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authorVille Syrjälä <ville.syrjala@linux.intel.com>2018-05-02 21:32:47 +0300
committerGreg Kroah-Hartman <gregkh@linuxfoundation.org>2018-05-16 10:12:32 +0200
commit4209b7ac47823c83dd8ba646691731f9377a82b5 (patch)
treebb021569d18b38da35fb71d7e4c249e0444b94bd
parent21f49229963389ec6f28dbe5d381a47d4170a658 (diff)
drm/atomic: Clean private obj old_state/new_state in drm_atomic_state_default_clear()
commit b5cb2e5a1f64d882a155add7522247ab0523051e upstream. Clear the old_state and new_state pointers for private objects in drm_atomic_state_default_clear(). We don't actually have functions to get the new/old state for private objects so getting access to the potentially stale pointers requires a bit more manual labour than for other object types. But let's clear the pointers for private objects as well, if only to avoid future surprises when someone decides to add the functions to get at them. v2: Split private objs to a separate patch (Daniel) Cc: <stable@vger.kernel.org> # v4.14+ Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Cc: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Cc: Abhay Kumar <abhay.kumar@intel.com> Fixes: a4370c777406 (drm/atomic: Make private objs proper objects) Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20180502183247.5746-1-ville.syrjala@linux.intel.com Reviewed-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Sean Paul <seanpaul@chromium.org> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
-rw-r--r--drivers/gpu/drm/drm_atomic.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gpu/drm/drm_atomic.c b/drivers/gpu/drm/drm_atomic.c
index 7332249dd563..40549f6824ff 100644
--- a/drivers/gpu/drm/drm_atomic.c
+++ b/drivers/gpu/drm/drm_atomic.c
@@ -196,6 +196,8 @@ void drm_atomic_state_default_clear(struct drm_atomic_state *state)
state->private_objs[i].state);
state->private_objs[i].ptr = NULL;
state->private_objs[i].state = NULL;
+ state->private_objs[i].old_state = NULL;
+ state->private_objs[i].new_state = NULL;
}
state->num_private_objs = 0;