# Cross toolchain configuration for using clang-cl on non-Windows hosts to # target MSVC. # # Usage: # cmake -G Ninja # -DCMAKE_TOOLCHAIN_FILE=/path/to/this/file # -DHOST_ARCH=[aarch64|arm64|armv7|arm|i686|x86|x86_64|x64] # -DLLVM_NATIVE_TOOLCHAIN=/path/to/llvm/installation # -DMSVC_BASE=/path/to/MSVC/system/libraries/and/includes # -DWINSDK_BASE=/path/to/windows-sdk # -DWINSDK_VER=windows sdk version folder name # # HOST_ARCH: # The architecture to build for. # # LLVM_NATIVE_TOOLCHAIN: # *Absolute path* to a folder containing the toolchain which will be used to # build. At a minimum, this folder should have a bin directory with a # copy of clang-cl, clang, clang++, and lld-link, as well as a lib directory # containing clang's system resource directory. # # MSVC_BASE: # *Absolute path* to the folder containing MSVC headers and system libraries. # The layout of the folder matches that which is intalled by MSVC 2017 on # Windows, and should look like this: # # ${MSVC_BASE} # include # vector # stdint.h # etc... # lib # x64 # libcmt.lib # msvcrt.lib # etc... # x86 # libcmt.lib # msvcrt.lib # etc... # # For versions of MSVC < 2017, or where you have a hermetic toolchain in a # custom format, you must use symlinks or restructure it to look like the above. # # WINSDK_BASE: # Together with WINSDK_VER, determines the location of Windows SDK headers # and libraries. # # WINSDK_VER: # Together with WINSDK_BASE, determines the locations of Windows SDK headers # and libraries. # # WINSDK_BASE and WINSDK_VER work together to define a folder layout that matches # that of the Windows SDK installation on a standard Windows machine. It should # match the layout described below. # # Note that if you install Windows SDK to a windows machine and simply copy the # files, it will already be in the correct layout. # # ${WINSDK_BASE} # Include # ${WINSDK_VER} # shared # ucrt # um # windows.h # etc... # Lib # ${WINSDK_VER} # ucrt # x64 # x86 # ucrt.lib # etc... # um # x64 # x86 # kernel32.lib # etc # # IMPORTANT: In order for this to work, you will need a valid copy of the Windows # SDK and C++ STL headers and libraries on your host. Additionally, since the # Windows libraries and headers are not case-correct, this toolchain file sets # up a VFS overlay for the SDK headers and case-correcting symlinks for the # libraries when running on a case-sensitive filesystem. # When configuring CMake with a toolchain file against a top-level CMakeLists.txt, # it will actually run CMake many times, once for each small test program used to # determine what features a compiler supports. Unfortunately, none of these # invocations share a CMakeCache.txt with the top-level invocation, meaning they # won't see the value of any arguments the user passed via -D. Since these are # necessary to properly configure MSVC in both the top-level configuration as well as # all feature-test invocations, we set environment variables with the values so that # these environments get inherited by child invocations. function(init_user_prop prop) if(${prop}) set(ENV{_${prop}} "${${prop}}") else() set(${prop} "$ENV{_${prop}}" PARENT_SCOPE) endif() endfunction() function(generate_winsdk_vfs_overlay winsdk_include_dir output_path) set(include_dirs) file(GLOB_RECURSE entries LIST_DIRECTORIES true "${winsdk_include_dir}/*") foreach(entry ${entries}) if(IS_DIRECTORY "${entry}") list(APPEND include_dirs "${entry}") endif() endforeach() file(WRITE "${output_path}" "version: 0\n") file(APPEND "${output_path}" "case-sensitive: false\n") file(APPEND "${output_path}" "roots:\n") foreach(dir ${include_dirs}) file(GLOB headers RELATIVE "${dir}" "${dir}/*.h") if(NOT headers) continue() endif() file(APPEND "${output_path}" " - name: \"${dir}\"\n") file(APPEND "${output_path}" " type: directory\n") file(APPEND "${output_path}" " contents:\n") foreach(header ${headers}) file(APPEND "${output_path}" " - name: \"${header}\"\n") file(APPEND "${output_path}" " type: file\n") file(APPEND "${output_path}" " external-contents: \"${dir}/${header}\"\n") endforeach() endforeach() endfunction() function(generate_winsdk_lib_symlinks winsdk_um_lib_dir output_dir) execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${output_dir}") file(GLOB libraries RELATIVE "${winsdk_um_lib_dir}" "${winsdk_um_lib_dir}/*") foreach(library ${libraries}) string(TOLOWER "${library}" symlink_name) execute_process(COMMAND "${CMAKE_COMMAND}" -E create_symlink "${winsdk_um_lib_dir}/${library}" "${output_dir}/${symlink_name}") endforeach() endfunction() set(CMAKE_SYSTEM_NAME Windows) set(CMAKE_SYSTEM_VERSION 10.0) set(CMAKE_SYSTEM_PROCESSOR AMD64) init_user_prop(HOST_ARCH) init_user_prop(LLVM_NATIVE_TOOLCHAIN) init_user_prop(MSVC_BASE) init_user_prop(WINSDK_BASE) init_user_prop(WINSDK_VER) if(NOT HOST_ARCH) set(HOST_ARCH x86_64) endif() if(HOST_ARCH STREQUAL "aarch64" OR HOST_ARCH STREQUAL "arm64") set(TRIPLE_ARCH "aarch64") set(WINSDK_ARCH "arm64") elseif(HOST_ARCH STREQUAL "armv7" OR HOST_ARCH STREQUAL "arm") set(TRIPLE_ARCH "armv7") set(WINSDK_ARCH "arm") elseif(HOST_ARCH STREQUAL "i686" OR HOST_ARCH STREQUAL "x86") set(TRIPLE_ARCH "i686") set(WINSDK_ARCH "x86") elseif(HOST_ARCH STREQUAL "x86_64" OR HOST_ARCH STREQUAL "x64") set(TRIPLE_ARCH "x86_64") set(WINSDK_ARCH "x64") else() message(SEND_ERROR "Unknown host architecture ${HOST_ARCH}. Must be aarch64 (or arm64), armv7 (or arm), i686 (or x86), or x86_64 (or x64).") endif() set(MSVC_INCLUDE "${MSVC_BASE}/include") set(MSVC_LIB "${MSVC_BASE}/lib") set(WINSDK_INCLUDE "${WINSDK_BASE}/Include/${WINSDK_VER}") set(WINSDK_LIB "${WINSDK_BASE}/Lib/${WINSDK_VER}") # Do some sanity checking to make sure we can find a native toolchain and # that the Windows SDK / MSVC STL directories look kosher. if(NOT EXISTS "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl" OR NOT EXISTS "${LLVM_NATIVE_TOOLCHAIN}/bin/lld-link") message(SEND_ERROR "LLVM_NATIVE_TOOLCHAIN folder '${LLVM_NATIVE_TOOLCHAIN}' does not " "point to a valid directory containing bin/clang-cl and bin/lld-link " "binaries") endif() if(NOT EXISTS "${MSVC_BASE}" OR NOT EXISTS "${MSVC_INCLUDE}" OR NOT EXISTS "${MSVC_LIB}") message(SEND_ERROR "CMake variable MSVC_BASE must point to a folder containing MSVC " "system headers and libraries") endif() if(NOT EXISTS "${WINSDK_BASE}" OR NOT EXISTS "${WINSDK_INCLUDE}" OR NOT EXISTS "${WINSDK_LIB}") message(SEND_ERROR "CMake variable WINSDK_BASE and WINSDK_VER must resolve to a valid " "Windows SDK installation") endif() if(NOT EXISTS "${WINSDK_INCLUDE}/um/Windows.h") message(SEND_ERROR "Cannot find Windows.h") endif() if(NOT EXISTS "${WINSDK_INCLUDE}/um/WINDOWS.H") set(case_sensitive_filesystem TRUE) endif() set(CMAKE_C_COMPILER "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl" CACHE FILEPATH "") set(CMAKE_CXX_COMPILER "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl" CACHE FILEPATH "") set(CMAKE_LINKER "${LLVM_NATIVE_TOOLCHAIN}/bin/lld-link" CACHE FILEPATH "") # Even though we're cross-compiling, we need some native tools (e.g. llvm-tblgen), and those # native tools have to be built before we can start doing the cross-build. LLVM supports # a CROSS_TOOLCHAIN_FLAGS_NATIVE argument which consists of a list of flags to pass to CMake # when configuring the NATIVE portion of the cross-build. By default we construct this so # that it points to the tools in the same location as the native clang-cl that we're