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authorZachary Turner <zturner@google.com>2017-11-09 20:38:16 +0000
committerZachary Turner <zturner@google.com>2017-11-09 20:38:16 +0000
commitc54ecd0482f55da4dcdc8d3abb35ac3c7defcd52 (patch)
treed88fdd0f57e8a6ea7c1b0bda4b899e18d899e51d /cmake
parent4c7c4551f24feb531c0a98c162f9f3f654d7d096 (diff)
Add a Cross-compilation toolchain file for MSVC.
With this patch, you can now cross-compile for Windows on non-Windows hosts. Differential Revision: https://reviews.llvm.org/D39814 This allows cross-compiling for windows on other platforms. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@317830 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'cmake')
-rw-r--r--cmake/platforms/WinMsvc.cmake219
1 files changed, 219 insertions, 0 deletions
diff --git a/cmake/platforms/WinMsvc.cmake b/cmake/platforms/WinMsvc.cmake
new file mode 100644
index 00000000000..9ea9ff78a25
--- /dev/null
+++ b/cmake/platforms/WinMsvc.cmake
@@ -0,0 +1,219 @@
+# Cross toolchain configuration for using clang-cl on non-Windows hosts to
+# target MSVC.
+#
+# Usage:
+# cmake -G Ninja
+# -DCMAKE_TOOLCHAIN_FILE=/path/to/this/file
+# -DLLVM_NATIVE_TOOLCHAIN=/path/to/llvm/installation
+# -DMSVC_BASE=/path/to/MSVC/system/libraries/and/includes
+# -DWINSDK_BASE=/path/to/windows-sdk
+# -DWINSDK_VER=windows sdk version folder name
+#
+# LLVM_NATIVE_TOOLCHAIN:
+# *Absolute path* to a folder containing the toolchain which will be used to
+# build. At a minimum, this folder should have a bin directory with a
+# copy of clang-cl, clang, clang++, and lld-link, as well as a lib directory
+# containing clang's system resource directory.
+#
+# MSVC_BASE:
+# *Absolute path* to the folder containing MSVC headers and system libraries.
+# The layout of the folder matches that which is intalled by MSVC 2017 on
+# Windows, and should look like this:
+#
+# ${MSVC_BASE}
+# include
+# vector
+# stdint.h
+# etc...
+# lib
+# x64
+# libcmt.lib
+# msvcrt.lib
+# etc...
+# x86
+# libcmt.lib
+# msvcrt.lib
+# etc...
+#
+# For versions of MSVC < 2017, or where you have a hermetic toolchain in a
+# custom format, you must use symlinks or restructure it to look like the above.
+#
+# WINSDK_BASE:
+# Together with WINSDK_VER, determines the location of Windows SDK headers
+# and libraries.
+#
+# WINSDK_VER:
+# Together with WINSDK_BASE, determines the locations of Windows SDK headers
+# and libraries.
+#
+# WINSDK_BASE and WINSDK_VER work together to define a folder layout that matches
+# that of the Windows SDK installation on a standard Windows machine. It should
+# match the layout described below.
+#
+# Note that if you install Windows SDK to a windows machine and simply copy the
+# files, it will already be in the correct layout.
+#
+# ${WINSDK_BASE}
+# Include
+# ${WINSDK_VER}
+# shared
+# ucrt
+# um
+# windows.h
+# etc...
+# Lib
+# ${WINSDK_VER}
+# ucrt
+# x64
+# x86
+# ucrt.lib
+# etc...
+# um
+# x64
+# x86
+# kernel32.lib
+# etc
+#
+# IMPORTANT: In order for this to work, you will need a valid copy of the Windows
+# SDK and C++ STL headers and libraries on your host. Additionally, since the
+# Windows libraries and headers are not case-correct, you will need to have these
+# mounted in a case-insensitive mount. This requires one command to set up.
