/* A splay-tree datatype. Copyright (C) 1998-2020 Free Software Foundation, Inc. Contributed by Mark Mitchell (mark@markmitchell.com). This file is part of the GNU Offloading and Multi Processing Library (libgomp). Libgomp is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version. Libgomp is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. Under Section 7 of GPL version 3, you are granted additional permissions described in the GCC Runtime Library Exception, version 3.1, as published by the Free Software Foundation. You should have received a copy of the GNU General Public License and a copy of the GCC Runtime Library Exception along with this program; see the files COPYING3 and COPYING.RUNTIME respectively. If not, see . */ /* The splay tree code copied from include/splay-tree.h and adjusted, so that all the data lives directly in splay_tree_node_s structure and no extra allocations are needed. Files including this header should before including it add: typedef struct splay_tree_node_s *splay_tree_node; typedef struct splay_tree_s *splay_tree; typedef struct splay_tree_key_s *splay_tree_key; define splay_tree_key_s structure, and define splay_compare inline function. Alternatively, they can define splay_tree_prefix macro before including this header and then all the above types, the splay_compare function and the splay_tree_{lookup,insert_remove} function will be prefixed by that prefix. If splay_tree_prefix macro is defined, this header must be included twice: once where you need the header file definitions, and once where you need the .c implementation routines. In the latter case, you must also define the macro splay_tree_c. See the include of splay-tree.h in priority_queue.[hc] for an example. */ /* For an easily readable description of splay-trees, see: Lewis, Harry R. and Denenberg, Larry. Data Structures and Their Algorithms. Harper-Collins, Inc. 1991. The major feature of splay trees is that all basic tree operations are amortized O(log n) time for a tree with n nodes. */ #ifdef splay_tree_prefix # define splay_tree_name_1(prefix, name) prefix ## _ ## name # define splay_tree_name(prefix, name) splay_tree_name_1 (prefix, name) # define splay_tree_node_s \ splay_tree_name (splay_tree_prefix, splay_tree_node_s) # define splay_tree_s \ splay_tree_name (splay_tree_prefix, splay_tree_s) # define splay_tree_key_s \ splay_tree_name (splay_tree_prefix, splay_tree_key_s) # define splay_tree_node \ splay_tree_name (splay_tree_prefix, splay_tree_node) # define splay_tree \ splay_tree_name (splay_tree_prefix, splay_tree) # define splay_tree_key \ splay_tree_name (splay_tree_prefix, splay_tree_key) # define splay_compare \ splay_tree_name (splay_tree_prefix, splay_compare) # define splay_tree_lookup \ splay_tree_name (splay_tree_prefix, splay_tree_lookup) # define splay_tree_insert \ splay_tree_name (splay_tree_prefix, splay_tree_insert) # define splay_tree_remove \ splay_tree_name (splay_tree_prefix, splay_tree_remove) # define splay_tree_foreach \ splay_tree_name (splay_tree_prefix, splay_tree_foreach) # define splay_tree_callback \ splay_tree_name (splay_tree_prefix, splay_tree_callback) #endif #ifndef splay_tree_c /* Header file definitions and prototypes. */ /* The nodes in the splay tree. */ struct splay_tree_node_s { struct splay_tree_key_s key; /* The left and right children, respectively. */ splay_tree_node left; splay_tree_node right; }; /* The splay tree. */ struct splay_tree_s { splay_tree_node root; }; typedef void (*splay_tree_callback) (splay_tree_key, void *); extern splay_tree_key splay_tree_lookup (splay_tree, splay_tree_key); extern void splay_tree_insert (splay_tree, splay_tree_node); extern void splay_tree_remove (splay_tree, splay_tree_key); extern void splay_tree_foreach (splay_tree, splay_tree_callback, void *); #else /* splay_tree_c */ # ifdef splay_tree_prefix # include "splay-tree.c" # undef splay_tree_name_1 # undef splay_tree_name # undef splay_tree_node_s # undef splay_tree_s # undef splay_tree_key_s # undef splay_tree_node # undef splay_tree # undef splay_tree_key # undef splay_compare # undef splay_tree_lookup # undef splay_tree_insert # undef splay_tree_remove # undef splay_tree_foreach # undef splay_tree_callback # undef splay_tree_c # endif #endif /* #ifndef splay_tree_c */ #ifdef splay_tree_prefix # undef splay_tree_prefix #endif