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-rw-r--r--lib/floattidf.c83
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diff --git a/lib/floattidf.c b/lib/floattidf.c
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+//===-- floattidf.c - Implement __floattidf -------------------------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements __floattidf for the compiler_rt library.
+//
+//===----------------------------------------------------------------------===//
+
+#if __x86_64
+
+#include "int_lib.h"
+#include <float.h>
+
+// Returns: convert a to a double, rounding toward even.
+
+// Assumption: double is a IEEE 64 bit floating point type
+// ti_int is a 128 bit integral type
+
+// seee eeee eeee mmmm mmmm mmmm mmmm mmmm | mmmm mmmm mmmm mmmm mmmm mmmm mmmm mmmm
+
+si_int __clzti2(ti_int a);
+
+double
+__floattidf(ti_int a)
+{
+ if (a == 0)
+ return 0.0;
+ const unsigned N = sizeof(ti_int) * CHAR_BIT;
+ const ti_int s = a >> (N-1);
+ a = (a ^ s) - s;
+ int sd = N - __clzti2(a); // number of significant digits
+ int e = sd - 1; // exponent
+ if (sd > DBL_MANT_DIG)
+ {
+ // start: 0000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQxxxxxxxxxxxxxxxxxx
+ // finish: 000000000000000000000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQR
+ // 12345678901234567890123456
+ // 1 = msb 1 bit
+ // P = bit DBL_MANT_DIG-1 bits to the right of 1
+ // Q = bit DBL_MANT_DIG bits to the right of 1
+ // R = "or" of all bits to the right of Q
+ switch (sd)
+ {
+ case DBL_MANT_DIG + 1:
+ a <<= 1;
+ break;
+ case DBL_MANT_DIG + 2:
+ break;
+ default:
+ a = ((tu_int)a >> (sd - (DBL_MANT_DIG+2))) |
+ ((a & ((tu_int)(-1) >> ((N + DBL_MANT_DIG+2) - sd))) != 0);
+ };
+ // finish:
+ a |= (a & 4) != 0; // Or P into R
+ ++a; // round - this step may add a significant bit
+ a >>= 2; // dump Q and R
+ // a is now rounded to DBL_MANT_DIG or DBL_MANT_DIG+1 bits
+ if (a & ((tu_int)1 << DBL_MANT_DIG))
+ {
+ a >>= 1;
+ ++e;
+ }
+ // a is now rounded to DBL_MANT_DIG bits
+ }
+ else
+ {
+ a <<= (DBL_MANT_DIG - sd);
+ // a is now rounded to DBL_MANT_DIG bits
+ }
+ double_bits fb;
+ fb.u.high = ((su_int)s & 0x80000000) | // sign
+ ((e + 1023) << 20) | // exponent
+ ((su_int)(a >> 32) & 0x000FFFFF); // mantissa-high
+ fb.u.low = (su_int)a; // mantissa-low
+ return fb.f;
+}
+
+#endif