+#
+# ~/src: mkdir winsdk
+# ~/src: mkdir winsdk.icase
+# ~/src: ciopfs winsdk/ winsdk.icase
+#
+# Now copy or otherwise install your headers and libraries to the winsdk.icase folder
+# and use *that* folder as the path when configuring CMake.
+#
+# TODO: We could also provide a CMake option -DUSE_ICASE_VFS_OVERLAY=ON/OFF that would
+# make this optional. For now, we require ciopfs.
+
+
+# When configuring CMake with a toolchain file against a top-level CMakeLists.txt,
+# it will actually run CMake many times, once for each small test program used to
+# determine what features a compiler supports. Unfortunately, none of these
+# invocations share a CMakeCache.txt with the top-level invocation, meaning they
+# won't see the value of any arguments the user passed via -D. Since these are
+# necessary to properly configure MSVC in both the top-level configuration as well as
+# all feature-test invocations, we set environment variables with the values so that
+# these environments get inherited by child invocations.
+function(init_user_prop prop)
+ if(${prop})
+ set(ENV{_${prop}} "${${prop}}")
+ else()
+ set(${prop} "$ENV{_${prop}}" PARENT_SCOPE)
+ endif()
+endfunction()
+
+# FIXME: We should support target architectures other than x64
+set(CMAKE_SYSTEM_NAME Windows)
+set(CMAKE_SYSTEM_VERSION 10.0)
+set(CMAKE_SYSTEM_PROCESSOR AMD64)
+
+init_user_prop(LLVM_NATIVE_TOOLCHAIN)
+init_user_prop(MSVC_BASE)
+init_user_prop(WINSDK_BASE)
+init_user_prop(WINSDK_VER)
+
+set(MSVC_INCLUDE "${MSVC_BASE}/include")
+set(MSVC_LIB "${MSVC_BASE}/lib")
+set(WINSDK_INCLUDE "${WINSDK_BASE}/Include/${WINSDK_VER}")
+set(WINSDK_LIB "${WINSDK_BASE}/Lib/${WINSDK_VER}")
+
+# Do some sanity checking to make sure we can find a native toolchain and
+# that the Windows SDK / MSVC STL directories look kosher.
+if(NOT EXISTS "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl" OR
+ NOT EXISTS "${LLVM_NATIVE_TOOLCHAIN}/bin/lld-link")
+ message(SEND_ERROR
+ "LLVM_NATIVE_TOOLCHAIN folder '${LLVM_NATIVE_TOOLCHAIN}' does not "
+ "point to a valid directory containing bin/clang-cl and bin/lld-link "
+ "binaries")
+endif()
+
+if(NOT EXISTS "${MSVC_BASE}" OR
+ NOT EXISTS "${MSVC_INCLUDE}" OR
+ NOT EXISTS "${MSVC_LIB}")
+ message(SEND_ERROR
+ "CMake variable MSVC_BASE must point to a folder containing MSVC "
+ "system headers and libraries")
+endif()
+
+if(NOT EXISTS "${WINSDK_BASE}" OR
+ NOT EXISTS "${WINSDK_INCLUDE}" OR
+ NOT EXISTS "${WINSDK_LIB}")
+ message(SEND_ERROR
+ "CMake variable WINSDK_BASE and WINSDK_VER must resolve to a valid "
+ "Windows SDK installation")
+endif()
+
+set(CMAKE_C_COMPILER "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl" CACHE FILEPATH "")
+set(CMAKE_CXX_COMPILER "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl" CACHE FILEPATH "")
+set(CMAKE_LINKER "${LLVM_NATIVE_TOOLCHAIN}/bin/lld-link" CACHE FILEPATH "")
+
+# Even though we're cross-compiling, we need some native tools (e.g. llvm-tblgen), and those
+# native tools have to be built before we can start doing the cross-build. LLVM supports
+# a CROSS_TOOLCHAIN_FLAGS_NATIVE argument which consists of a list of flags to pass to CMake
+# when configuring the NATIVE portion of the cross-build. By default we construct this so
+# that it points to the tools in the same location as the native clang-cl that we're using.
