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authorGor Nishanov <GorNishanov@gmail.com>2016-08-24 04:44:35 +0000
committerGor Nishanov <GorNishanov@gmail.com>2016-08-24 04:44:35 +0000
commitc5f116c1ce85621e1d7b8c2a8604755bf8561b0e (patch)
tree5755aa596eef4f0ab556c8e1a69b71da355f5812 /lib/Transforms/Coroutines
parent517a659c6650894ccea7392ec025b97b498fb988 (diff)
[Coroutines] Part 8: Coroutine Frame Building algorithm
Summary: This patch adds coroutine frame building algorithm. Now, simple coroutines such as ex0.ll and ex1.ll (first examples from docs\Coroutines.rst can be compiled). Documentation and overview is here: http://llvm.org/docs/Coroutines.html. Upstreaming sequence (rough plan) 1.Add documentation. (https://reviews.llvm.org/D22603) 2.Add coroutine intrinsics. (https://reviews.llvm.org/D22659) ... 7. Split coroutine into subfunctions. (https://reviews.llvm.org/D23461) 8. Coroutine Frame Building algorithm <= we are here 9. Add f.cleanup subfunction. 10+. The rest of the logic Reviewers: majnemer Subscribers: mehdi_amini, llvm-commits Differential Revision: https://reviews.llvm.org/D23586 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@279609 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Transforms/Coroutines')
-rw-r--r--lib/Transforms/Coroutines/CoroFrame.cpp552
1 files changed, 545 insertions, 7 deletions
diff --git a/lib/Transforms/Coroutines/CoroFrame.cpp b/lib/Transforms/Coroutines/CoroFrame.cpp
index f277fe7950e..5faf06516c9 100644
--- a/lib/Transforms/Coroutines/CoroFrame.cpp
+++ b/lib/Transforms/Coroutines/CoroFrame.cpp
@@ -18,12 +18,275 @@
//===----------------------------------------------------------------------===//
#include "CoroInternal.h"
+#include "llvm/ADT/BitVector.h"
+#include "llvm/IR/CFG.h"
+#include "llvm/IR/Dominators.h"
#include "llvm/IR/IRBuilder.h"
+#include "llvm/IR/InstIterator.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/circular_raw_ostream.h"
+#include "llvm/Transforms/Utils/BasicBlockUtils.h"
using namespace llvm;
-// TODO: Implement in future patches.
-struct SpillInfo {};
+// The "coro-suspend-crossing" flag is very noisy. There is another debug type,
+// "coro-frame", which results in leaner debug spew.
+#define DEBUG_TYPE "coro-suspend-crossing"
+
+enum { SmallVectorThreshold = 32 };
+
+// Provides two way mapping between the blocks and numbers.
+namespace {
+class BlockToIndexMapping {
+ SmallVector<BasicBlock *, SmallVectorThreshold> V;
+
+public:
+ size_t size() const { return V.size(); }
+
+ BlockToIndexMapping(Function &F) {
+ for (BasicBlock &BB : F)
+ V.push_back(&BB);
+ std::sort(V.begin(), V.end());
+ }
+
+ size_t blockToIndex(BasicBlock *BB) const {
+ auto *I = std::lower_bound(V.begin(), V.end(), BB);
+ assert(I != V.end() && *I == BB && "BasicBlockNumberng: Unknown block");
+ return I - V.begin();
+ }
+
+ BasicBlock *indexToBlock(unsigned Index) const { return V[Index]; }
+};
+} // end anonymous namespace
+
+// The SuspendCrossingInfo maintains data that allows to answer a question
+// whether given two BasicBlocks A and B there is a path from A to B that
+// passes through a suspend point.
+//
+// For every basic block 'i' it maintains a BlockData that consists of:
+// Consumes: a bit vector which contains a set of indicies of blocks that can
+// reach block 'i'
+// Kills: a bit vector which contains a set of indicies of blocks that can
+// reach block 'i', but one of the path will cross a suspend point
+// Suspend: a boolean indicating whether block 'i' contains a suspend point.
+// End: a boolean indicating whether block 'i' contains a coro.end intrinsic.
