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authorEdward O'Callaghan <eocallaghan@auroraux.org>2009-08-09 18:41:02 +0000
committerEdward O'Callaghan <eocallaghan@auroraux.org>2009-08-09 18:41:02 +0000
commit8bf1e094893cb24796137b47ee0d46d18d299996 (patch)
tree57669837db32d106ba744be339a354b8055fcfe4 /lib/muldi3.c
parent33c134702e274fdbcb1672771a137efb82b498b2 (diff)
Refactor to remove un-named struct gnu extension usage. Now ISO C89 and C99 compliant. Comment trailing endifs
git-svn-id: https://llvm.org/svn/llvm-project/compiler-rt/trunk@78537 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/muldi3.c')
-rw-r--r--lib/muldi3.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/lib/muldi3.c b/lib/muldi3.c
index 6ed5929da..38963b726 100644
--- a/lib/muldi3.c
+++ b/lib/muldi3.c
@@ -23,18 +23,18 @@ __muldsi3(su_int a, su_int b)
dwords r;
const int bits_in_word_2 = (int)(sizeof(si_int) * CHAR_BIT) / 2;
const su_int lower_mask = (su_int)~0 >> bits_in_word_2;
- r.low = (a & lower_mask) * (b & lower_mask);
- su_int t = r.low >> bits_in_word_2;
- r.low &= lower_mask;
+ r.s.low = (a & lower_mask) * (b & lower_mask);
+ su_int t = r.s.low >> bits_in_word_2;
+ r.s.low &= lower_mask;
t += (a >> bits_in_word_2) * (b & lower_mask);
- r.low += (t & lower_mask) << bits_in_word_2;
- r.high = t >> bits_in_word_2;
- t = r.low >> bits_in_word_2;
- r.low &= lower_mask;
+ r.s.low += (t & lower_mask) << bits_in_word_2;
+ r.s.high = t >> bits_in_word_2;
+ t = r.s.low >> bits_in_word_2;
+ r.s.low &= lower_mask;
t += (b >> bits_in_word_2) * (a & lower_mask);
- r.low += (t & lower_mask) << bits_in_word_2;
- r.high += t >> bits_in_word_2;
- r.high += (a >> bits_in_word_2) * (b >> bits_in_word_2);
+ r.s.low += (t & lower_mask) << bits_in_word_2;
+ r.s.high += t >> bits_in_word_2;
+ r.s.high += (a >> bits_in_word_2) * (b >> bits_in_word_2);
return r.all;
}
@@ -48,7 +48,7 @@ __muldi3(di_int a, di_int b)
dwords y;
y.all = b;
dwords r;
- r.all = __muldsi3(x.low, y.low);
- r.high += x.high * y.low + x.low * y.high;
+ r.all = __muldsi3(x.s.low, y.s.low);
+ r.s.high += x.s.high * y.s.low + x.s.low * y.s.high;
return r.all;
}