+list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_ASM_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang")
+list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_C_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang")
+list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_CXX_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang++")
+
+set(CROSS_TOOLCHAIN_FLAGS_NATIVE "${_CTF_NATIVE_DEFAULT}" CACHE STRING "")
+
+set(COMPILE_FLAGS
+ -D_CRT_SECURE_NO_WARNINGS
+ -imsvc "${MSVC_INCLUDE}"
+ -imsvc "${WINSDK_INCLUDE}/ucrt"
+ -imsvc "${WINSDK_INCLUDE}/shared"
+ -imsvc "${WINSDK_INCLUDE}/um"
+ -imsvc "${WINSDK_INCLUDE}/winrt")
+
+string(REPLACE ";" " " COMPILE_FLAGS "${COMPILE_FLAGS}")
+
+# We need to preserve any flags that were passed in by the user. However, we
+# can't append to CMAKE_C_FLAGS and friends directly, because toolchain files
+# will be re-invoked on each reconfigure and therefore need to be idempotent.
+# The assignments to the _INITIAL cache variables don't use FORCE, so they'll
+# only be populated on the initial configure, and their values won't change
+# afterward.
+set(_CMAKE_C_FLAGS_INITIAL "${CMAKE_C_FLAGS}" CACHE STRING "")
+set(CMAKE_C_FLAGS "${_CMAKE_C_FLAGS_INITIAL} ${COMPILE_FLAGS}" CACHE STRING "" FORCE)
+
+set(_CMAKE_CXX_FLAGS_INITIAL "${CMAKE_CXX_FLAGS}" CACHE STRING "")
+set(CMAKE_CXX_FLAGS "${_CMAKE_CXX_FLAGS_INITIAL} ${COMPILE_FLAGS}" CACHE STRING "" FORCE)
+
+set(LINK_FLAGS
+ # Prevent CMake from attempting to invoke mt.exe. It only recognizes the slashed form and not the dashed form.
+ /manifest:no
+
+ # FIXME: We should support target architectures other than x64.
+ -libpath:"${MSVC_LIB}/x64"
+ -libpath:"${WINSDK_LIB}/ucrt/x64"
+ -libpath:"${WINSDK_LIB}/um/x64")
+
+string(REPLACE ";" " " LINK_FLAGS "${LINK_FLAGS}")
+
+# See explanation for compiler flags above for the _INITIAL variables.
+set(_CMAKE_EXE_LINKER_FLAGS_INITIAL "${CMAKE_EXE_LINKER_FLAGS}" CACHE STRING "")
+set(CMAKE_EXE_LINKER_FLAGS "${_CMAKE_EXE_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE)
+
+set(_CMAKE_MODULE_LINKER_FLAGS_INITIAL "${CMAKE_MODULE_LINKER_FLAGS}" CACHE STRING "")
+set(CMAKE_MODULE_LINKER_FLAGS "${_CMAKE_MODULE_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE)
+
+set(_CMAKE_SHARED_LINKER_FLAGS_INITIAL "${CMAKE_SHARED_LINKER_FLAGS}" CACHE STRING "")
+set(CMAKE_SHARED_LINKER_FLAGS "${_CMAKE_SHARED_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE)
+
+# CMake populates these with a bunch of unnecessary libraries, which requires
+# extra case-correcting symlinks and what not. Instead, let projects explicitly
+# control which libraries they require.
+set(CMAKE_C_STANDARD_LIBRARIES "" CACHE STRING "" FORCE)
+set(CMAKE_CXX_STANDARD_LIBRARIES "" CACHE STRING "" FORCE)
+
+# CMake's InstallRequiredSystemLibraries module searches for a Visual Studio
+# installation in order to determine where to copy the required DLLs. This
+# installation won't exist when cross-compiling, of course, so silence the
+# resulting warnings about missing libraries.
+set(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_NO_WARNINGS ON)
+