//===- Cloning.h - Clone various parts of LLVM programs ---------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines various functions that are used to clone chunks of LLVM // code for various purposes. This varies from copying whole modules into new // modules, to cloning functions with different arguments, to inlining // functions, to copying basic blocks to support loop unrolling or superblock // formation, etc. // //===----------------------------------------------------------------------===// #ifndef LLVM_TRANSFORMS_UTILS_CLONING_H #define LLVM_TRANSFORMS_UTILS_CLONING_H #include "llvm/ADT/SmallVector.h" #include "llvm/ADT/Twine.h" #include "llvm/Analysis/AliasAnalysis.h" #include "llvm/Analysis/AssumptionCache.h" #include "llvm/IR/CallSite.h" #include "llvm/IR/ValueHandle.h" #include "llvm/Transforms/Utils/ValueMapper.h" #include #include #include namespace llvm { class AllocaInst; class BasicBlock; class BlockFrequencyInfo; class CallInst; class CallGraph; class DebugInfoFinder; class DominatorTree; class Function; class Instruction; class InvokeInst; class Loop; class LoopInfo; class Module; class ProfileSummaryInfo; class ReturnInst; /// Return an exact copy of the specified module /// std::unique_ptr CloneModule(const Module *M); std::unique_ptr CloneModule(const Module *M, ValueToValueMapTy &VMap); /// Return a copy of the specified module. The ShouldCloneDefinition function /// controls whether a specific GlobalValue's definition is cloned. If the /// function returns false, the module copy will contain an external reference /// in place of the global definition. std::unique_ptr CloneModule(const Module *M, ValueToValueMapTy &VMap, function_ref ShouldCloneDefinition); /// ClonedCodeInfo - This struct can be used to capture information about code /// being cloned, while it is being cloned. struct ClonedCodeInfo { /// ContainsCalls - This is set to true if the cloned code contains a normal /// call instruction. bool ContainsCalls = false; /// ContainsDynamicAllocas - This is set to true if the cloned code contains /// a 'dynamic' alloca. Dynamic allocas are allocas that are either not in /// the entry block or they are in the entry block but are not a constant /// size. bool ContainsDynamicAllocas = false; /// All cloned call sites that have operand bundles attached are appended to /// this vector. This vector may contain nulls or undefs if some of the /// originally inserted callsites were DCE'ed after they were cloned. std::vector OperandBundleCallSites; ClonedCodeInfo() = default; }; /// CloneBasicBlock - Return a copy of the specified basic block, but without /// embedding the block into a particular function. The block returned is an /// exact copy of the specified basic block, without any remapping having been /// performed. Because of this, this is only suitable for applications where /// the basic block will be inserted into the same function that it was cloned /// from (loop unrolling would use this, for example). /// /// Also, note that this function makes a direct copy of the basic block, and /// can thus produce illegal LLVM code. In particular, it will copy any PHI /// nodes from the original block, even though there are no predecessors for the /// newly cloned block (thus, phi nodes will have to be updated). Also, this /// block will branch to the old successors of the original block: these /// successors will have to have any PHI nodes updated to account for the new /// incoming edges. /// /// The correlation between instructions in the source and result basic blocks /// is recorded in the VMap map. /// /// If you have a particular suffix you'd like to use to add to any cloned /// names, specify it as the optional third parameter. /// /// If you would like the basic block to be auto-inserted into the end of a /// function, you can specify it as the optional fourth parameter. /// /// If you would like to collect additional information about the cloned /// function, you can specify a ClonedCodeInfo object with the optional fifth /// parameter. /// BasicBlock *CloneBasicBlock(const BasicBlock *BB, ValueToValueMapTy &VMap, const Twine &NameSuffix = "", Function *F = nullptr, ClonedCodeInfo *CodeInfo = nullptr, DebugInfoFinder *DIFinder = nullptr); /// CloneFunction - Return a copy of the specified function and add it to that /// function's module. Also, any references specified in the VMap are changed /// to refer to their mapped value instead of the original one. If any of the /// arguments to the function are in the VMap, the arguments are deleted from /// the resultant function. The VMap is updated to include mappings from all of /// the instructions and basicblocks in the function from their old to new /// values. The final argument captures information about the cloned code if /// non-null. /// /// VMap contains no non-identity GlobalValue mappings and debug info metadata /// will not be cloned. /// Function *CloneFunction(Function *F, ValueToValueMapTy &VMap, ClonedCodeInfo *CodeInfo = nullptr); /// Clone OldFunc into NewFunc, transforming the old arguments into references /// to VMap values. Note that if NewFunc already has basic blocks, the ones /// cloned into it will be added to the end of the function. This function /// fills in a list of return instructions, and can optionally remap types /// and/or append the specified suffix to all values cloned. /// /// If ModuleLevelChanges is false, VMap contains no non-identity GlobalValue /// mappings. /// void