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authorHal Finkel <hfinkel@anl.gov>2013-09-15 15:20:54 +0000
committerHal Finkel <hfinkel@anl.gov>2013-09-15 15:20:54 +0000
commit55532adc687a87574fd79822c876b10db95cd9ee (patch)
tree05d860052acb5d5ccfdf7d9a2e49ed82d7a12458 /test/CodeGen/PowerPC/unal-altivec2.ll
parent77364b7a200682e84f75171f30f8a77005b87e94 (diff)
PPC: Don't restrict lvsl generation to after type legalization
The PPC backend uses a target-specific DAG combine to turn unaligned Altivec loads into a permutation-based sequence when possible. Unfortunately, the target-specific DAG combine is not always called on all loads of interest (sometimes the routines in DAGCombine call CombineTo such that the new node and users are not added to the worklist); allowing the combine to trigger early (before type legalization) mitigates this problem. Because the autovectorizers only create legal vector types, I don't expect a lot of cases where this optimization is enabled by type legalization in practice. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@190764 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'test/CodeGen/PowerPC/unal-altivec2.ll')
-rw-r--r--test/CodeGen/PowerPC/unal-altivec2.ll154
1 files changed, 154 insertions, 0 deletions
diff --git a/test/CodeGen/PowerPC/unal-altivec2.ll b/test/CodeGen/PowerPC/unal-altivec2.ll
new file mode 100644
index 00000000000..0ad4b1072c2
--- /dev/null
+++ b/test/CodeGen/PowerPC/unal-altivec2.ll
@@ -0,0 +1,154 @@
+; RUN: llc -mtriple=powerpc64-unknown-linux-gnu -mcpu=pwr7 < %s | FileCheck %s
+target datalayout = "E-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f128:128:128-v128:128:128-n32:64"
+target triple = "powerpc64-unknown-linux-gnu"
+
+; Function Attrs: nounwind
+define void @foo(float* noalias nocapture %x, float* noalias nocapture readonly %y) #0 {
+entry:
+ br label %vector.body
+
+vector.body: ; preds = %vector.body, %entry
+; CHECK-LABEL: @foo
+; CHECK: lvsl
+; CHECK: blr
+ %index = phi i64 [ 0, %entry ], [ %index.next.15, %vector.body ]
+ %0 = getelementptr inbounds float* %y, i64 %index
+ %1 = bitcast float* %0 to <4 x float>*
+ %wide.load = load <4 x float>* %1, align 4
+ %2 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load)
+ %3 = getelementptr inbounds float* %x, i64 %index
+ %4 = bitcast float* %3 to <4 x float>*
+ store <4 x float> %2, <4 x float>* %4, align 4
+ %index.next = add i64 %index, 4
+ %5 = getelementptr inbounds float* %y, i64 %index.next
+ %6 = bitcast float* %5 to <4 x float>*
+ %wide.load.1 = load <4 x float>* %6, align 4
+ %7 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.1)
+ %8 = getelementptr inbounds float* %x, i64 %index.next
+ %9 = bitcast float* %8 to <4 x float>*
+ store <4 x float> %7, <4 x float>* %9, align 4
+ %index.next.1 = add i64 %index.next, 4
+ %10 = getelementptr inbounds float* %y, i64 %index.next.1
+ %11 = bitcast float* %10 to <4 x float>*
+ %wide.load.2 = load <4 x float>* %11, align 4
+ %12 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.2)
+ %13 = getelementptr inbounds float* %x, i64 %index.next.1
+ %14 = bitcast float* %13 to <4 x float>*
+ store <4 x float> %12, <4 x float>* %14, align 4
+ %index.next.2 = add i64 %index.next.1, 4
+ %15 = getelementptr inbounds float* %y, i64 %index.next.2
+ %16 = bitcast float* %15 to <4 x float>*
+ %wide.load.3 = load <4 x float>* %16, align 4
+ %17 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.3)
+ %18 = getelementptr inbounds float* %x, i64 %index.next.2
+ %19 = bitcast float* %18 to <4 x float>*
+ store <4 x float> %17, <4 x float>* %19, align 4
+ %index.next.3 = add i64 %index.next.2, 4
+ %20 = getelementptr inbounds float* %y, i64 %index.next.3
+ %21 = bitcast float* %20 to <4 x float>*
+ %wide.load.4 = load <4 x float>* %21, align 4
+ %22 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.4)
+ %23 = getelementptr inbounds float* %x, i64 %index.next.3
+ %24 = bitcast float* %23 to <4 x float>*
+ store <4 x float> %22, <4 x float>* %24, align 4
+ %index.next.4 = add i64 %index.next.3, 4
+ %25 = getelementptr inbounds float* %y, i64 %index.next.4
+ %26 = bitcast float* %25 to <4 x float>*
+ %wide.load.5 = load <4 x float>* %26, align 4
+ %27 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.5)
+ %28 = getelementptr inbounds float* %x, i64 %index.next.4
+ %29 = bitcast float* %28 to <4 x float>*
+ store <4 x float> %27, <4 x float>* %29, align 4
+ %index.next.5 = add i64 %index.next.4, 4
