//===----------------------- R600FrameLowering.cpp ------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //==-----------------------------------------------------------------------===// #include "R600FrameLowering.h" #include "AMDGPUSubtarget.h" #include "R600RegisterInfo.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/Support/MathExtras.h" using namespace llvm; R600FrameLowering::~R600FrameLowering() = default; /// \returns The number of registers allocated for \p FI. int R600FrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI, unsigned &FrameReg) const { const MachineFrameInfo &MFI = MF.getFrameInfo(); const R600RegisterInfo *RI = MF.getSubtarget().getRegisterInfo(); // Fill in FrameReg output argument. FrameReg = RI->getFrameRegister(MF); // Start the offset at 2 so we don't overwrite work group information. // FIXME: We should only do this when the shader actually uses this // information. unsigned OffsetBytes = 2 * (getStackWidth(MF) * 4); int UpperBound = FI == -1 ? MFI.getNumObjects() : FI; for (int i = MFI.getObjectIndexBegin(); i < UpperBound; ++i) { OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlignment(i)); OffsetBytes += MFI.getObjectSize(i); // Each register holds 4 bytes, so we must always align the offset to at // least 4 bytes, so that 2 frame objects won't share the same register. OffsetBytes = alignTo(OffsetBytes, 4); } if (FI != -1) OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlignment(FI)); return OffsetBytes / (getStackWidth(MF) * 4); }