+//
+namespace {
+struct SuspendCrossingInfo {
+ BlockToIndexMapping Mapping;
+
+ struct BlockData {
+ BitVector Consumes;
+ BitVector Kills;
+ bool Suspend = false;
+ bool End = false;
+ };
+ SmallVector<BlockData, SmallVectorThreshold> Block;
+
+ iterator_range<succ_iterator> successors(BlockData const &BD) const {
+ BasicBlock *BB = Mapping.indexToBlock(&BD - &Block[0]);
+ return llvm::successors(BB);
+ }
+
+ BlockData &getBlockData(BasicBlock *BB) {
+ return Block[Mapping.blockToIndex(BB)];
+ }
+
+ void dump() const;
+ void dump(StringRef Label, BitVector const &BV) const;
+
+ SuspendCrossingInfo(Function &F, coro::Shape &Shape);
+
+ bool hasPathCrossingSuspendPoint(BasicBlock *DefBB, BasicBlock *UseBB) const {
+ size_t const DefIndex = Mapping.blockToIndex(DefBB);
+ size_t const UseIndex = Mapping.blockToIndex(UseBB);
+
+ assert(Block[UseIndex].Consumes[DefIndex] && "use must consume def");
+ bool const Result = Block[UseIndex].Kills[DefIndex];
+ DEBUG(dbgs() << UseBB->getName() << " => " << DefBB->getName()
+ << " answer is " << Result << "\n");
+ return Result;
+ }
+
+ bool isDefinitionAcrossSuspend(BasicBlock *DefBB, User *U) const {
+ auto *I = cast<Instruction>(U);
+
+ // We rewrote PHINodes, so that only the ones with exactly one incoming
+ // value need to be analyzed.
+ if (auto *PN = dyn_cast<PHINode>(I))
+ if (PN->getNumIncomingValues() > 1)
+ return false;
+
+ BasicBlock *UseBB = I->getParent();
+ return hasPathCrossingSuspendPoint(DefBB, UseBB);
+ }
+
+ bool isDefinitionAcrossSuspend(Argument &A, User *U) const {
+ return isDefinitionAcrossSuspend(&A.getParent()->getEntryBlock(), U);
+ }
+
+ bool isDefinitionAcrossSuspend(Instruction &I, User *U) const {
+ return isDefinitionAcrossSuspend(I.getParent(), U);
+ }
+};
+} // end anonymous namespace
+
+LLVM_DUMP_METHOD void SuspendCrossingInfo::dump(StringRef Label,
+ BitVector const &BV) const {
+ dbgs() << Label << ":";
+ for (size_t I = 0, N = BV.size(); I < N; ++I)
+ if (BV[I])
+ dbgs() << " " << Mapping.indexToBlock(I)->getName();
+ dbgs() << "\n";
+}
+
+LLVM_DUMP_METHOD void SuspendCrossingInfo::dump() const {
+ for (size_t I = 0, N = Block.size(); I < N; ++I) {
+ BasicBlock *const B = Mapping.indexToBlock(I);
+ dbgs() << B->getName() << ":\n";
+ dump(" Consumes", Block[I].Consumes);
+ dump(" Kills", Block[I].Kills);
+ }
+ dbgs() << "\n";
+}
+
+SuspendCrossingInfo::SuspendCrossingInfo(Function &F, coro::Shape &Shape)
+ : Mapping(F) {
+ const size_t N = Mapping.size();
+ Block.resize(N);
+
+ // Initialize every block so that it consumes itself
+ for (size_t I = 0; I < N; ++I) {
+ auto &B = Block[I];
+ B.Consumes.resize(N);
+ B.Kills.resize(N);
+ B.Consumes.set(I);
+ }
+
+ // Mark all CoroEnd Blocks. We do not propagate Kills beyond coro.ends as
+ // the code beyond coro.end is reachable during initial invocation of the
+ // coroutine.
+ for (auto *CE : Shape.CoroEnds)
+ getBlockData(CE->getParent()).End = true;
+
+ // Mark all suspend blocks and indicate that kill everything they consume.
+ // Note, that crossing coro.save is used to indicate suspend, as any code
+ // between coro.save and coro.suspend may resume the coroutine and all of the
+ // state needs to be saved by that time.
