//===-- xray_buffer_queue.h ------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file is a part of XRay, a dynamic runtime instrumentation system. // // Defines the interface for a buffer queue implementation. // //===----------------------------------------------------------------------===// #ifndef XRAY_BUFFER_QUEUE_H #define XRAY_BUFFER_QUEUE_H #include #include "sanitizer_common/sanitizer_atomic.h" #include "sanitizer_common/sanitizer_mutex.h" namespace __xray { /// BufferQueue implements a circular queue of fixed sized buffers (much like a /// freelist) but is concerned mostly with making it really quick to initialise, /// finalise, and get/return buffers to the queue. This is one key component of /// the "flight data recorder" (FDR) mode to support ongoing XRay function call /// trace collection. class BufferQueue { public: struct alignas(64) BufferExtents { __sanitizer::atomic_uint64_t Size; }; struct Buffer { void *Buffer = nullptr; size_t Size = 0; BufferExtents* Extents; }; private: struct BufferRep { // The managed buffer. Buffer Buff; // This is true if the buffer has been returned to the available queue, and // is considered "used" by another thread. bool Used = false; }; // Size of each individual Buffer. size_t BufferSize; BufferRep *Buffers; size_t BufferCount; __sanitizer::SpinMutex Mutex; __sanitizer::atomic_uint8_t Finalizing; // Pointers to buffers managed/owned by the BufferQueue. void **OwnedBuffers; // Pointer to the next buffer to be handed out. BufferRep *Next; // Pointer to the entry in the array where the next released buffer will be // placed. BufferRep *First; // Count of buffers that have been handed out through 'getBuffer'. size_t LiveBuffers; public: enum class ErrorCode : unsigned { Ok, NotEnoughMemory, QueueFinalizing, UnrecognizedBuffer, AlreadyFinalized, }; static const char *getErrorString(ErrorCode E) { switch (E) { case ErrorCode::Ok: return "(none)"; case ErrorCode::NotEnoughMemory: return "no available buffers in the queue"; case ErrorCode::QueueFinalizing: return "queue already finalizing"; case ErrorCode::UnrecognizedBuffer: return "buffer being returned not owned by buffer queue"; case ErrorCode::AlreadyFinalized: return "queue already finalized"; } return "unknown error"; } /// Initialise a queue of size |N| with buffers of size |B|. We report success /// through |Success|. BufferQueue(size_t B, size_t N, bool &Success); /// Updates |Buf| to contain the pointer to an appropriate buffer. Returns an /// error in case there are no available buffers to return when we will run /// over the upper bound for the total buffers. /// /// Requirements: /// - BufferQueue is not finalising. /// /// Returns: /// - ErrorCode::NotEnoughMemory on exceeding MaxSize. /// - ErrorCode::Ok when we find a Buffer. /// - ErrorCode::QueueFinalizing or ErrorCode::AlreadyFinalized on /// a finalizing/finalized BufferQueue. ErrorCode getBuffer(Buffer &Buf); /// Updates |Buf| to point to nullptr, with size 0. /// /// Returns: /// - ErrorCode::Ok when we successfully release the buffer. /// - ErrorCode::UnrecognizedBuffer for when this BufferQueue does not own /// the buffer being released. ErrorCode releaseBuffer(Buffer &Buf); bool finalizing() const { return __sanitizer::atomic_load(&Finalizing, __sanitizer::memory_order_acquire); } /// Returns the configured size of the buffers in the buffer queue. size_t ConfiguredBufferSize() const { return BufferSize; } /// Sets the state of the BufferQueue to finalizing, which ensures that: /// /// - All subsequent attempts to retrieve a Buffer will fail. /// - All releaseBuffer operations will not fail. /// /// After a call to finalize succeeds, all subsequent calls to finalize will /// fail with ErrorCode::QueueFinalizing. ErrorCode finalize(); /// Applies the provided function F to each Buffer in the queue, only if the /// Buffer is marked 'used' (i.e. has been the result of getBuffer(...) and a /// releaseBuffer(...) operation). template void apply(F Fn) { __sanitizer::SpinMutexLock G(&Mutex); for (auto I = Buffers, E = Buffers + BufferCount; I != E; ++I) { const auto &T = *I; if (T.Used) Fn(T.Buff); } } // Cleans up allocated buffers. ~BufferQueue(); }; } // namespace __xray #endif // XRAY_BUFFER_QUEUE_H