//===-- sanitizer_allocator_combined.h --------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Part of the Sanitizer Allocator. // //===----------------------------------------------------------------------===// #ifndef SANITIZER_ALLOCATOR_H #error This file must be included inside sanitizer_allocator.h #endif // This class implements a complete memory allocator by using two // internal allocators: // PrimaryAllocator is efficient, but may not allocate some sizes (alignments). // When allocating 2^x bytes it should return 2^x aligned chunk. // PrimaryAllocator is used via a local AllocatorCache. // SecondaryAllocator can allocate anything, but is not efficient. template // NOLINT class CombinedAllocator { public: void InitLinkerInitialized(s32 release_to_os_interval_ms) { primary_.Init(release_to_os_interval_ms); secondary_.InitLinkerInitialized(); stats_.InitLinkerInitialized(); } void Init(s32 release_to_os_interval_ms) { primary_.Init(release_to_os_interval_ms); secondary_.Init(); stats_.Init(); } void *Allocate(AllocatorCache *cache, uptr size, uptr alignment) { // Returning 0 on malloc(0) may break a lot of code. if (size == 0) size = 1; if (size + alignment < size) { Report("WARNING: %s: CombinedAllocator allocation overflow: " "0x%zx bytes with 0x%zx alignment requested\n", SanitizerToolName, size, alignment); return nullptr; } uptr original_size = size; // If alignment requirements are to be fulfilled by the frontend allocator // rather than by the primary or secondary, passing an alignment lower than // or equal to 8 will prevent any further rounding up, as well as the later // alignment check. if (alignment > 8) size = RoundUpTo(size, alignment); // The primary allocator should return a 2^x aligned allocation when // requested 2^x bytes, hence using the rounded up 'size' when being // serviced by the primary (this is no longer true when the primary is // using a non-fixed base address). The secondary takes care of the // alignment without such requirement, and allocating 'size' would use // extraneous memory, so we employ 'original_size'. void *res; if (primary_.CanAllocate(size, alignment)) res = cache->Allocate(&primary_, primary_.ClassID(size)); else res = secondary_.Allocate(&stats_, original_size, alignment); if (alignment > 8) CHECK_EQ(reinterpret_cast(res) & (alignment - 1), 0); return res; } s32 ReleaseToOSIntervalMs() const { return primary_.ReleaseToOSIntervalMs(); } void SetReleaseToOSIntervalMs(s32 release_to_os_interval_ms) { primary_.SetReleaseToOSIntervalMs(release_to_os_interval_ms); } void ForceReleaseToOS() { primary_.ForceReleaseToOS(); } void Deallocate(AllocatorCache *cache, void *p) { if (!p) return; if (primary_.PointerIsMine(p)) cache->Deallocate(&primary_, primary_.GetSizeClass(p), p); else secondary_.Deallocate(&stats_, p); } void *Reallocate(AllocatorCache *cache, void *p, uptr new_size, uptr alignment) { if (!p) return Allocate(cache, new_size, alignment); if (!new_size) { Deallocate(cache, p); return nullptr; } CHECK(PointerIsMine(p)); uptr old_size = GetActuallyAllocatedSize(p); uptr memcpy_size = Min(new_size, old_size); void *new_p = Allocate(cache, new_size, alignment); if (new_p) internal_memcpy(new_p, p, memcpy_size); Deallocate(cache, p); return new_p; } bool PointerIsMine(void *p) { if (primary_.PointerIsMine(p)) return true; return secondary_.PointerIsMine(p); } bool FromPrimary(void *p) { return primary_.PointerIsMine(p); } void *GetMetaData(const void *p) { if (primary_.PointerIsMine(p)) return primary_.GetMetaData(p); return secondary_.GetMetaData(p); } void *GetBlockBegin(const void *p) { if (primary_.PointerIsMine(p)) return primary_.GetBlockBegin(p); return secondary_.GetBlockBegin(p); } // This function does the same as GetBlockBegin, but is much faster. // Must be called with the allocator locked. void *GetBlockBeginFastLocked(void *p) { if (primary_.PointerIsMine(p)) return primary_.GetBlockBegin(p); return secondary_.GetBlockBeginFastLocked(p); } uptr GetActuallyAllocatedSize(void *p) { if (primary_.PointerIsMine(p)) return primary_.GetActuallyAllocatedSize(p); return secondary_.GetActuallyAllocatedSize(p); } uptr TotalMemoryUsed() { return primary_.TotalMemoryUsed() + secondary_.TotalMemoryUsed(); } void TestOnlyUnmap() { primary_.TestOnlyUnmap(); } void InitCache(AllocatorCache *cache) { cache->Init(&stats_); } void DestroyCache(AllocatorCache *cache) { cache->Destroy(&primary_, &stats_); } void SwallowCache(AllocatorCache *cache) { cache->Drain(&primary_); } void GetStats(AllocatorStatCounters s) const { stats_.Get(s); } void PrintStats() { primary_.PrintStats(); secondary_.PrintStats(); } // ForceLock() and ForceUnlock() are needed to implement Darwin malloc zone // introspection API. void ForceLock() { primary_.ForceLock(); secondary_.ForceLock(); } void ForceUnlock() { secondary_.ForceUnlock(); primary_.ForceUnlock(); } // Iterate over all existing chunks. // The allocator must be locked when calling this function. void ForEachChunk(ForEachChunkCallback callback, void *arg) { primary_.ForEachChunk(callback, arg); secondary_.ForEachChunk(callback, arg); } private: PrimaryAllocator primary_; SecondaryAllocator secondary_; AllocatorGlobalStats stats_; };