CloneFunctionInto(Function *NewFunc, const Function *OldFunc, ValueToValueMapTy &VMap, bool ModuleLevelChanges, SmallVectorImpl &Returns, const char *NameSuffix = "", ClonedCodeInfo *CodeInfo = nullptr, ValueMapTypeRemapper *TypeMapper = nullptr, ValueMaterializer *Materializer = nullptr); void CloneAndPruneIntoFromInst(Function *NewFunc, const Function *OldFunc, const Instruction *StartingInst, ValueToValueMapTy &VMap, bool ModuleLevelChanges, SmallVectorImpl &Returns, const char *NameSuffix = "", ClonedCodeInfo *CodeInfo = nullptr); /// CloneAndPruneFunctionInto - This works exactly like CloneFunctionInto, /// except that it does some simple constant prop and DCE on the fly. The /// effect of this is to copy significantly less code in cases where (for /// example) a function call with constant arguments is inlined, and those /// constant arguments cause a significant amount of code in the callee to be /// dead. Since this doesn't produce an exactly copy of the input, it can't be /// used for things like CloneFunction or CloneModule. /// /// If ModuleLevelChanges is false, VMap contains no non-identity GlobalValue /// mappings. /// void CloneAndPruneFunctionInto(Function *NewFunc, const Function *OldFunc, ValueToValueMapTy &VMap, bool ModuleLevelChanges, SmallVectorImpl &Returns, const char *NameSuffix = "", ClonedCodeInfo *CodeInfo = nullptr, Instruction *TheCall = nullptr); /// InlineFunctionInfo - This class captures the data input to the /// InlineFunction call, and records the auxiliary results produced by it. class InlineFunctionInfo { public: explicit InlineFunctionInfo(CallGraph *cg = nullptr, std::function *GetAssumptionCache = nullptr, ProfileSummaryInfo *PSI = nullptr, BlockFrequencyInfo *CallerBFI = nullptr, BlockFrequencyInfo *CalleeBFI = nullptr) : CG(cg), GetAssumptionCache(GetAssumptionCache), PSI(PSI), CallerBFI(CallerBFI), CalleeBFI(CalleeBFI) {} /// CG - If non-null, InlineFunction will update the callgraph to reflect the /// changes it makes. CallGraph *CG; std::function *GetAssumptionCache; ProfileSummaryInfo *PSI; BlockFrequencyInfo *CallerBFI, *CalleeBFI; /// StaticAllocas - InlineFunction fills this in with all static allocas that /// get copied into the caller. SmallVector StaticAllocas; /// InlinedCalls - InlineFunction fills this in with callsites that were /// inlined from the callee. This is only filled in if CG is non-null. SmallVector InlinedCalls; /// All of the new call sites inlined into the caller. /// /// 'InlineFunction' fills this in by scanning the inlined instructions, and /// only if CG is null. If CG is non-null, instead the value handle /// `InlinedCalls` above is used. SmallVector InlinedCallSites; void reset() { StaticAllocas.clear(); InlinedCalls.clear(); InlinedCallSites.clear(); } }; /// InlineFunction - This function inlines the called function into the basic /// block of the caller. This returns false if it is not possible to inline /// this call. The program is still in a well defined state if this occurs /// though. /// /// Note that this only does one level of inlining. For example, if the /// instruction 'call B' is inlined, and 'B' calls 'C', then the call to 'C' now /// exists in the instruction stream. Similarly this will inline a recursive /// function by one level. /// /// Note that while this routine is allowed to cleanup and optimize the /// *inlined* code to minimize the actual inserted code, it must not delete /// code in the caller as users of this routine may have pointers to /// instructions in the caller that need to remain stable. /// /// If ForwardVarArgsTo is passed, inlining a function with varargs is allowed /// and all varargs at the callsite will be passed to any calls to /// ForwardVarArgsTo. The caller of InlineFunction has to make sure any varargs /// are only used by ForwardVarArgsTo. bool InlineFunction(CallInst *C, InlineFunctionInfo &IFI, AAResults *CalleeAAR = nullptr, bool InsertLifetime = true); bool InlineFunction(InvokeInst *II, InlineFunctionInfo &IFI, AAResults *CalleeAAR = nullptr, bool InsertLifetime = true); bool InlineFunction(CallSite CS, InlineFunctionInfo &IFI, AAResults *CalleeAAR = nullptr, bool InsertLifetime = true, Function *ForwardVarArgsTo = nullptr); /// \brief Clones a loop \p OrigLoop. Returns the loop and the blocks in \p /// Blocks. /// /// Updates LoopInfo and DominatorTree assuming the loop is dominated by block /// \p LoopDomBB. Insert the new blocks before block specified in \p Before. /// Note: Only innermost loops are supported. Loop *cloneLoopWithPreheader(BasicBlock *Before, BasicBlock *LoopDomBB, Loop *OrigLoop, ValueToValueMapTy &VMap, const Twine &NameSuffix, LoopInfo *LI, DominatorTree *DT, SmallVectorImpl &Blocks); /// \brief Remaps instructions in \p Blocks using the mapping in \p VMap. void remapInstructionsInBlocks(const SmallVectorImpl &Blocks, ValueToValueMapTy &VMap); /// Split edge between BB and PredBB and duplicate all non-Phi instructions /// from BB between its beginning and the StopAt instruction into the split /// block. Phi nodes are not duplicated, but their uses are handled correctly: /// we replace them with the uses of corresponding Phi inputs. ValueMapping /// is used to map the original instructions from BB to their newly-created /// copies. Returns the split block. BasicBlock * DuplicateInstructionsInSplitBetween(BasicBlock *BB, BasicBlock *PredBB, Instruction *StopAt, ValueToValueMapTy &ValueMapping); } // end namespace llvm #endif // LLVM_TRANSFORMS_UTILS_CLONING_H