//===-- floatdisf.c - Implement __floatdisf -------------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements __floatdisf for the compiler_rt library. // //===----------------------------------------------------------------------===// #include "int_lib.h" #include // Returns: convert a to a float, rounding toward even. // Assumption: float is a IEEE 32 bit floating point type // di_int is a 64 bit integral type // seee eeee emmm mmmm mmmm mmmm mmmm mmmm float __floatdisf(di_int a) { if (a == 0) return 0.0F; const unsigned N = sizeof(di_int) * CHAR_BIT; const di_int s = a >> (N-1); a = (a ^ s) - s; int sd = N - __builtin_clzll(a); // number of significant digits int e = sd - 1; // exponent if (sd > FLT_MANT_DIG) { // start: 0000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQxxxxxxxxxxxxxxxxxx // finish: 000000000000000000000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQR // 12345678901234567890123456 // 1 = msb 1 bit // P = bit FLT_MANT_DIG-1 bits to the right of 1 // Q = bit FLT_MANT_DIG bits to the right of 1 // R = "or" of all bits to the right of Q switch (sd) { case FLT_MANT_DIG + 1: a <<= 1; break; case FLT_MANT_DIG + 2: break; default: a = ((du_int)a >> (sd - (FLT_MANT_DIG+2))) | ((a & ((du_int)(-1) >> ((N + FLT_MANT_DIG+2) - sd))) != 0); }; // finish: a |= (a & 4) != 0; // Or P into R ++a; // round - this step may add a significant bit a >>= 2; // dump Q and R // a is now rounded to FLT_MANT_DIG or FLT_MANT_DIG+1 bits if (a & ((du_int)1 << FLT_MANT_DIG)) { a >>= 1; ++e; } // a is now rounded to FLT_MANT_DIG bits } else { a <<= (FLT_MANT_DIG - sd); // a is now rounded to FLT_MANT_DIG bits } float_bits fb; fb.u = ((su_int)s & 0x80000000) | // sign ((e + 127) << 23) | // exponent ((su_int)a & 0x007FFFFF); // mantissa return fb.f; }