//===- examples/ModuleMaker/ModuleMaker.cpp - Example project ---*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This programs is a simple example that creates an LLVM module "from scratch", // emitting it as a bitcode file to standard out. This is just to show how // LLVM projects work and to demonstrate some of the LLVM APIs. // //===----------------------------------------------------------------------===// #include "llvm/Bitcode/BitcodeWriter.h" #include "llvm/IR/BasicBlock.h" #include "llvm/IR/Constants.h" #include "llvm/IR/DerivedTypes.h" #include "llvm/IR/Function.h" #include "llvm/IR/InstrTypes.h" #include "llvm/IR/Instruction.h" #include "llvm/IR/Instructions.h" #include "llvm/IR/LLVMContext.h" #include "llvm/IR/Module.h" #include "llvm/IR/Type.h" #include "llvm/Support/raw_ostream.h" using namespace llvm; int main() { LLVMContext Context; // Create the "module" or "program" or "translation unit" to hold the // function Module *M = new Module("test", Context); // Create the main function: first create the type 'int ()' FunctionType *FT = FunctionType::get(Type::getInt32Ty(Context), /*not vararg*/false); // By passing a module as the last parameter to the Function constructor, // it automatically gets appended to the Module. Function *F = Function::Create(FT, Function::ExternalLinkage, "main", M); // Add a basic block to the function... again, it automatically inserts // because of the last argument. BasicBlock *BB = BasicBlock::Create(Context, "EntryBlock", F); // Get pointers to the constant integers... Value *Two = ConstantInt::get(Type::getInt32Ty(Context), 2); Value *Three = ConstantInt::get(Type::getInt32Ty(Context), 3); // Create the add instruction... does not insert... Instruction *Add = BinaryOperator::Create(Instruction::Add, Two, Three, "addresult"); // explicitly insert it into the basic block... BB->getInstList().push_back(Add); // Create the return instruction and add it to the basic block BB->getInstList().push_back(ReturnInst::Create(Context, Add)); // Output the bitcode file to stdout WriteBitcodeToFile(M, outs()); // Delete the module and all of its contents. delete M; return 0; }