.getStackID(FI) == SIStackID::SGPR_SPILL); if (FuncInfo->allocateSGPRSpillToVGPR(MF, FI)) { bool Spilled = TRI.eliminateSGPRToVGPRSpillFrameIndex(MI, FI, RS); (void)Spilled; assert(Spilled && "failed to spill SGPR to VGPR when allocated"); } else AllSGPRSpilledToVGPRs = false; } } } FuncInfo->removeSGPRToVGPRFrameIndices(MFI); } // FIXME: The other checks should be redundant with allStackObjectsAreDead, // but currently hasNonSpillStackObjects is set only from source // allocas. Stack temps produced from legalization are not counted currently. if (FuncInfo->hasNonSpillStackObjects() || FuncInfo->hasSpilledVGPRs() || !AllSGPRSpilledToVGPRs || !allStackObjectsAreDead(MFI)) { assert(RS && "RegScavenger required if spilling"); // We force this to be at offset 0 so no user object ever has 0 as an // address, so we may use 0 as an invalid pointer value. This is because // LLVM assumes 0 is an invalid pointer in address space 0. Because alloca // is required to be address space 0, we are forced to accept this for // now. Ideally we could have the stack in another address space with 0 as a // valid pointer, and -1 as the null value. // // This will also waste additional space when user stack objects require > 4 // byte alignment. // // The main cost here is losing the offset for addressing modes. However // this also ensures we shouldn't need a register for the offset when // emergency scavenging. int ScavengeFI = MFI.CreateFixedObject( TRI.getSpillSize(AMDGPU::SGPR_32RegClass), 0, false); RS->addScavengingFrameIndex(ScavengeFI); } } void SIFrameLowering::determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs, RegScavenger *RS) const { TargetFrameLowering::determineCalleeSaves(MF, SavedRegs, RS); const SIMachineFunctionInfo *MFI = MF.getInfo(); // The SP is specifically managed and we don't want extra spills of it. SavedRegs.reset(MFI->getStackPtrOffsetReg()); } MachineBasicBlock::iterator SIFrameLowering::eliminateCallFramePseudoInstr( MachineFunction &MF, MachineBasicBlock &MBB, MachineBasicBlock::iterator I) const { int64_t Amount = I->getOperand(0).getImm(); if (Amount == 0) return MBB.erase(I); const GCNSubtarget &ST = MF.getSubtarget(); const SIInstrInfo *TII = ST.getInstrInfo(); const DebugLoc &DL = I->getDebugLoc(); unsigned Opc = I->getOpcode(); bool IsDestroy = Opc == TII->getCallFrameDestroyOpcode(); uint64_t CalleePopAmount = IsDestroy ? I->getOperand(1).getImm() : 0; const TargetFrameLowering *TFI = MF.getSubtarget().getFrameLowering(); if (!TFI->hasReservedCallFrame(MF)) { unsigned Align = getStackAlignment(); Amount = alignTo(Amount, Align); assert(isUInt<32>(Amount) && "exceeded stack address space size"); const SIMachineFunctionInfo *MFI = MF.getInfo(); unsigned SPReg = MFI->getStackPtrOffsetReg(); unsigned Op = IsDestroy ? AMDGPU::S_SUB_U32 : AMDGPU::S_ADD_U32; BuildMI(MBB, I, DL, TII->get(Op), SPReg) .addReg(SPReg) .addImm(Amount * ST.getWavefrontSize()); } else if (CalleePopAmount != 0) { llvm_unreachable("is this used?"); } return MBB.erase(I); } void SIFrameLowering::emitDebuggerPrologue(MachineFunction &MF, MachineBasicBlock &MBB) const { const GCNSubtarget &ST = MF.getSubtarget(); const SIInstrInfo *TII = ST.getInstrInfo(); const SIRegisterInfo *TRI = &TII->getRegisterInfo(); const SIMachineFunctionInfo *MFI = MF.getInfo(); MachineBasicBlock::iterator I = MBB.begin(); DebugLoc DL; // For each dimension: for (unsigned i = 0; i < 3; ++i) { // Get work group ID SGPR, and make it live-in again. unsigned WorkGroupIDSGPR = MFI->getWorkGroupIDSGPR(i); MF.getRegInfo().addLiveIn(WorkGroupIDSGPR); MBB.addLiveIn(WorkGroupIDSGPR); // Since SGPRs are spilled into VGPRs, copy work group ID SGPR to VGPR in // order to spill it to scratch. unsigned WorkGroupIDVGPR = MF.getRegInfo().createVirtualRegister(&AMDGPU::VGPR_32RegClass); BuildMI(MBB, I, DL, TII->get(AMDGPU::V_MOV_B32_e32), WorkGroupIDVGPR) .addReg(WorkGroupIDSGPR); // Spill work group ID. int WorkGroupIDObjectIdx = MFI->getDebuggerWorkGroupIDStackObjectIndex(i); TII->storeRegToStackSlot(MBB, I, WorkGroupIDVGPR, false, WorkGroupIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI); // Get work item ID VGPR, and make it live-in again. unsigned WorkItemIDVGPR = MFI->getWorkItemIDVGPR(i); MF.getRegInfo().addLiveIn(WorkItemIDVGPR); MBB.addLiveIn(WorkItemIDVGPR); // Spill work item ID. int WorkItemIDObjectIdx = MFI->getDebuggerWorkItemIDStackObjectIndex(i); TII->storeRegToStackSlot(MBB, I, WorkItemIDVGPR, false, WorkItemIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI); } } bool SIFrameLowering::hasFP(const MachineFunction &MF) const { // All stack operations are relative to the frame offset SGPR. // TODO: Still want to eliminate sometimes. const MachineFrameInfo &MFI = MF.getFrameInfo(); // XXX - Is this only called after frame is finalized? Should be able to check // frame size. return MFI.hasStackObjects() && !allStackObjectsAreDead(MFI); } bool SIFrameLowering::hasSP(const MachineFunction &MF) const { const SIRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo(); // All stack operations are relative to the frame offset SGPR. const MachineFrameInfo &MFI = MF.getFrameInfo(); return MFI.hasCalls() || MFI.hasVarSizedObjects() || TRI->needsStackRealignment(MF); }