+ for (CoroSuspendInst *CSI : Shape.CoroSuspends) {
+ CoroSaveInst *const CoroSave = CSI->getCoroSave();
+ BasicBlock *const CoroSaveBB = CoroSave->getParent();
+ auto &B = getBlockData(CoroSaveBB);
+ B.Suspend = true;
+ B.Kills |= B.Consumes;
+ }
+
+ // Iterate propagating consumes and kills until they stop changing
+ int Iteration = 0;
+
+ bool Changed;
+ do {
+ DEBUG(dbgs() << "iteration " << ++Iteration);
+ DEBUG(dbgs() << "==============\n");
+
+ Changed = false;
+ for (size_t I = 0; I < N; ++I) {
+ auto &B = Block[I];
+ for (BasicBlock *SI : successors(B)) {
+
+ auto SuccNo = Mapping.blockToIndex(SI);
+
+ // Saved Consumes and Kills bitsets so that it is easy to see
+ // if anything changed after propagation.
+ auto &S = Block[SuccNo];
+ auto SavedConsumes = S.Consumes;
+ auto SavedKills = S.Kills;
+
+ // Propagate Kills and Consumes from block B into its successor S.
+ S.Consumes |= B.Consumes;
+ S.Kills |= B.Kills;
+
+ // If block B is a suspend block, it should propagate kills into the
+ // its successor for every block B consumes.
+ if (B.Suspend) {
+ S.Kills |= B.Consumes;
+ }
+ if (S.Suspend) {
+ // If block S is a suspend block, it should kill all of the blocks it
+ // consumes.
+ S.Kills |= S.Consumes;
+ } else if (S.End) {
+ // If block S is an end block, it should not propagate kills as the
+ // blocks following coro.end() are reached during initial invocation
+ // of the coroutine while all the data are still available on the
+ // stack or in the registers.
+ S.Kills.reset();
+ } else {
+ // This is reached when S block it not Suspend nor coro.end and it
+ // need to make sure that it is not in the kill set.
+ S.Kills.reset(SuccNo);
+ }
+
+ // See if anything changed.
+ Changed |= (S.Kills != SavedKills) || (S.Consumes != SavedConsumes);
+
+ if (S.Kills != SavedKills) {
+ DEBUG(dbgs() << "\nblock " << I << " follower " << SI->getName()
+ << "\n");
+ DEBUG(dump("S.Kills", S.Kills));
+ DEBUG(dump("SavedKills", SavedKills));
+ }
+ if (S.Consumes != SavedConsumes) {
+ DEBUG(dbgs() << "\nblock " << I << " follower " << SI << "\n");
+ DEBUG(dump("S.Consume", S.Consumes));
+ DEBUG(dump("SavedCons", SavedConsumes));
+ }
+ }
+ }
+ } while (Changed);
+ DEBUG(dump());
+}
+
+#undef DEBUG_TYPE // "coro-suspend-crossing"
+#define DEBUG_TYPE "coro-frame"
+
+// We build up the list of spills for every case where a use is separated
+// from the definition by a suspend point.
+
+struct Spill : std::pair<Value *, Instruction *> {
+ using base = std::pair<Value *, Instruction *>;
+
+ Spill(Value *Def, User *U) : base(Def, cast<Instruction>(U)) {}
+
+ Value *def() const { return first; }
+ Instruction *user() const { return second; }
+ BasicBlock *userBlock() const { return second->getParent(); }
+
+ std::pair<Value *, BasicBlock *> getKey() const {
+ return {def(), userBlock()};
+ }
+
+ bool operator<(Spill const &rhs) const { return getKey() < rhs.getKey(); }
+};
+
+// Note that there may be more than one record with the same value of Def in
+// the SpillInfo vector.
+using SpillInfo = SmallVector<Spill, 8>;
+
+#ifndef NDEBUG
+static void dump(StringRef Title, SpillInfo const &Spills) {
+ dbgs() << "------------- " << Title << "--------------\n";
+ Value *CurrentValue = nullptr;
+ for (auto const &E : Spills) {
+ if (CurrentValue != E.def()) {
+ CurrentValue = E.def();
+ CurrentValue->dump();
+ }
+ dbgs() << " user: ";
+ E.user()->dump();
+ }
+}
+#endif
// Build a struct that will keep state for an active coroutine.
// struct f.frame {
@@ -48,12 +311,35 @@ static StructType *buildFrameType(Function &F, coro::Shape &Shape,
report_fatal_error("Cannot handle coroutine with this many suspend points");
SmallVector<Type *, 8> Types{FnPtrTy, FnPtrTy, Type::getInt32Ty(C)};
- // TODO: Populate from Spills.
+ Value *CurrentDef = nullptr;
+
+ // Create an entry for every spilled value.
