#include class foo { public: foo (int); foo (int, const char *); foo (foo&); ~foo (); void foofunc (int); void foofunc (int, signed char *); int ifoo; const char *ccpfoo; int overload1arg (void); int overload1arg (char); int overload1arg (signed char); int overload1arg (unsigned char); int overload1arg (short); int overload1arg (unsigned short); int overload1arg (int); int overload1arg (unsigned int); int overload1arg (long); int overload1arg (unsigned long); int overload1arg (float); int overload1arg (double); int overload1arg (int*); int overload1arg (void*); int overloadfnarg (void); int overloadfnarg (int); int overloadfnarg (int, int (*) (int)); int overloadargs (int a1); int overloadargs (int a1, int a2); int overloadargs (int a1, int a2, int a3); int overloadargs (int a1, int a2, int a3, int a4); int overloadargs (int a1, int a2, int a3, int a4, int a5); int overloadargs (int a1, int a2, int a3, int a4, int a5, int a6); int overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7); int overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8); int overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9); int overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9, int a10); int overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9, int a10, int a11); }; struct K { static int staticoverload (); static int staticoverload (int); static int staticoverload (int, int); }; namespace N { int nsoverload () { return 1; } int nsoverload (int x) { return x; } int nsoverload (int x, int y) { return x + y; } }; int intToChar (char c) { return 297; } void marker1() {} // Now test how overloading and namespaces interact. class dummyClass {}; dummyClass dummyInstance; int overloadNamespace(int i) { return 1; } int overloadNamespace(dummyClass d) { return 2; } namespace XXX { int overloadNamespace (char c) { return 3; } void marker2() {} } class A {}; class B: public A {}; class C: public B {}; class D: C {}; int bar (A) { return 11; } int bar (B) { return 22; } int intintfunc (int x) { return x; } int main () { char arg2 = 2; signed char arg3 =3; unsigned char arg4 =4; short arg5 =5; unsigned short arg6 =6; int arg7 =7; unsigned int arg8 =8; long arg9 =9; unsigned long arg10 =10; float arg11 =100.0; double arg12 = 200.0; int arg13 = 200; char arg14 = 'a'; A a; B b; C c; D d; bar (a); bar (b); bar (c); char *str = (char *) "A"; foo foo_instance1(111); foo foo_instance2(222, str); foo foo_instance3(foo_instance2); // Some calls to ensure all the functions are emitted. K::staticoverload(); K::staticoverload(2); K::staticoverload(2, 3); N::nsoverload(); N::nsoverload(2); N::nsoverload(2, 3); overloadNamespace (1); overloadNamespace (dummyInstance); XXX::overloadNamespace ('a'); // Verify that intToChar should work: intToChar(1); marker1(); // marker1-returns-here XXX::marker2(); // marker1-returns-here return 0; } foo::foo (int i) { ifoo = i; ccpfoo = NULL; } foo::foo (int i, const char *ccp) { ifoo = i; ccpfoo = ccp; } foo::foo (foo& afoo) { ifoo = afoo.ifoo; ccpfoo = afoo.ccpfoo;} foo::~foo () {} /* Some functions to test overloading by varying one argument type. */ int foo::overload1arg (void) { return 1; } int foo::overload1arg (char arg) { arg = 0; return 2;} int foo::overload1arg (signed char arg) { arg = 0; return 3;} int foo::overload1arg (unsigned char arg) { arg = 0; return 4;} int foo::overload1arg (short arg) { arg = 0; return 5;} int foo::overload1arg (unsigned short arg) { arg = 0; return 6;} int foo::overload1arg (int arg) { arg = 0; return 7;} int foo::overload1arg (unsigned int arg) { arg = 0; return 8;} int foo::overload1arg (long arg) { arg = 0; return 9;} int foo::overload1arg (unsigned long arg) { arg = 0; return 10;} int foo::overload1arg (float arg) { arg = 0; return 11;} int foo::overload1arg (double arg) { arg = 0; return 12;} int foo::overload1arg (int* arg) { arg = 0; return 13;} int foo::overload1arg (void* arg) { arg = 0; return 14;} /* Test to see that we can explicitly request overloaded functions with function pointers in the prototype. */ int foo::overloadfnarg (void) { return ifoo * 20; } int foo::overloadfnarg (int arg) { arg = 0; return 13;} int foo::overloadfnarg (int arg, int (*foo) (int)) { return foo(arg); } /* Some functions to test overloading by varying argument count. */ int foo::overloadargs (int a1) { a1 = 0; return 1;} int foo::overloadargs (int a1, int a2) { a1 = a2 = 0; return 2;} int foo::overloadargs (int a1, int a2, int a3) { a1 = a2 = a3 = 0; return 3;} int foo::overloadargs (int a1, int a2, int a3, int a4) { a1 = a2 = a3 = a4 = 0; return 4;} int foo::overloadargs (int a1, int a2, int a3, int a4, int a5) { a1 = a2 = a3 = a4 = a5 = 0; return 5;} int foo::overloadargs (int a1, int a2, int a3, int a4, int a5, int a6) { a1 = a2 = a3 = a4 = a5 = a6 = 0; return 6;} int foo::overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7) { a1 = a2 = a3 = a4 = a5 = a6 = a7 = 0; return 7;} int foo::overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8) { a1 = a2 = a3 = a4 = a5 = a6 = a7 = a8 = 0; return 8;} int foo::overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9) { a1 = a2 = a3 = a4 = a5 = a6 = a7 = a8 = a9 = 0; return 9; } int foo::overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9, int a10) { a1 = a2 = a3 = a4 = a5 = a6 = a7 = a8 = a9 = a10 = 0; return 10;} int foo::overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9, int a10, int a11) { a1 = a2 = a3 = a4 = a5 = a6 = a7 = a8 = a9 = a10 = a11 = 0; return 11;} int K::staticoverload () { return 1; } int K::staticoverload (int x) { return x; } int K::staticoverload (int x, int y) { return x + y; }