+ %30 = getelementptr inbounds float* %y, i64 %index.next.5
+ %31 = bitcast float* %30 to <4 x float>*
+ %wide.load.6 = load <4 x float>* %31, align 4
+ %32 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.6)
+ %33 = getelementptr inbounds float* %x, i64 %index.next.5
+ %34 = bitcast float* %33 to <4 x float>*
+ store <4 x float> %32, <4 x float>* %34, align 4
+ %index.next.6 = add i64 %index.next.5, 4
+ %35 = getelementptr inbounds float* %y, i64 %index.next.6
+ %36 = bitcast float* %35 to <4 x float>*
+ %wide.load.7 = load <4 x float>* %36, align 4
+ %37 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.7)
+ %38 = getelementptr inbounds float* %x, i64 %index.next.6
+ %39 = bitcast float* %38 to <4 x float>*
+ store <4 x float> %37, <4 x float>* %39, align 4
+ %index.next.7 = add i64 %index.next.6, 4
+ %40 = getelementptr inbounds float* %y, i64 %index.next.7
+ %41 = bitcast float* %40 to <4 x float>*
+ %wide.load.8 = load <4 x float>* %41, align 4
+ %42 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.8)
+ %43 = getelementptr inbounds float* %x, i64 %index.next.7
+ %44 = bitcast float* %43 to <4 x float>*
+ store <4 x float> %42, <4 x float>* %44, align 4
+ %index.next.8 = add i64 %index.next.7, 4
+ %45 = getelementptr inbounds float* %y, i64 %index.next.8
+ %46 = bitcast float* %45 to <4 x float>*
+ %wide.load.9 = load <4 x float>* %46, align 4
+ %47 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.9)
+ %48 = getelementptr inbounds float* %x, i64 %index.next.8
+ %49 = bitcast float* %48 to <4 x float>*
+ store <4 x float> %47, <4 x float>* %49, align 4
+ %index.next.9 = add i64 %index.next.8, 4
+ %50 = getelementptr inbounds float* %y, i64 %index.next.9
+ %51 = bitcast float* %50 to <4 x float>*
+ %wide.load.10 = load <4 x float>* %51, align 4
+ %52 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.10)
+ %53 = getelementptr inbounds float* %x, i64 %index.next.9
+ %54 = bitcast float* %53 to <4 x float>*
+ store <4 x float> %52, <4 x float>* %54, align 4
+ %index.next.10 = add i64 %index.next.9, 4
+ %55 = getelementptr inbounds float* %y, i64 %index.next.10
+ %56 = bitcast float* %55 to <4 x float>*
+ %wide.load.11 = load <4 x float>* %56, align 4
+ %57 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.11)
+ %58 = getelementptr inbounds float* %x, i64 %index.next.10
+ %59 = bitcast float* %58 to <4 x float>*
+ store <4 x float> %57, <4 x float>* %59, align 4
+ %index.next.11 = add i64 %index.next.10, 4
+ %60 = getelementptr inbounds float* %y, i64 %index.next.11
+ %61 = bitcast float* %60 to <4 x float>*
+ %wide.load.12 = load <4 x float>* %61, align 4
+ %62 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.12)
+ %63 = getelementptr inbounds float* %x, i64 %index.next.11
+ %64 = bitcast float* %63 to <4 x float>*
+ store <4 x float> %62, <4 x float>* %64, align 4
+ %index.next.12 = add i64 %index.next.11, 4
+ %65 = getelementptr inbounds float* %y, i64 %index.next.12
+ %66 = bitcast float* %65 to <4 x float>*
+ %wide.load.13 = load <4 x float>* %66, align 4
+ %67 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.13)
+ %68 = getelementptr inbounds float* %x, i64 %index.next.12
+ %69 = bitcast float* %68 to <4 x float>*
+ store <4 x float> %67, <4 x float>* %69, align 4
+ %index.next.13 = add i64 %index.next.12, 4
+ %70 = getelementptr inbounds float* %y, i64 %index.next.13
+ %71 = bitcast float* %70 to <4 x float>*
+ %wide.load.14 = load <4 x float>* %71, align 4
+ %72 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.14)
+ %73 = getelementptr inbounds float* %x, i64 %index.next.13
+ %74 = bitcast float* %73 to <4 x float>*
+ store <4 x float> %72, <4 x float>* %74, align 4
+ %index.next.14 = add i64 %index.next.13, 4
+ %75 = getelementptr inbounds float* %y, i64 %index.next.14
+ %76 = bitcast float* %75 to <4 x float>*
+ %wide.load.15 = load <4 x float>* %76, align 4
+ %77 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.15)
+ %78 = getelementptr inbounds float* %x, i64 %index.next.14
+ %79 = bitcast float* %78 to <4 x float>*
+ store <4 x float> %77, <4 x float>* %79, align 4
+ %index.next.15 = add i64 %index.next.14, 4
+ %80 = icmp eq i64 %index.next.15, 2048
+ br i1 %80, label %for.end, label %vector.body
+
+for.end: ; preds = %vector.body
+ ret void
+}
+
+; Function Attrs: nounwind readonly
+declare <4 x float> @llvm_cos_v4f32(<4 x float>) #1
+
+attributes #0 = { nounwind }
+attributes #1 = { nounwind readonly }