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+//===-- esan_shadow.h -------------------------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file is a part of EfficiencySanitizer, a family of performance tuners.
+//
+// Shadow memory mappings for the esan run-time.
+//===----------------------------------------------------------------------===//
+
+#ifndef ESAN_SHADOW_H
+#define ESAN_SHADOW_H
+
+#include <sanitizer_common/sanitizer_platform.h>
+
+#if SANITIZER_WORDSIZE != 64
+#error Only 64-bit is supported
+#endif
+
+namespace __esan {
+
+#if SANITIZER_LINUX && defined(__x86_64__)
+// Linux x86_64
+//
+// Application memory falls into these 5 regions (ignoring the corner case
+// of PIE with a non-zero PT_LOAD base):
+//
+// [0x00000000'00000000, 0x00000100'00000000) non-PIE + heap
+// [0x00005500'00000000, 0x00005700'00000000) PIE
+// [0x00007f00'00000000, 0x00007fff'ff600000) libraries + stack, part 1
+// [0x00007fff'ff601000, 0x00008000'00000000) libraries + stack, part 2
+// [0xffffffff'ff600000, 0xffffffff'ff601000) vsyscall
+//
+// Although we can ignore the vsyscall for the most part as there are few data
+// references there (other sanitizers ignore it), we enforce a gap inside the
+// library region to distinguish the vsyscall's shadow, considering this gap to
+// be an invalid app region.
+//
+// We disallow application memory outside of those 5 regions.
+//
+// Our shadow memory is scaled from a 1:1 mapping and supports a scale
+// specified at library initialization time that can be any power-of-2
+// scaledown (1x, 2x, 4x, 8x, 16x, etc.).
+//
+// We model our shadow memory after Umbra, a library used by the Dr. Memory
+// tool: https://github.com/DynamoRIO/drmemory/blob/master/umbra/umbra_x64.c.
+// We use Umbra's scheme as it was designed to support different
+// offsets, it supports two different shadow mappings (which we may want to
+// use for future tools), and it ensures that the shadow of a shadow will
+// not overlap either shadow memory or application memory.
+//
+// This formula translates from application memory to shadow memory:
+//
+// shadow(app) = ((app & 0x00000fff'ffffffff) + offset) >> scale
+//
+// Where the offset for 1:1 is 0x00001200'00000000. For other scales, the
+// offset is shifted left by the scale, except for scales of 1 and 2 where
+// it must be tweaked in order to pass the double-shadow test
+// (see the "shadow(shadow)" comments below):
+// scale == 0: 0x0000120'000000000
+// scale == 1: 0x0000220'000000000
+// scale == 2: 0x0000440'000000000
+// scale >= 3: (0x0000120'000000000 << scale)
+//
+// Do not pass in the open-ended end value to the formula as it will fail.
+//
+// The resulting shadow memory regions for a 0 scaling are:
+//
+// [0x00001200'00000000, 0x00001300'00000000)
+// [0x00001700'00000000, 0x00001900'00000000)
+// [0x00002100'00000000, 0x000021ff'ff600000)
+// [0x000021ff'ff601000, 0x00002200'00000000)
+// [0x000021ff'ff600000, 0x000021ff'ff601000]
+//
+// We also want to ensure that a wild access by the application into the shadow
+// regions will not corrupt our own shadow memory. shadow(shadow) ends up
+// disjoint from shadow(app):
+//
+// [0x00001400'00000000, 0x00001500'00000000)
+// [0x00001900'00000000, 0x00001b00'00000000)
+// [0x00001300'00000000, 0x000013ff'ff600000]
+// [0x000013ff'ff601000, 0x00001400'00000000]
+// [0x000013ff'ff600000, 0x000013ff'ff601000]
+
+struct ApplicationRegion {
+ uptr Start;
+ uptr End;
+ bool ShadowMergedWithPrev;
+};
+
+static const struct ApplicationRegion AppRegions[] = {
+ {0x0000000000000000ull, 0x0000010000000000u, false},
+ {0x0000550000000000u, 0x0000570000000000u, false},
+ // We make one shadow mapping to hold the shadow regions for all 3 of these
+ // app regions, as the mappings interleave, and the gap between the 3rd and
+ // 4th scales down below a page.