using. list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_ASM_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang") list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_C_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang") list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_CXX_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang++") set(CROSS_TOOLCHAIN_FLAGS_NATIVE "${_CTF_NATIVE_DEFAULT}" CACHE STRING "") set(COMPILE_FLAGS -D_CRT_SECURE_NO_WARNINGS --target=${TRIPLE_ARCH}-windows-msvc -fms-compatibility-version=19.11 -imsvc "${MSVC_INCLUDE}" -imsvc "${WINSDK_INCLUDE}/ucrt" -imsvc "${WINSDK_INCLUDE}/shared" -imsvc "${WINSDK_INCLUDE}/um" -imsvc "${WINSDK_INCLUDE}/winrt") if(case_sensitive_filesystem) # Ensure all sub-configures use the top-level VFS overlay instead of generating their own. init_user_prop(winsdk_vfs_overlay_path) if(NOT winsdk_vfs_overlay_path) set(winsdk_vfs_overlay_path "${CMAKE_BINARY_DIR}/winsdk_vfs_overlay.yaml") generate_winsdk_vfs_overlay("${WINSDK_BASE}/Include/${WINSDK_VER}" "${winsdk_vfs_overlay_path}") init_user_prop(winsdk_vfs_overlay_path) endif() list(APPEND COMPILE_FLAGS -Xclang -ivfsoverlay -Xclang "${winsdk_vfs_overlay_path}") endif() string(REPLACE ";" " " COMPILE_FLAGS "${COMPILE_FLAGS}") # We need to preserve any flags that were passed in by the user. However, we # can't append to CMAKE_C_FLAGS and friends directly, because toolchain files # will be re-invoked on each reconfigure and therefore need to be idempotent. # The assignments to the _INITIAL cache variables don't use FORCE, so they'll # only be populated on the initial configure, and their values won't change # afterward. set(_CMAKE_C_FLAGS_INITIAL "${CMAKE_C_FLAGS}" CACHE STRING "") set(CMAKE_C_FLAGS "${_CMAKE_C_FLAGS_INITIAL} ${COMPILE_FLAGS}" CACHE STRING "" FORCE) set(_CMAKE_CXX_FLAGS_INITIAL "${CMAKE_CXX_FLAGS}" CACHE STRING "") set(CMAKE_CXX_FLAGS "${_CMAKE_CXX_FLAGS_INITIAL} ${COMPILE_FLAGS}" CACHE STRING "" FORCE) set(LINK_FLAGS # Prevent CMake from attempting to invoke mt.exe. It only recognizes the slashed form and not the dashed form. /manifest:no -libpath:"${MSVC_LIB}/${WINSDK_ARCH}" -libpath:"${WINSDK_LIB}/ucrt/${WINSDK_ARCH}" -libpath:"${WINSDK_LIB}/um/${WINSDK_ARCH}") if(case_sensitive_filesystem) # Ensure all sub-configures use the top-level symlinks dir instead of generating their own. init_user_prop(winsdk_lib_symlinks_dir) if(NOT winsdk_lib_symlinks_dir) set(winsdk_lib_symlinks_dir "${CMAKE_BINARY_DIR}/winsdk_lib_symlinks") generate_winsdk_lib_symlinks("${WINSDK_BASE}/Lib/${WINSDK_VER}/um/${WINSDK_ARCH}" "${winsdk_lib_symlinks_dir}") init_user_prop(winsdk_lib_symlinks_dir) endif() list(APPEND LINK_FLAGS -libpath:"${winsdk_lib_symlinks_dir}") endif() string(REPLACE ";" " " LINK_FLAGS "${LINK_FLAGS}") # See explanation for compiler flags above for the _INITIAL variables. set(_CMAKE_EXE_LINKER_FLAGS_INITIAL "${CMAKE_EXE_LINKER_FLAGS}" CACHE STRING "") set(CMAKE_EXE_LINKER_FLAGS "${_CMAKE_EXE_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE) set(_CMAKE_MODULE_LINKER_FLAGS_INITIAL "${CMAKE_MODULE_LINKER_FLAGS}" CACHE STRING "") set(CMAKE_MODULE_LINKER_FLAGS "${_CMAKE_MODULE_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE) set(_CMAKE_SHARED_LINKER_FLAGS_INITIAL "${CMAKE_SHARED_LINKER_FLAGS}" CACHE STRING "") set(CMAKE_SHARED_LINKER_FLAGS "${_CMAKE_SHARED_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE) # CMake populates these with a bunch of unnecessary libraries, which requires # extra case-correcting symlinks and what not. Instead, let projects explicitly # control which libraries they require. set(CMAKE_C_STANDARD_LIBRARIES "" CACHE STRING "" FORCE) set(CMAKE_CXX_STANDARD_LIBRARIES "" CACHE STRING "" FORCE) # Allow clang-cl to work with macOS paths. set(CMAKE_USER_MAKE_RULES_OVERRIDE "${CMAKE_CURRENT_LIST_DIR}/ClangClCMakeCompileRules.cmake")