+ for (auto const &S : Spills) {
+ if (CurrentDef == S.def())
+ continue;
+
+ CurrentDef = S.def();
+
+ Type *Ty = nullptr;
+ if (auto *AI = dyn_cast<AllocaInst>(CurrentDef))
+ Ty = AI->getAllocatedType();
+ else
+ Ty = CurrentDef->getType();
+
+ Types.push_back(Ty);
+ }
FrameTy->setBody(Types);
return FrameTy;
}
+// Returns the index of the last non-spill field in the coroutine frame.
+// 2 - if there is no coroutine promise specified or 3, if there is.
+static unsigned getLastNonSpillIndex(coro::Shape &Shape) {
+ // TODO: Add support for coroutine promise.
+ return 2;
+}
+
// Replace all alloca and SSA values that are accessed across suspend points
// with GetElementPointer from coroutine frame + loads and stores. Create an
// AllocaSpillBB that will become the new entry block for the resume parts of
@@ -82,22 +368,274 @@ static Instruction *insertSpills(SpillInfo &Spills, coro::Shape &Shape) {
PointerType *FramePtrTy = Shape.FrameTy->getPointerTo();
auto *FramePtr =
cast<Instruction>(Builder.CreateBitCast(CB, FramePtrTy, "FramePtr"));
+ Type *FrameTy = FramePtrTy->getElementType();
+
+ Value *CurrentValue = nullptr;
+ BasicBlock *CurrentBlock = nullptr;
+ Value *CurrentReload = nullptr;
+ unsigned Index = getLastNonSpillIndex(Shape);
+
+ // We need to keep track of any allocas that need "spilling"
+ // since they will live in the coroutine frame now, all access to them
+ // need to be changed, not just the access across suspend points
+ // we remember allocas and their indices to be handled once we processed
+ // all the spills.
+ SmallVector<std::pair<AllocaInst *, unsigned>, 4> Allocas;
+
+ // Create a load instruction to reload the spilled value from the coroutine
+ // frame.
+ auto CreateReload = [&](Instruction *InsertBefore) {
+ Builder.SetInsertPoint(InsertBefore);
+ auto *G = Builder.CreateConstInBoundsGEP2_32(FrameTy, FramePtr, 0, Index,
+ CurrentValue->getName() +
+ Twine(".reload.addr"));
+ return isa<AllocaInst>(CurrentValue)
+ ? G
+ : Builder.CreateLoad(G,
+ CurrentValue->getName() + Twine(".reload"));
+ };
+
+ for (auto const &E : Spills) {
+ // If we have not seen the value, generate a spill.
+ if (CurrentValue != E.def()) {
+ CurrentValue = E.def();
+ CurrentBlock = nullptr;
+ CurrentReload = nullptr;
- // TODO: Insert Spills.
+ ++Index;
- auto *FramePtrBB = FramePtr->getParent();
+ if (auto *AI = dyn_cast<AllocaInst>(CurrentValue)) {
+ // Spiled AllocaInst will be replaced with GEP from the coroutine frame
+ // there is no spill required.
+ Allocas.emplace_back(AI, Index);
+ if (!AI->isStaticAlloca())
+ report_fatal_error("Coroutines cannot handle non static allocas yet");
+ } else {
+ // Otherwise, create a store instruction storing the value into the
+ // coroutine frame. For, argument, we will place the store instruction
+ // right after the coroutine frame pointer instruction, i.e. bitcase of
+ // coro.begin from i8* to %f.frame*. For all other values, the spill is
+ // placed immediately after the definition.
+ Builder.SetInsertPoint(
+ isa<Argument>(CurrentValue)
+ ? FramePtr->getNextNode()
+ : dyn_cast<Instruction>(E.def())->getNextNode());
+
+ auto *G = Builder.CreateConstInBoundsGEP2_32(
+ FrameTy, FramePtr, 0, Index,
+ CurrentValue->getName() + Twine(".spill.addr"));
+ Builder.CreateStore(CurrentValue, G);
+ }
+ }
+
+ // If we have not seen the use block, generate a reload in it.
+ if (CurrentBlock != E.userBlock()) {
+ CurrentBlock = E.userBlock();
+ CurrentReload = CreateReload(&*CurrentBlock->getFirstInsertionPt());
+ }
+
+ // Replace all uses of CurrentValue in the current instruction with reload.