+ {0x00007f0000000000u, 0x00007fffff600000u, false},
+ {0x00007fffff601000u, 0x0000800000000000u, true},
+ {0xffffffffff600000u, 0xffffffffff601000u, true},
+};
+static const u32 NumAppRegions = sizeof(AppRegions)/sizeof(AppRegions[0]);
+
+class ShadowMapping {
+public:
+ static const uptr Mask = 0x00000fffffffffffu;
+ // The scale and offset vary by tool.
+ uptr Scale;
+ uptr Offset;
+ void initialize(uptr ShadowScale) {
+ static const uptr OffsetArray[3] = {
+ 0x0000120000000000u,
+ 0x0000220000000000u,
+ 0x0000440000000000u,
+ };
+ Scale = ShadowScale;
+ if (Scale <= 2)
+ Offset = OffsetArray[Scale];
+ else
+ Offset = OffsetArray[0] << Scale;
+ }
+};
+extern ShadowMapping Mapping;
+#else
+// We'll want to use templatized functions over the ShadowMapping once
+// we support more platforms.
+#error Platform not supported
+#endif
+
+static inline bool getAppRegion(u32 i, uptr *Start, uptr *End) {
+ if (i >= NumAppRegions)
+ return false;
+ *Start = AppRegions[i].Start;
+ *End = AppRegions[i].End;
+ return true;
+}
+
+ALWAYS_INLINE
+bool isAppMem(uptr Mem) {
+ for (u32 i = 0; i < NumAppRegions; ++i) {
+ if (Mem >= AppRegions[i].Start && Mem < AppRegions[i].End)
+ return true;
+ }
+ return false;
+}
+
+ALWAYS_INLINE
+uptr appToShadow(uptr App) {
+ DCHECK(isAppMem(App));
+ return (((App & ShadowMapping::Mask) + Mapping.Offset) >> Mapping.Scale);
+}
+
+static inline bool getShadowRegion(u32 i, uptr *Start, uptr *End) {
+ if (i >= NumAppRegions)
+ return false;
+ u32 UnmergedShadowCount = 0;
+ u32 AppIdx;
+ for (AppIdx = 0; AppIdx < NumAppRegions; ++AppIdx) {
+ if (!AppRegions[AppIdx].ShadowMergedWithPrev) {
+ if (UnmergedShadowCount == i)
+ break;
+ UnmergedShadowCount++;
+ }
+ }
+ if (AppIdx >= NumAppRegions || UnmergedShadowCount != i)
+ return false;
+ *Start = appToShadow(AppRegions[AppIdx].Start);
+ // The formula fails for the end itself.
+ *End = appToShadow(AppRegions[AppIdx].End - 1) + 1;
+ // Merge with adjacent shadow regions:
+ for (++AppIdx; AppIdx < NumAppRegions; ++AppIdx) {
+ if (!AppRegions[AppIdx].ShadowMergedWithPrev)
+ break;
+ *Start = Min(*Start, appToShadow(AppRegions[AppIdx].Start));
+ *End = Max(*End, appToShadow(AppRegions[AppIdx].End - 1) + 1);
+ }
+ return true;
+}
+
+ALWAYS_INLINE
+bool isShadowMem(uptr Mem) {
+ // We assume this is not used on any critical performance path and so there's
+ // no need to hardcode the mapping results.
+ for (uptr i = 0; i < NumAppRegions; ++i) {
+ if (Mem >= appToShadow(AppRegions[i].Start) &&
+ Mem < appToShadow(AppRegions[i].End))
+ return true;
+ }
+ return false;
+}
+
+} // namespace __esan
+
+#endif /* ESAN_SHADOW_H */