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authorJonas Paulsson <paulsson@linux.vnet.ibm.com>2017-09-12 12:11:29 +0000
committerJonas Paulsson <paulsson@linux.vnet.ibm.com>2017-09-12 12:11:29 +0000
commit1043ae059e6e743ffce41d8d5feb0b312b86a425 (patch)
tree6f5b024e9ada2738961f5db4fa2b7eee43595c8b /test/CodeGen/SystemZ
parentc209908de884b4c3957d4e83be96e02f986134c9 (diff)
[SystemZ] Add the CoveredBySubRegs bit to GPR64, GPR128 and FPR128 registers.
This bit is needed in order for the CalleeSavedRegs list to automatically include the super registers if all of their subregs are present. Thanks to Wei Mi for initially indicating this deficiency in the SystemZ backend. Review: Ulrich Weigand. https://bugs.llvm.org/show_bug.cgi?id=34550 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@313023 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'test/CodeGen/SystemZ')
-rw-r--r--test/CodeGen/SystemZ/loop-03.ll126
1 files changed, 126 insertions, 0 deletions
diff --git a/test/CodeGen/SystemZ/loop-03.ll b/test/CodeGen/SystemZ/loop-03.ll
new file mode 100644
index 00000000000..b95e1ae2dcc
--- /dev/null
+++ b/test/CodeGen/SystemZ/loop-03.ll
@@ -0,0 +1,126 @@
+; Test that loops with sufficient registers do not reload or spill on
+; stack. These cases include calls and it is necessary to have the GR128 /
+; FP128 registers part of the callee saved registers list in order to avoid
+; spilling / reloading.
+;
+; RUN: llc < %s -mtriple=s390x-linux-gnu -mcpu=z13 | FileCheck %s
+
+%0 = type { %0*, %0*, %0*, i32, %1*, i64, i64, i64, i64, i64, i64, %2, %5, %7 }
+%1 = type { i32, i32, i32 (%1*, i64, i32)*, i32 (%1*, i64, i64, i32, i8**)*, i32 (%1*, i64, i64, i64, i32)*, i32 (%1*)*, void (i8*)*, i8*, i8* }
+%2 = type { i64, i64, %3** }
+%3 = type { %4*, i64 }
+%4 = type { i64, i8* }
+%5 = type { i64, i64, %6** }
+%6 = type { i64, %4*, i32, i64, i8* }
+%7 = type { i64, i64, %8** }
+%8 = type { i64, i64*, i64*, %4*, i64, i32*, %5, i32, i64, i64 }
+
+declare void @llvm.memcpy.p0i8.p0i8.i64(i8* nocapture writeonly, i8* nocapture readonly, i64, i32, i1)
+
+define void @fun0(%0*) {
+; CHECK-LABEL: .LBB0_4
+; CHECK: => This Inner Loop Header: Depth=2
+; CHECK-NOT: 16-byte Folded Spill
+; CHECK-NOT: 16-byte Folded Reload
+
+ %2 = load i64, i64* undef, align 8
+ %3 = udiv i64 128, %2
+ %4 = mul i64 %3, %2
+ %5 = load i64, i64* undef, align 8
+ switch i32 undef, label %36 [
+ i32 1, label %6
+ i32 2, label %7
+ i32 3, label %8
+ i32 4, label %9
+ i32 5, label %10
+ i32 6, label %11
+ ]
+
+; <label>:6: ; preds = %1
+ br label %12
+
+; <label>:7: ; preds = %1
+ br label %12
+
+; <label>:8: ; preds = %1
+ unreachable
+
+; <label>:9: ; preds = %1
+ unreachable
+
+; <label>:10: ; preds = %1
+ unreachable
+
+; <label>:11: ; preds = %1
+ unreachable
+
+; <label>:12: ; preds = %7, %6
+ %13 = getelementptr inbounds %0, %0* %0, i64 0, i32 5
+ br label %14
+
+; <label>:14: ; preds = %31, %12
+ %15 = phi i64 [ undef, %31 ], [ %5, %12 ]
+ %16 = phi i64 [ %35, %31 ], [ undef, %12 ]
+ %17 = load i64, i64* %13, align 8
+ %18 = icmp ult i64 %15, %17
+ %19 = select i1 %18, i64 %15, i64 %17
+ %20 = udiv i64 %19, %4
+ %21 = icmp ugt i64 %20, 1
+ %22 = select i1 %21, i64 %20, i64 1
+ %23 = sub i64 %22, 0
+ br label %24
+
+; <label>:24: ; preds = %24, %14
+ %25 = phi i64 [ %23, %14 ], [ %27, %24 ]
+ call void @llvm.memcpy.p0i8.p0i8.i64(i8* undef, i8* nonnull undef, i64 %4, i32 1, i1 false)
+ %26 = getelementptr inbounds i8, i8* null, i64 %4
+ store i8* %26, i8** undef, align 8
+ %27 = add i64 %25, -4
+ %28 = icmp eq i64 %27, 0
+ br i1 %28, label %31, label %24
+
+; <label>:29: ; preds = %24
+ br i1 undef, label %31, label %30
+
+; <label>:30: ; preds = %29
+ call void @llvm.memcpy.p0i8.p0i8.i64(i8* %26, i8* nonnull undef, i64 %4, i32 1, i1 false)
+ br label %31
+
+; <label>:31: ; preds = %30, %29
+ %32 = call signext i32 undef(%1* undef, i64 %16, i32 signext 8)
+ %33 = icmp eq i64 undef, 0
+ %34 = select i1 %33, i64 0, i64 %19
+ %35 = add i64 %34, %16
+ br i1 %33, label %36, label %14
+
+; <label>:36: ; preds = %31, %1
+ ret void
+}
+
+declare fp128 @llvm.pow.f128(fp128, fp128)
+
+define void @fun1(fp128*) {
+; CHECK-LABEL: .LBB1_2
+; CHECK: =>This Inner Loop Header: Depth=1
+; CHECK-NOT: 16-byte Folded Spill
+; CHECK-NOT: 16-byte Folded Reload
+; CHECK-LABEL: .LBB1_3
+
+ br i1 undef, label %7, label %2
+
+; <label>:2: ; preds = %2, %1
+ %3 = phi fp128 [ %5, %2 ], [ 0xL00000000000000000000000000000000, %1 ]
+ %4 = tail call fp128 @llvm.pow.f128(fp128 0xL00000000000000000000000000000000, fp128 0xL00000000000000000000000000000000) #2
+ %5 = fadd fp128 %3, %4
+ %6 = icmp eq i64 undef, 0
+ br i1 %6, label %7, label %2
+
+; <label>:7: ; preds = %2, %1
+ %8 = phi fp128 [ 0xL00000000000000000000000000000000, %1 ], [ %5, %2 ]
+ %9 = fadd fp128 0xL00000000000000000000000000000000, %8
+ %10 = fadd fp128 0xL00000000000000000000000000000000, %9
+ %11 = fadd fp128 0xL00000000000000000000000000000000, %10
+ %12 = tail call fp128 @llvm.pow.f128(fp128 %11, fp128 0xL00000000000000000000000000000000) #2
+ store fp128 %12, fp128* %0, align 8
+ ret void
+}