// RUN: %clang_cc1 -triple x86_64-unknown-unknown -emit-llvm -o - %s | \ // RUN: FileCheck %s // This test validates that the inreg branch generation for __builtin_va_arg // does not exceed the alloca size of the type, which can cause the SROA pass to // eliminate the assignment. typedef struct { float x, y, z; } vec3f; double Vec3FTest(__builtin_va_list ap) { vec3f vec = __builtin_va_arg(ap, vec3f); return vec.x + vec.y + vec.z; } // CHECK: define double @Vec3FTest // CHECK: vaarg.in_reg: // CHECK: [[Vec3FLoad1:%.*]] = load <2 x float>, <2 x float>* // CHECK: [[Vec3FGEP1:%.*]] = getelementptr inbounds { <2 x float>, float }, { <2 x float>, float }* {{%.*}}, i32 0, i32 0 // CHECK: store <2 x float> [[Vec3FLoad1]], <2 x float>* [[Vec3FGEP1]] // CHECK: [[Vec3FLoad2:%.*]] = load float, float* // CHECK: [[Vec3FGEP2:%.*]] = getelementptr inbounds { <2 x float>, float }, { <2 x float>, float }* {{%.*}}, i32 0, i32 1 // CHECK: store float [[Vec3FLoad2]], float* [[Vec3FGEP2]] // CHECK: vaarg.in_mem: typedef struct { float x, y, z, q; } vec4f; double Vec4FTest(__builtin_va_list ap) { vec4f vec = __builtin_va_arg(ap, vec4f); return vec.x + vec.y + vec.z + vec.q; } // CHECK: define double @Vec4FTest // CHECK: vaarg.in_reg: // CHECK: [[Vec4FLoad1:%.*]] = load <2 x float>, <2 x float>* // CHECK: [[Vec4FGEP1:%.*]] = getelementptr inbounds { <2 x float>, <2 x float> }, { <2 x float>, <2 x float> }* {{%.*}}, i32 0, i32 0 // CHECK: store <2 x float> [[Vec4FLoad1]], <2 x float>* [[Vec4FGEP1]] // CHECK: [[Vec4FLoad2:%.*]] = load <2 x float>, <2 x float>* // CHECK: [[Vec4FGEP2:%.*]] = getelementptr inbounds { <2 x float>, <2 x float> }, { <2 x float>, <2 x float> }* {{%.*}}, i32 0, i32 1 // CHECK: store <2 x float> [[Vec4FLoad2]], <2 x float>* [[Vec4FGEP2]] // CHECK: vaarg.in_mem: typedef struct { double x, y; } vec2d; double Vec2DTest(__builtin_va_list ap) { vec2d vec = __builtin_va_arg(ap, vec2d); return vec.x + vec.y; } // CHECK: define double @Vec2DTest // CHECK: vaarg.in_reg: // CHECK: [[Vec2DLoad1:%.*]] = load double, double* // CHECK: [[Vec2DGEP1:%.*]] = getelementptr inbounds { double, double }, { double, double }* {{%.*}}, i32 0, i32 0 // CHECK: store double [[Vec2DLoad1]], double* [[Vec2DGEP1]] // CHECK: [[Vec2DLoad2:%.*]] = load double, double* // CHECK: [[Vec2DGEP2:%.*]] = getelementptr inbounds { double, double }, { double, double }* {{%.*}}, i32 0, i32 1 // CHECK: store double [[Vec2DLoad2]], double* [[Vec2DGEP2]] // CHECK: vaarg.in_mem: typedef struct { float x, y; double z; } vec2f1d; double Vec2F1DTest(__builtin_va_list ap) { vec2f1d vec = __builtin_va_arg(ap, vec2f1d); return vec.x + vec.y + vec.z; } // CHECK: define double @Vec2F1DTest // CHECK: vaarg.in_reg: // CHECK: [[Vec2F1DLoad1:%.