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//===-- sanitizer_allocator.h -----------------------------------*- C++ -*-===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Specialized memory allocator for ThreadSanitizer, MemorySanitizer, etc.
//
//===----------------------------------------------------------------------===//

#ifndef SANITIZER_ALLOCATOR_H
#define SANITIZER_ALLOCATOR_H

#include "sanitizer_internal_defs.h"
#include "sanitizer_common.h"
#include "sanitizer_libc.h"
#include "sanitizer_list.h"
#include "sanitizer_mutex.h"
#include "sanitizer_lfstack.h"
#include "sanitizer_procmaps.h"

namespace __sanitizer {

// Since flags are immutable and allocator behavior can be changed at runtime
// (unit tests or ASan on Android are some examples), allocator_may_return_null
// flag value is cached here and can be altered later.
bool AllocatorMayReturnNull();
void SetAllocatorMayReturnNull(bool may_return_null);

// Allocator failure handling policies:
// Implements AllocatorMayReturnNull policy, returns null when the flag is set,
// dies otherwise.
struct ReturnNullOrDieOnFailure {
  static void *OnBadRequest();
  static void *OnOOM();
};
// Always dies on the failure.
struct DieOnFailure {
  static void NORETURN *OnBadRequest();
  static void NORETURN *OnOOM();
};

// Returns true if allocator detected OOM condition. Can be used to avoid memory
// hungry operations. Set when AllocatorReturnNullOrDieOnOOM() is called.
bool IsAllocatorOutOfMemory();

// Allocators call these callbacks on mmap/munmap.
struct NoOpMapUnmapCallback {
  void OnMap(uptr p, uptr size) const { }
  void OnUnmap(uptr p, uptr size) const { }
};

// Callback type for iterating over chunks.
typedef void (*ForEachChunkCallback)(uptr chunk, void *arg);

INLINE u32 Rand(u32 *state) {  // ANSI C linear congruential PRNG.
  return (*state = *state * 1103515245 + 12345) >> 16;
}

INLINE u32 RandN(u32 *state, u32 n) { return Rand(state) % n; }  // [0, n)

template<typename T>
INLINE void RandomShuffle(T *a, u32 n, u32 *rand_state) {
  if (n <= 1) return;
  for (u32 i = n - 1; i > 0; i--)
    Swap(a[i], a[RandN(rand_state, i + 1)]);
}

#include "sanitizer_allocator_size_class_map.h"
#include "sanitizer_allocator_stats.h"
#include "sanitizer_allocator_primary64.h"
#include "sanitizer_allocator_bytemap.h"
#include "sanitizer_allocator_primary32.h"
#include "sanitizer_allocator_local_cache.h"
#include "sanitizer_allocator_secondary.h"
#include "sanitizer_allocator_combined.h"

} // namespace __sanitizer

#endif // SANITIZER_ALLOCATOR_H