+ E.user()->replaceUsesOfWith(CurrentValue, CurrentReload);
+ }
+
+ BasicBlock *FramePtrBB = FramePtr->getParent();
Shape.AllocaSpillBlock =
FramePtrBB->splitBasicBlock(FramePtr->getNextNode(), "AllocaSpillBB");
Shape.AllocaSpillBlock->splitBasicBlock(&Shape.AllocaSpillBlock->front(),
"PostSpill");
- // TODO: Insert geps for alloca moved to coroutine frame.
+ Builder.SetInsertPoint(&Shape.AllocaSpillBlock->front());
+ // If we found any allocas, replace all of their remaining uses with Geps.
+ for (auto &P : Allocas) {
+ auto *G =
+ Builder.CreateConstInBoundsGEP2_32(FrameTy, FramePtr, 0, P.second);
+ ReplaceInstWithInst(P.first, cast<Instruction>(G));
+ }
return FramePtr;
}
+static void rewritePHIs(BasicBlock &BB) {
+ // For every incoming edge we will create a block holding all
+ // incoming values in a single PHI nodes.
+ //
+ // loop:
+ // %n.val = phi i32[%n, %entry], [%inc, %loop]
+ //
+ // It will create:
+ //
+ // loop.from.entry:
+ // %n.loop.pre = phi i32 [%n, %entry]
+ // br %label loop
+ // loop.from.loop:
+ // %inc.loop.pre = phi i32 [%inc, %loop]
+ // br %label loop
+ //
+ // After this rewrite, further analysis will ignore any phi nodes with more
+ // than one incoming edge.
+
+ // TODO: Simplify PHINodes in the basic block to remove duplicate
+ // predecessors.
+
+ SmallVector<BasicBlock *, 8> Preds(pred_begin(&BB), pred_end(&BB));
+ for (BasicBlock *Pred : Preds) {
+ auto *IncomingBB = SplitEdge(Pred, &BB);
+ IncomingBB->setName(BB.getName() + Twine(".from.") + Pred->getName());
+ auto *PN = cast<PHINode>(&BB.front());
+ do {
+ int Index = PN->getBasicBlockIndex(IncomingBB);
+ Value *V = PN->getIncomingValue(Index);
+ PHINode *InputV = PHINode::Create(
+ V->getType(), 1, V->getName() + Twine(".") + BB.getName(),
+ &IncomingBB->front());
+ InputV->addIncoming(V, Pred);
+ PN->setIncomingValue(Index, InputV);
+ PN = dyn_cast<PHINode>(PN->getNextNode());
+ } while (PN);
+ }
+}
+
+static void rewritePHIs(Function &F) {
+ SmallVector<BasicBlock *, 8> WorkList;
+
+ for (BasicBlock &BB : F)
+ if (auto *PN = dyn_cast<PHINode>(&BB.front()))
+ if (PN->getNumIncomingValues() > 1)
+ WorkList.push_back(&BB);
+
+ for (BasicBlock *BB : WorkList)
+ rewritePHIs(*BB);
+}
+
+// Check for instructions that we can recreate on resume as opposed to spill
+// the result into a coroutine frame.
+static bool materializable(Instruction &V) {
+ return isa<CastInst>(&V) || isa<GetElementPtrInst>(&V) ||
+ isa<BinaryOperator>(&V) || isa<CmpInst>(&V) || isa<SelectInst>(&V);
+}
+
+// For every use of the value that is across suspend point, recreate that value
+// after a suspend point.
+static void rewriteMaterializableInstructions(IRBuilder<> &IRB,
+ SpillInfo const &Spills) {
+ BasicBlock *CurrentBlock = nullptr;
+ Instruction *CurrentMaterialization = nullptr;
+ Instruction *CurrentDef = nullptr;
+
+ for (auto const &E : Spills) {
+ // If it is a new definition, update CurrentXXX variables.
+ if (CurrentDef != E.def()) {
+ CurrentDef = cast<Instruction>(E.def());
+ CurrentBlock = nullptr;
+ CurrentMaterialization = nullptr;
+ }
+
+ // If we have not seen this block, materialize the value.
+ if (CurrentBlock != E.userBlock()) {
+ CurrentBlock = E.userBlock();
+ CurrentMaterialization = cast<Instruction>(CurrentDef)->clone();
+ CurrentMaterialization->setName(CurrentDef->getName());
+ CurrentMaterialization->insertBefore(
+ &*CurrentBlock->getFirstInsertionPt());
+ }
+
+ if (auto *PN = dyn_cast<PHINode>(E.user())) {
+ assert(PN->getNumIncomingValues() == 1 && "unexpected number of incoming "
+ "values in the PHINode");
+ PN->replaceAllUsesWith(CurrentMaterialization);
+ PN->eraseFromParent();
+ continue;
+ }
+
+ // Replace all uses of CurrentDef in the current instruction with the
+ // CurrentMaterialization for the block.
+ E.user()->replaceUsesOfWith(CurrentDef, CurrentMaterialization);
+ }
+}
+
+// Splits the block at a particular instruction unless it is the first
+// instruction in the block with a single predecessor.
+static BasicBlock *splitBlockIfNotFirst(Instruction *I, const Twine &Name) {
+ auto *BB = I->getParent();
+ if (&BB->front() == I) {
+ if (BB->getSinglePredecessor()) {
+ BB->setName(Name);
+ return BB;
+ }
+ }
+ return BB->splitBasicBlock(I, Name);
+}
+
+// Split above and below a particular instruction so that it
+// will be all alone by itself in a block.
+static void splitAround(Instruction *I, const Twine &Name) {
+ splitBlockIfNotFirst(I, Name);
+ splitBlockIfNotFirst(I->getNextNode(), "After" + Name);
+}
+
void coro::buildCoroutineFrame(Function &F, Shape &Shape) {
+
+ // Make sure that all coro.saves and the fallthrough coro.end are in their
+ // own block to simplify the logic of building up SuspendCrossing data.
+ for (CoroSuspendInst *CSI : Shape.CoroSuspends)
+ splitAround(CSI->getCoroSave(), "CoroSave");
+
+ // Put fallthrough CoroEnd into its own block. Note: Shape::buildFrom places
+ // the fallthrough coro.end as the first element of CoroEnds array.
+ splitAround(Shape.CoroEnds.front(), "CoroEnd");
+
+ // Transforms multi-edge PHI Nodes, so that any value feeding into a PHI will
+ // never has its definition separated from the PHI by the suspend point.
+ rewritePHIs(F);
+
+ // Build suspend crossing info.
+ SuspendCrossingInfo Checker(F, Shape);
+
+ IRBuilder<> Builder(F.getContext());
SpillInfo Spills;
- // TODO: Compute Spills (incoming in later patches).
+
+ // See if there are materializable instructions across suspend points.
+ for (Instruction &I : instructions(F))
+ if (materializable(I))
+ for (User *U : I.users())
+ if (Checker.isDefinitionAcrossSuspend(I, U))
+ Spills.emplace_back(&I, U);
+
+ // Rewrite materializable instructions to be materialized at the use point.
+ std::sort(Spills.begin(), Spills.end());
+ DEBUG(dump("Materializations", Spills));
+ rewriteMaterializableInstructions(Builder, Spills);
+
+ // Collect the spills for arguments and other not-materializable values.
+ Spills.clear();
+ for (Argument &A : F.getArgumentList())
+ for (User *U : A.users())
+ if (Checker.isDefinitionAcrossSuspend(A, U))
+ Spills.emplace_back(&A, U);
+
+ for (Instruction &I : instructions(F)) {
+ // token returned by CoroSave is an artifact of how we build save/suspend
+ // pairs and should not be part of the Coroutine Frame
+ if (isa<CoroSaveInst>(&I))
+ continue;
+ // CoroBeginInst returns a handle to a coroutine which is passed as a sole
+ // parameter to .resume and .cleanup parts and should not go into coroutine
+ // frame.
+ if (isa<CoroBeginInst>(&I))
+ continue;
+
+ for (User *U : I.users())
+ if (Checker.isDefinitionAcrossSuspend(I, U)) {
+ // We cannot spill a token.
+ if (I.getType()->isTokenTy())
+ report_fatal_error(
+ "token definition is separated from the use by a suspend point");
+ assert(!materializable(I) &&
+ "rewriteMaterializable did not do its job");
+ Spills.emplace_back(&I, U);
+ }
+ }
+ std::sort(Spills.begin(), Spills.end());
+ DEBUG(dump("Spills", Spills));
Shape.FrameTy = buildFrameType(F, Shape, Spills);
Shape.FramePtr = insertSpills(Spills, Shape);