*]] = load <2 x float>, <2 x float>* // CHECK: [[Vec2F1DGEP1:%.*]] = getelementptr inbounds { <2 x float>, double }, { <2 x float>, double }* {{%.*}}, i32 0, i32 0 // CHECK: store <2 x float> [[Vec2F1DLoad1]], <2 x float>* [[Vec2F1DGEP1]] // CHECK: [[Vec2F1DLoad2:%.*]] = load double, double* // CHECK: [[Vec2F1DGEP2:%.*]] = getelementptr inbounds { <2 x float>, double }, { <2 x float>, double }* {{%.*}}, i32 0, i32 1 // CHECK: store double [[Vec2F1DLoad2]], double* [[Vec2F1DGEP2]] // CHECK: vaarg.in_mem: typedef struct { double x; float y, z; } vec1d2f; double Vec1D2FTest(__builtin_va_list ap) { vec1d2f vec = __builtin_va_arg(ap, vec1d2f); return vec.x + vec.y + vec.z; } // CHECK: define double @Vec1D2FTest // CHECK: vaarg.in_reg: // CHECK: [[Vec1D2FLoad1:%.*]] = load double, double* // CHECK: [[Vec1D2FGEP1:%.*]] = getelementptr inbounds { double, <2 x float> }, { double, <2 x float> }* {{%.*}}, i32 0, i32 0 // CHECK: store double [[Vec1D2FLoad1]], double* [[Vec1D2FGEP1]] // CHECK: [[Vec1D2FLoad2:%.*]] = load <2 x float>, <2 x float>* // CHECK: [[Vec1D2FGEP2:%.*]] = getelementptr inbounds { double, <2 x float> }, { double, <2 x float> }* {{%.*}}, i32 0, i32 1 // CHECK: store <2 x float> [[Vec1D2FLoad2]], <2 x float>* [[Vec1D2FGEP2]] // CHECK: vaarg.in_mem: typedef struct { float x; double z; } vec1f1d; double Vec1F1DTest(__builtin_va_list ap) { vec1f1d vec = __builtin_va_arg(ap, vec1f1d); return vec.x + vec.z; } // CHECK: define double @Vec1F1DTest // CHECK: vaarg.in_reg: // CHECK: [[Vec1F1DLoad1:%.*]] = load float, float* // CHECK: [[Vec1F1DGEP1:%.*]] = getelementptr inbounds { float, double }, { float, double }* {{%.*}}, i32 0, i32 0 // CHECK: store float [[Vec1F1DLoad1]], float* [[Vec1F1DGEP1]] // CHECK: [[Vec1F1DLoad2:%.*]] = load double, double* // CHECK: [[Vec1F1DGEP2:%.*]] = getelementptr inbounds { float, double }, { float, double }* {{%.*}}, i32 0, i32 1 // CHECK: store double [[Vec1F1DLoad2]], double* [[Vec1F1DGEP2]] // CHECK: vaarg.in_mem: typedef struct { double x; float z; } vec1d1f; double Vec1D1FTest(__builtin_va_list ap) { vec1d1f vec = __builtin_va_arg(ap, vec1d1f); return vec.x + vec.z; } // CHECK: define double @Vec1D1FTest // CHECK: vaarg.in_reg: // CHECK: [[Vec1D1FLoad1:%.*]] = load double, double* // CHECK: [[Vec1D1FGEP1:%.*]] = getelementptr inbounds { double, float }, { double, float }* {{%.*}}, i32 0, i32 0 // CHECK: store double [[Vec1D1FLoad1]], double* [[Vec1D1FGEP1]] // CHECK: [[Vec1D1FLoad2:%.*]] = load float, float* // CHECK: [[Vec1D1FGEP2:%.*]] = getelementptr inbounds { double, float }, { double, float }* {{%.*}}, i32 0, i32 1 // CHECK: store float [[Vec1D1FLoad2]], float* [[Vec1D1FGEP2]] // CHECK: vaarg.in_mem: