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authorEtienne Bergeron <etienneb@google.com>2016-09-21 16:32:14 +0000
committerEtienne Bergeron <etienneb@google.com>2016-09-21 16:32:14 +0000
commit4fd2747b747412418b499475ff7122842c150015 (patch)
treec3c330d8094627940cbcecb747540a6d593addb5 /lib/asan/asan_mapping.h
parent1d7390eea36b7deee5c5c19e3a88803a322e5f92 (diff)
[compiler-rt] Fix Asan build on Android
Summary: The dynamic shadow code is not detected correctly on Android. The android shadow seems to start at address zero. The bug is introduced here: https://reviews.llvm.org/D23363 Started here: https://build.chromium.org/p/chromium.fyi/builders/ClangToTAndroidASan/builds/4029 Likely due to an asan runtime change, filed https://llvm.org/bugs/show_bug.cgi?id=30462 From asan_mapping.h: ``` #if SANITIZER_WORDSIZE == 32 # if SANITIZER_ANDROID # define SHADOW_OFFSET (0) <<---- HERE # elif defined(__mips__) ``` Shadow address on android is 0. From asan_rtl.c: ``` if (shadow_start == 0) { [...] shadow_start = FindAvailableMemoryRange(space_size, alignment, granularity); } ``` We assumed that 0 is dynamic address. On windows, the address was determined with: ``` # elif SANITIZER_WINDOWS64 # define SHADOW_OFFSET __asan_shadow_memory_dynamic_address # else ``` and __asan_shadow_memory_dynamic_address is initially zero. Reviewers: rnk, eugenis, vitalybuka Subscribers: kcc, tberghammer, danalbert, kubabrecka, dberris, llvm-commits, chrisha Differential Revision: https://reviews.llvm.org/D24768 git-svn-id: https://llvm.org/svn/llvm-project/compiler-rt/trunk@282085 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/asan/asan_mapping.h')
-rw-r--r--lib/asan/asan_mapping.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/lib/asan/asan_mapping.h b/lib/asan/asan_mapping.h
index 40ff54fd0..24584e94f 100644
--- a/lib/asan/asan_mapping.h
+++ b/lib/asan/asan_mapping.h
@@ -125,6 +125,7 @@
// || `[0x00000000, 0x2fffffff]` || LowMem ||
static const u64 kDefaultShadowScale = 3;
+static const u64 kDefaultShadowSentinel = ~(uptr)0;
static const u64 kDefaultShadowOffset32 = 1ULL << 29; // 0x20000000
static const u64 kDefaultShadowOffset64 = 1ULL << 44;
static const u64 kDefaultShort64bitShadowOffset = 0x7FFF8000; // < 2G.